689 related articles for article (PubMed ID: 27716179)
41. Impact of virtual reality-based rehabilitation on functional outcomes in patients with acute stroke: a retrospective case-matched study.
Ho TH; Yang FC; Lin RC; Chien WC; Chung CH; Chiang SL; Chou CH; Tsai CK; Tsai CL; Lin YK; Lee JT
J Neurol; 2019 Mar; 266(3):589-597. PubMed ID: 30610428
[TBL] [Abstract][Full Text] [Related]
42. Examining the effect of virtual reality therapy on cognition post-stroke: a systematic review and meta-analysis.
Wiley E; Khattab S; Tang A
Disabil Rehabil Assist Technol; 2022 Jan; 17(1):50-60. PubMed ID: 32363955
[TBL] [Abstract][Full Text] [Related]
43. A multi-faceted knowledge translation approach to support persons with stroke and cognitive impairment: evaluation protocol.
McEwen SE; Donald M; Dawson D; Egan MY; Hunt A; Quant S; Runions S; Linkewich E
Implement Sci; 2015 Nov; 10():157. PubMed ID: 26542936
[TBL] [Abstract][Full Text] [Related]
44. The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients.
Cameirão MS; Faria AL; Paulino T; Alves J; Bermúdez I Badia S
J Neuroeng Rehabil; 2016 Aug; 13(1):70. PubMed ID: 27503215
[TBL] [Abstract][Full Text] [Related]
45. Increasing the uptake of stroke upper limb guideline recommendations with occupational therapists and physiotherapists. A qualitative study using the Theoretical Domains Framework.
Jolliffe L; Hoffmann T; Lannin NA
Aust Occup Ther J; 2019 Oct; 66(5):603-616. PubMed ID: 31338859
[TBL] [Abstract][Full Text] [Related]
46. End-user involvement in rehabilitation virtual reality implementation research.
Proffitt R; Glegg S; Levac D; Lange B
J Enabling Technol; 2019; 13(2):92-100. PubMed ID: 31663039
[TBL] [Abstract][Full Text] [Related]
47. Cervical kinematic training with and without interactive VR training for chronic neck pain - a randomized clinical trial.
Sarig Bahat H; Takasaki H; Chen X; Bet-Or Y; Treleaven J
Man Ther; 2015 Feb; 20(1):68-78. PubMed ID: 25066503
[TBL] [Abstract][Full Text] [Related]
48. Sony PlayStation EyeToy elicits higher levels of movement than the Nintendo Wii: implications for stroke rehabilitation.
Neil A; Ens S; Pelletier R; Jarus T; Rand D
Eur J Phys Rehabil Med; 2013 Feb; 49(1):13-21. PubMed ID: 23172403
[TBL] [Abstract][Full Text] [Related]
49. A pre-post evaluation of a knowledge translation capacity-building intervention.
Eames S; Bennett S; Whitehead M; Fleming J; Low SO; Mickan S; Caldwell E
Aust Occup Ther J; 2018 Dec; 65(6):479-493. PubMed ID: 29851092
[TBL] [Abstract][Full Text] [Related]
50. Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.
Deutsch JE; Westcott McCoy S
Pediatr Phys Ther; 2017 Jul; 29 Suppl 3(Suppl 3 IV STEP 2016 CONFERENCE PROCEEDINGS):S23-S36. PubMed ID: 28654475
[TBL] [Abstract][Full Text] [Related]
51. Virtual reality exercise improves mobility after stroke: an inpatient randomized controlled trial.
McEwen D; Taillon-Hobson A; Bilodeau M; Sveistrup H; Finestone H
Stroke; 2014 Jun; 45(6):1853-5. PubMed ID: 24763929
[TBL] [Abstract][Full Text] [Related]
52. Physical Therapists' Use of Functional Electrical Stimulation for Clients With Stroke: Frequency, Barriers, and Facilitators.
Auchstaetter N; Luc J; Lukye S; Lynd K; Schemenauer S; Whittaker M; Musselman KE
Phys Ther; 2016 Jul; 96(7):995-1005. PubMed ID: 26700271
[TBL] [Abstract][Full Text] [Related]
53. Virtual reality during gait training: does it improve gait function in persons with central nervous system movement disorders? A systematic review and meta-analysis.
De Keersmaecker E; Lefeber N; Geys M; Jespers E; Kerckhofs E; Swinnen E
NeuroRehabilitation; 2019; 44(1):43-66. PubMed ID: 30814368
[TBL] [Abstract][Full Text] [Related]
54. Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content.
Brunner I; Skouen JS; Hofstad H; Aßmuss J; Becker F; Pallesen H; Thijs L; Verheyden G
BMC Neurol; 2016 Nov; 16(1):219. PubMed ID: 27835977
[TBL] [Abstract][Full Text] [Related]
55. Computerised mirror therapy with Augmented Reflection Technology for early stroke rehabilitation: clinical feasibility and integration as an adjunct therapy.
Hoermann S; Ferreira Dos Santos L; Morkisch N; Jettkowski K; Sillis M; Devan H; Kanagasabai PS; Schmidt H; Krüger J; Dohle C; Regenbrecht H; Hale L; Cutfield NJ
Disabil Rehabil; 2017 Jul; 39(15):1503-1514. PubMed ID: 28478736
[TBL] [Abstract][Full Text] [Related]
56. Personal and organizational characteristics associated with evidence-based practice reported by Brazilian physical therapists providing service to people with stroke: a cross-sectional mail survey.
Nascimento LR; Fernandes MOP; Teixeira-Salmela LF; Scianni AA
Braz J Phys Ther; 2020; 24(4):349-357. PubMed ID: 31160221
[TBL] [Abstract][Full Text] [Related]
57. Use of virtual reality in gait recovery among post stroke patients--a systematic literature review.
Moreira MC; de Amorim Lima AM; Ferraz KM; Benedetti Rodrigues MA
Disabil Rehabil Assist Technol; 2013 Sep; 8(5):357-62. PubMed ID: 23614694
[TBL] [Abstract][Full Text] [Related]
58. The Efficacy of a Haptic-Enhanced Virtual Reality System for Precision Grasp Acquisition in Stroke Rehabilitation.
Yeh SC; Lee SH; Chan RC; Wu Y; Zheng LR; Flynn S
J Healthc Eng; 2017; 2017():9840273. PubMed ID: 29230275
[TBL] [Abstract][Full Text] [Related]
59. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation.
Ammann-Reiffer C; Kläy A; Keller U
JMIR Serious Games; 2022 Jul; 10(3):e38509. PubMed ID: 35834316
[TBL] [Abstract][Full Text] [Related]
60. Cost-analysis of virtual reality training based on the Virtual Reality for Upper Extremity in Subacute stroke (VIRTUES) trial.
Islam MK; Brunner I
Int J Technol Assess Health Care; 2019; 35(5):373-378. PubMed ID: 31452469
[TBL] [Abstract][Full Text] [Related]
[Previous] [Next] [New Search]