BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

263 related articles for article (PubMed ID: 28395855)

  • 1. Assessing the use of immersive virtual reality, mouse and touchscreen in pointing and dragging-and-dropping tasks among young, middle-aged and older adults.
    Chen J; Or C
    Appl Ergon; 2017 Nov; 65():437-448. PubMed ID: 28395855
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Usability of touch-panel interfaces for older adults.
    Murata A; Iwase H
    Hum Factors; 2005; 47(4):767-76. PubMed ID: 16553065
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Aging, motor control, and the performance of computer mouse tasks.
    Smith MW; Sharit J; Czaja SJ
    Hum Factors; 1999 Sep; 41(3):389-96. PubMed ID: 10665207
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Effect of tactile feedback on movement speed and precision during work-related tasks using a computer mouse.
    Viau A; Najm M; Chapman CE; Levin MF
    Hum Factors; 2005; 47(4):816-26. PubMed ID: 16553068
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Circling motion and screen edges as an alternative input method for on-screen target manipulation.
    Ka HW; Simpson RC
    Disabil Rehabil Assist Technol; 2017 Apr; 12(3):227-235. PubMed ID: 26776719
    [TBL] [Abstract][Full Text] [Related]  

  • 6. An investigation of the efficacy of collaborative virtual reality systems for moderated remote usability testing.
    Chalil Madathil K; Greenstein JS
    Appl Ergon; 2017 Nov; 65():501-514. PubMed ID: 28256209
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Effects of touchscreen gesture's type and direction on finger-touch input performance and subjective ratings.
    Jeong H; Liu Y
    Ergonomics; 2017 Nov; 60(11):1528-1539. PubMed ID: 28357929
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Use of immersive virtual reality to assess episodic memory: A validation study in older adults.
    Corriveau Lecavalier N; Ouellet É; Boller B; Belleville S
    Neuropsychol Rehabil; 2020 Apr; 30(3):462-480. PubMed ID: 29807474
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Addition of a non-immersive virtual reality component to treadmill training to reduce fall risk in older adults (V-TIME): a randomised controlled trial.
    Mirelman A; Rochester L; Maidan I; Del Din S; Alcock L; Nieuwhof F; Rikkert MO; Bloem BR; Pelosin E; Avanzino L; Abbruzzese G; Dockx K; Bekkers E; Giladi N; Nieuwboer A; Hausdorff JM
    Lancet; 2016 Sep; 388(10050):1170-82. PubMed ID: 27524393
    [TBL] [Abstract][Full Text] [Related]  

  • 10. A semi-immersive virtual reality incremental swing balance task activates prefrontal cortex: a functional near-infrared spectroscopy study.
    Basso Moro S; Bisconti S; Muthalib M; Spezialetti M; Cutini S; Ferrari M; Placidi G; Quaresima V
    Neuroimage; 2014 Jan; 85 Pt 1():451-60. PubMed ID: 23684867
    [TBL] [Abstract][Full Text] [Related]  

  • 11. How to Observe Users' Movements in Virtual Environments: Viewpoint Control in a Power Wheelchair Simulator.
    Alshaer A; O'Hare D; Archambault P; Shirley M; Regenbrecht H
    Hum Factors; 2020 Jun; 62(4):656-670. PubMed ID: 31306040
    [TBL] [Abstract][Full Text] [Related]  

  • 12. A comparison of immersive virtual reality with traditional neuropsychological measures in the assessment of executive functions.
    Davison SMC; Deeprose C; Terbeck S
    Acta Neuropsychiatr; 2018 Apr; 30(2):79-89. PubMed ID: 28482936
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Effects of user age and target-expansion methods on target-acquisition tasks using a mouse.
    Lee D; Kwon S; Chung MK
    Appl Ergon; 2012 Jan; 43(1):166-75. PubMed ID: 21658676
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Comparing two types of navigational interfaces for Virtual Reality.
    Teixeira L; Vilar E; Duarte E; Rebelo F; da Silva FM
    Work; 2012; 41 Suppl 1():2195-200. PubMed ID: 22317041
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Size effects on the touchpad, touchscreen, and keyboard tasks of netbooks.
    Lai CC; Wu CF
    Percept Mot Skills; 2012 Oct; 115(2):481-501. PubMed ID: 23265012
    [TBL] [Abstract][Full Text] [Related]  

  • 16. An empirical study to investigate the efficacy of collaborative immersive virtual reality systems for designing information architecture of software systems.
    Narasimha S; Dixon E; Bertrand JW; Chalil Madathil K
    Appl Ergon; 2019 Oct; 80():175-186. PubMed ID: 31280803
    [TBL] [Abstract][Full Text] [Related]  

  • 17. An evaluation of touchscreen versus keyboard/mouse interaction for large screen process control displays.
    Noah B; Li J; Rothrock L
    Appl Ergon; 2017 Oct; 64():1-13. PubMed ID: 28610809
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Manually locating physical and virtual reality objects.
    Chen KB; Kimmel RA; Bartholomew A; Ponto K; Gleicher ML; Radwin RG
    Hum Factors; 2014 Sep; 56(6):1163-76. PubMed ID: 25277024
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Bivariate pointing movements on large touch screens: investigating the validity of a refined Fitts' Law.
    Bützler J; Vetter S; Jochems N; Schlick CM
    Work; 2012; 41 Suppl 1():3526-32. PubMed ID: 22317256
    [TBL] [Abstract][Full Text] [Related]  

  • 20. The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory.
    Ouellet É; Boller B; Corriveau-Lecavalier N; Cloutier S; Belleville S
    J Neurosci Methods; 2018 Jun; 303():126-135. PubMed ID: 29581009
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 14.