These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
42. Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? Funk JB; Baldacci HB; Pasold T; Baumgardner J J Adolesc; 2004 Feb; 27(1):23-39. PubMed ID: 15013258 [TBL] [Abstract][Full Text] [Related]
43. Music for the ageing brain: Cognitive, emotional, social, and neural benefits of musical leisure activities in stroke and dementia. Särkämö T Dementia (London); 2018 Aug; 17(6):670-685. PubMed ID: 28895426 [TBL] [Abstract][Full Text] [Related]
44. Rehabilitation for dementia using enjoyable video-sports games. Yamaguchi H; Maki Y; Takahashi K Int Psychogeriatr; 2011 May; 23(4):674-6. PubMed ID: 20880429 [No Abstract] [Full Text] [Related]
45. Searching for Affective and Cognitive Restoration: Examining the Restorative Effects of Casual Video Game Play. Rupp MA; Sweetman R; Sosa AE; Smither JA; McConnell DS Hum Factors; 2017 Nov; 59(7):1096-1107. PubMed ID: 28636838 [TBL] [Abstract][Full Text] [Related]
46. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. Tziraki C; Berenbaum R; Gross D; Abikhzer J; Ben-David BM JMIR Serious Games; 2017 Jul; 5(3):e16. PubMed ID: 28760730 [TBL] [Abstract][Full Text] [Related]
47. Leisure Time Activities and Mental Health in Informal Dementia Caregivers. Schüz B; Czerniawski A; Davie N; Miller L; Quinn MG; King C; Carr A; Elliott KE; Robinson A; Scott JL Appl Psychol Health Well Being; 2015 Jul; 7(2):230-48. PubMed ID: 26097155 [TBL] [Abstract][Full Text] [Related]
48. Relationship between cognitive domains, physical performance, and gait in elderly and demented subjects. Bruce-Keller AJ; Brouillette RM; Tudor-Locke C; Foil HC; Gahan WP; Nye DM; Guillory L; Keller JN J Alzheimers Dis; 2012; 30(4):899-908. PubMed ID: 22466001 [TBL] [Abstract][Full Text] [Related]
49. Effect of board game activities on cognitive function improvement among older adults in adult day care centers. Ching-Teng Y Soc Work Health Care; 2019 Oct; 58(9):825-838. PubMed ID: 31432758 [TBL] [Abstract][Full Text] [Related]
50. The effects of video game training on the cognitive functioning of older adults: A community-based randomized controlled trial. Sosa GW; Lagana L Arch Gerontol Geriatr; 2019; 80():20-30. PubMed ID: 30316185 [TBL] [Abstract][Full Text] [Related]
51. Evaluation of facilitative factors for preventing cognitive decline: A 3-year cohort study of community intervention. Kimura D; Takeda T; Ohura T; Imai A Psychogeriatrics; 2017 Jan; 17(1):9-16. PubMed ID: 26858148 [TBL] [Abstract][Full Text] [Related]
52. Game-based interventions and their impact on dementia: a narrative review. Zheng J; Chen X; Yu P Australas Psychiatry; 2017 Dec; 25(6):562-565. PubMed ID: 28856903 [TBL] [Abstract][Full Text] [Related]
53. The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials. Stanmore E; Stubbs B; Vancampfort D; de Bruin ED; Firth J Neurosci Biobehav Rev; 2017 Jul; 78():34-43. PubMed ID: 28442405 [TBL] [Abstract][Full Text] [Related]
54. Mahjong Playing and Leisure Physical Activity Alleviate Cognitive Symptoms in Older Community Residents. Ding M; Ouyang H; Zhang C; Jiang L; Zhuang R; Dong X; Chen X; Yang H; Tao Q J Aging Phys Act; 2022 Feb; 30(1):89-97. PubMed ID: 34388703 [TBL] [Abstract][Full Text] [Related]
55. Physical and Cognitive Impacts of Digital Games on Older Adults: A Meta-Analytic Review. Zhang F; Kaufman D J Appl Gerontol; 2016 Nov; 35(11):1189-1210. PubMed ID: 25586268 [TBL] [Abstract][Full Text] [Related]
56. Effects of a serious game training on cognitive functions in older adults. Kim KW; Choi Y; You H; Na DL; Yoh MS; Park JK; Seo JH; Ko MH J Am Geriatr Soc; 2015 Mar; 63(3):603-5. PubMed ID: 25800915 [No Abstract] [Full Text] [Related]
57. The Role of Leisure Engagement for Health Benefits Among Korean Older Women. Kim J; Irwin L; Kim M; Chin S; Kim J Health Care Women Int; 2015; 36(12):1357-74. PubMed ID: 26252796 [TBL] [Abstract][Full Text] [Related]
58. Long-term maintenance of multitasking abilities following video game training in older adults. Anguera JA; Schachtner JN; Simon AJ; Volponi J; Javed S; Gallen CL; Gazzaley A Neurobiol Aging; 2021 Jul; 103():22-30. PubMed ID: 33789209 [TBL] [Abstract][Full Text] [Related]
59. Leisure activities as reserve mediators of the relationship between loneliness and cognition in aging. Du C; Li X; Li J; Wang W; Dang M; Cheng J; Xu K; Wang J; Chen C; Chen Y; Zhang Z Transl Psychiatry; 2024 May; 14(1):217. PubMed ID: 38806497 [TBL] [Abstract][Full Text] [Related]
60. Video game addiction: Impact on teenagers' lifestyle. Sharma MK; Mahindru P Natl Med J India; 2015; 28(6):282-3. PubMed ID: 27294452 [TBL] [Abstract][Full Text] [Related] [Previous] [Next] [New Search]