These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

144 related articles for article (PubMed ID: 28837353)

  • 21. Energy cost and game flow of 5 exer-games in trained players.
    Bronner S; Pinsker R; Noah JA
    Am J Health Behav; 2013 May; 37(3):369-80. PubMed ID: 23985184
    [TBL] [Abstract][Full Text] [Related]  

  • 22. The User Experience of an Immersive and Interactive Wall Exergame in Older Adults.
    Béraud-Peigné N; Maillot P; Perrot A
    Games Health J; 2023 Jun; 12(3):220-227. PubMed ID: 36251866
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.
    Marker AM; Staiano AE
    Games Health J; 2015 Feb; 4(1):25-30. PubMed ID: 26181677
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.
    Peng W; Lin JH; Crouse J
    Cyberpsychol Behav Soc Netw; 2011 Nov; 14(11):681-8. PubMed ID: 21668370
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being.
    Li J; Xu X; Pham TP; Theng YL; Katajapuu N; Luimula M
    Games Health J; 2017 Dec; 6(6):371-378. PubMed ID: 29131678
    [TBL] [Abstract][Full Text] [Related]  

  • 26. The effects of exergames on muscle strength: A systematic review and meta-analysis.
    Viana RB; de Oliveira VN; Dankel SJ; Loenneke JP; Abe T; da Silva WF; Morais NS; Vancini RL; Andrade MS; de Lira CAB
    Scand J Med Sci Sports; 2021 Aug; 31(8):1592-1611. PubMed ID: 33797115
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status.
    Hwang J; Lee IM; Fernandez AM; Hillman CH; Lu AS
    Pediatr Exerc Sci; 2019 Nov; 31(4):438-447. PubMed ID: 31394495
    [TBL] [Abstract][Full Text] [Related]  

  • 28. The Psychological Effects of Exergames for Children and Adolescents with Obesity: A Systematic Review and Meta-Analysis.
    Andrade A; Correia CK; Coimbra DR
    Cyberpsychol Behav Soc Netw; 2019 Nov; 22(11):724-735. PubMed ID: 31697604
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in an exergame, Wii Fit.
    Jin SA
    Cyberpsychol Behav; 2009 Dec; 12(6):761-5. PubMed ID: 19788381
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation.
    Xu W; Liang HN; He Q; Li X; Yu K; Chen Y
    JMIR Serious Games; 2020 Jul; 8(3):e17972. PubMed ID: 32716004
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults' Physical Fitness and Psychological Perception.
    Li J; Li L; Huo P; Ma C; Wang L; Theng YL
    Int J Environ Res Public Health; 2021 Dec; 18(24):. PubMed ID: 34948547
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study.
    Berglund A; Orädd H
    JMIR Serious Games; 2024 Aug; 12():e55905. PubMed ID: 39186776
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Effects of Cooperative, Competitive, and Solitary Exergames on Cognition and Anxiety Levels in Children with Developmental Disabilities.
    Nekar DM; Kang HY; Lee JW; Oh SY; Yu JH
    Games Health J; 2023 Oct; 12(5):405-413. PubMed ID: 37279027
    [No Abstract]   [Full Text] [Related]  

  • 34. Family Exergaming: Correlates and Preferences.
    Rhodes RE; Nwachukwu N; Quinlan A
    Games Health J; 2018 Jun; 7(3):188-196. PubMed ID: 29688819
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Examining Energy Expenditure in Youth Using XBOX Kinect: Differences by Player Mode.
    Barkman J; Pfeiffer K; Diltz A; Peng W
    J Phys Act Health; 2016 Jun; 13(6 Suppl 1):S41-3. PubMed ID: 27392377
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Active video games to promote physical activity in children and youth: a systematic review.
    Biddiss E; Irwin J
    Arch Pediatr Adolesc Med; 2010 Jul; 164(7):664-72. PubMed ID: 20603468
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Does imposing a goal always improve exercise intentions in avatar-based exergames? The moderating role of interdependent self-construal on exercise intentions and self-presence.
    Jin SA
    Cyberpsychol Behav Soc Netw; 2010 Jun; 13(3):335-9. PubMed ID: 20557255
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Comparison of enjoyment and energy expenditure of exergame with and without blood flow restriction in men and women.
    Mousavi Z; Karimi Z; Wong A; Cheraghloo N; Bagheri H; Bagheri R
    Sci Rep; 2024 Apr; 14(1):9030. PubMed ID: 38641659
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Photorealistic Avatar and Teen Physical Activity: Feasibility and Preliminary Efficacy.
    Thompson DI; Cantu D; Callender C; Liu Y; Rajendran M; Rajendran M; Zhang Y; Deng Z
    Games Health J; 2018 Apr; 7(2):143-150. PubMed ID: 29406774
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Autonomy supportive environments and mastery as basic factors to motivate physical activity in children: a controlled laboratory study.
    Roemmich JN; Lambiase Ms MJ; McCarthy TF; Feda DM; Kozlowski KF
    Int J Behav Nutr Phys Act; 2012 Feb; 9():16. PubMed ID: 22353207
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 8.