112 related articles for article (PubMed ID: 27661265)
21. A Comparison of Children's Physical Activity Levels in Physical Education, Recess, and Exergaming.
Gao Z; Chen S; Stodden DF
J Phys Act Health; 2015 Mar; 12(3):349-54. PubMed ID: 24828561
[TBL] [Abstract][Full Text] [Related]
22. Twelve weeks of dance exergaming in overweight and obese adolescent girls: Transfer effects on physical activity, screen time, and self-efficacy.
Staiano AE; Beyl RA; Hsia DS; Katzmarzyk PT; Newton RL
J Sport Health Sci; 2017 Mar; 6(1):4-10. PubMed ID: 28491483
[TBL] [Abstract][Full Text] [Related]
23. Exploring actual and perceived levels of physical activity intensity during virtual reality active games.
Naugle KE; Cervantes XA; Boone CL; Wind B; Naugle KM
Front Sports Act Living; 2024; 6():1349521. PubMed ID: 38406766
[TBL] [Abstract][Full Text] [Related]
24. Is there a relationship between primary school children's enjoyment of recess physical activities and health-related quality of life? A cross-sectional exploratory study.
Hyndman B; Benson AC; Lester L; Telford A
Health Promot J Austr; 2017 Mar; 28(1):37-43. PubMed ID: 27333802
[TBL] [Abstract][Full Text] [Related]
25. Physiologic responses and energy expenditure of kinect active video game play in schoolchildren.
Smallwood SR; Morris MM; Fallows SJ; Buckley JP
Arch Pediatr Adolesc Med; 2012 Nov; 166(11):1005-9. PubMed ID: 23007801
[TBL] [Abstract][Full Text] [Related]
26. Active video games and physical activity recommendations: a comparison of the Gamercize Stepper, XBOX Kinect and XaviX J-Mat.
Mellecker RR; McManus AM
J Sci Med Sport; 2014 May; 17(3):288-92. PubMed ID: 23777842
[TBL] [Abstract][Full Text] [Related]
27. A non-equivalent group pilot trial of a school-based physical activity and fitness intervention for 10-11 year old english children: born to move.
Fairclough SJ; McGrane B; Sanders G; Taylor S; Owen M; Curry W
BMC Public Health; 2016 Aug; 16(1):861. PubMed ID: 27553010
[TBL] [Abstract][Full Text] [Related]
28. Wii, Kinect, and Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students.
Scheer KS; Siebrant SM; Brown GA; Shaw BS; Shaw I
Int J Exerc Sci; 2014; 7(1):22-32. PubMed ID: 27182399
[No Abstract] [Full Text] [Related]
29. A pilot study using the XBOX Kinect for exercise conditioning in sedentary female university students.
Roopchand-Martin S; Nelson G; Gordon C; Sing SY
Technol Health Care; 2015; 23(3):275-83. PubMed ID: 25669215
[TBL] [Abstract][Full Text] [Related]
30. Comparison of College Students' Blood Pressure, Perceived Exertion, and Psychosocial Outcomes During Virtual Reality, Exergaming, and Traditional Exercise: An Exploratory Study.
McDonough DJ; Pope ZC; Zeng N; Liu W; Gao Z
Games Health J; 2020 Aug; 9(4):290-296. PubMed ID: 32609004
[No Abstract] [Full Text] [Related]
31. Exergaming (XBOX Kinectâ„¢) versus traditional gym-based exercise for postural control, flow and technology acceptance in healthy adults: a randomised controlled trial.
Barry G; van Schaik P; MacSween A; Dixon J; Martin D
BMC Sports Sci Med Rehabil; 2016; 8(1):25. PubMed ID: 27555917
[TBL] [Abstract][Full Text] [Related]
32. Active Videogaming Compared to Unstructured, Outdoor Play in Young Children: Percent Time in Moderate- to Vigorous-Intensity Physical Activity and Estimated Energy Expenditure.
MacArthur B; Coe D; Sweet A; Raynor H
Games Health J; 2014 Dec; 3(6):388-94. PubMed ID: 26192646
[TBL] [Abstract][Full Text] [Related]
33. Community-identified strategies to increase physical activity during elementary school recess on an American Indian reservation: A pilot study.
Grant V; Brown B; Swaney G; Hollist D; Harris KJ; Noonan CW; Gaskill S
Prev Med Rep; 2015; 2():658-63. PubMed ID: 26844133
[TBL] [Abstract][Full Text] [Related]
34. Examining Enjoyment of Casual Videogames.
Shafer DM; Carbonara CP
Games Health J; 2015 Dec; 4(6):452-9. PubMed ID: 26509941
[TBL] [Abstract][Full Text] [Related]
35. Promoting physical activity through exergaming in young adults with intellectual disabilities: a pilot study.
Ryuh YJ; Chen CJ; Pan Z; Gadke DL; Elmore-Staton L; Pan CY; Cosgriff A
Int J Dev Disabil; 2022; 68(2):227-233. PubMed ID: 35309694
[TBL] [Abstract][Full Text] [Related]
36. Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones.
Chaput JP; Genin PM; Le Moel B; Pereira B; Boirie Y; Duclos M; Thivel D
Pediatr Obes; 2016 Apr; 11(2):102-6. PubMed ID: 25855028
[TBL] [Abstract][Full Text] [Related]
37. Active Gaming as a Form of Exercise to Induce Hypoalgesia.
Carey C; Naugle KE; Aqeel D; Ohlman T; Naugle KM
Games Health J; 2017 Aug; 6(4):255-261. PubMed ID: 28654316
[TBL] [Abstract][Full Text] [Related]
38. Does playing a sports active video game improve young children's ball skill competence?
Johnson TM; Ridgers ND; Hulteen RM; Mellecker RR; Barnett LM
J Sci Med Sport; 2016 May; 19(5):432-6. PubMed ID: 26050626
[TBL] [Abstract][Full Text] [Related]
39. Exergaming in augmented reality is tailor-made for aerobic training and enjoyment among healthy young adults.
Philippe AG; Goncalves A; Korchi K; Deshayes M
Front Public Health; 2024; 12():1307382. PubMed ID: 38469269
[TBL] [Abstract][Full Text] [Related]
40. School-time physical activity among Arab elementary school children in Qatar.
Zimmo L; Farooq A; Almudahka F; Ibrahim I; Al-Kuwari MG
BMC Pediatr; 2017 Mar; 17(1):76. PubMed ID: 28298199
[TBL] [Abstract][Full Text] [Related]
[Previous] [Next] [New Search]