These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

223 related articles for article (PubMed ID: 27467313)

  • 1. Importance of Gamification in Increasing Learning.
    Brull S; Finlayson S
    J Contin Educ Nurs; 2016 Aug; 47(8):372-5. PubMed ID: 27467313
    [TBL] [Abstract][Full Text] [Related]  

  • 2. A systematic review of gamification in e-Health.
    Sardi L; Idri A; Fernández-Alemán JL
    J Biomed Inform; 2017 Jul; 71():31-48. PubMed ID: 28536062
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Using a Role-Play Simulation Game to Promote Systems Thinking.
    Young J
    J Contin Educ Nurs; 2018 Jan; 49(1):10-11. PubMed ID: 29384582
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Gamification in Action: Theoretical and Practical Considerations for Medical Educators.
    Rutledge C; Walsh CM; Swinger N; Auerbach M; Castro D; Dewan M; Khattab M; Rake A; Harwayne-Gidansky I; Raymond TT; Maa T; Chang TP;
    Acad Med; 2018 Jul; 93(7):1014-1020. PubMed ID: 29465450
    [TBL] [Abstract][Full Text] [Related]  

  • 5. A scoping review of randomised controlled trials to assess the value of gamification in the higher education of health science students.
    Arruzza E; Chau M
    J Med Imaging Radiat Sci; 2021 Mar; 52(1):137-146. PubMed ID: 33153931
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Using Board Games to Foster Clinical Reasoning Among New Graduate Nurses.
    Tyo MB; McCurry MK
    J Contin Educ Nurs; 2021 Sep; 52(9):413-416. PubMed ID: 34432578
    [TBL] [Abstract][Full Text] [Related]  

  • 7. An Introduction to Gamification: Adding Game Elements for Engagement.
    Brigham TJ
    Med Ref Serv Q; 2015; 34(4):471-80. PubMed ID: 26496401
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Improving Patients' Early Mobility Through Innovative Interprofessional Education Using Educational Neuroscience Theory.
    Chan GK; Guo N; Goyena JP; Schmidt K; Shannon A
    J Contin Educ Nurs; 2021 Aug; 52(8):362-366. PubMed ID: 34324376
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Innovation in Education With Acute Care Nurses.
    Dahlke S; Hunter KF; Amoudu O
    J Contin Educ Nurs; 2020 Sep; 51(9):420-424. PubMed ID: 32833032
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Serious Games and Gamification: Health Care Workers' Experience, Attitudes, and Knowledge.
    Katonai Z; Gupta R; Heuss S; Fehr T; Ebneter M; Maier T; Meier T; Bux D; Thackaberry J; Schneeberger AR
    Acad Psychiatry; 2023 Apr; 47(2):169-173. PubMed ID: 36703089
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Gamification: An Innovative Teaching-Learning Strategy for the Digital Nursing Students in a Community Health Nursing Course.
    Day-Black C; Merrill EB; Konzelman L; Williams TT; Hart N
    ABNF J; 2015; 26(4):90-4. PubMed ID: 26665503
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Serious Games, Gamification, and Serious Mental Illness: A Scoping Review.
    Fitzgerald M; Ratcliffe G
    Psychiatr Serv; 2020 Feb; 71(2):170-183. PubMed ID: 31640521
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Integrating Systems Thinking Into Nursing Education.
    Phillips JM; Stalter AM
    J Contin Educ Nurs; 2016 Sep; 47(9):395-7. PubMed ID: 27580505
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Enhancing ESG learning outcomes through gamification: An experimental study.
    Zhang F
    PLoS One; 2024; 19(5):e0303259. PubMed ID: 38748683
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Digital Game-Based Learning: A Didactic Experience in the Pre-Degree Nursing Career.
    Solís de Ovando A; Rodríguez A; Hullin C
    Stud Health Technol Inform; 2018; 250():88. PubMed ID: 29857392
    [TBL] [Abstract][Full Text] [Related]  

  • 16. The Role of Game Elements in Online Learning within Health Professions Education.
    Rojas D; Kapralos B; Dubrowski A
    Stud Health Technol Inform; 2016; 220():329-34. PubMed ID: 27046600
    [TBL] [Abstract][Full Text] [Related]  

  • 17. A Room With a View-Using a Live Surgical Procedure as a Teaching Tool.
    Brandt H
    J Contin Educ Nurs; 2020 Feb; 51(2):57-59. PubMed ID: 31978241
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Let the gamification begin.
    Drell L
    Mark Health Serv; 2014; 34(1):24-7. PubMed ID: 24741765
    [No Abstract]   [Full Text] [Related]  

  • 19. Integrating gamification and instructional design to enhance usability of online learning.
    Ghai A; Tandon U
    Educ Inf Technol (Dordr); 2023; 28(2):2187-2206. PubMed ID: 35992365
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Using an Escape Box in Continuing Nursing Education for Multidisciplinary Emergency Preparedness.
    Blankenship A; Tyner R; Ferroni R; Schubert C
    J Contin Educ Nurs; 2021 Feb; 52(2):85-89. PubMed ID: 33497458
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 12.