These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

102 related articles for article (PubMed ID: 28973152)

  • 21. An Exploratory Analysis of Game Telemetry from a Pediatric mHealth Intervention.
    Padman R; Gupta D; Sri Prakash B; Krishnan C; Panchatcharam K
    Stud Health Technol Inform; 2017; 245():183-187. PubMed ID: 29295078
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.
    Goršič M; Cikajlo I; Novak D
    J Neuroeng Rehabil; 2017 Mar; 14(1):23. PubMed ID: 28330504
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Homo Politicus meets Homo Ludens: Public participation in serious life science games.
    Radchuk O; Kerbe W; Schmidt M
    Public Underst Sci; 2017 Jul; 26(5):531-546. PubMed ID: 27297586
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Developing a Gamified First Aid Training Application for Children.
    Borgund AK; Babic A
    Stud Health Technol Inform; 2019 Jul; 262():126-129. PubMed ID: 31349282
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Increasing Health Care Adherence Through Gamification, Video Feedback, and Real-World Rewards.
    Saric K; Redd C; Varnfield M; OrDwyer J; Karunanithi M
    Annu Int Conf IEEE Eng Med Biol Soc; 2018 Jul; 2018():1584-1587. PubMed ID: 30440695
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Gamification for mHealth - A Review of Playful Mobile Healthcare.
    Von Bargen T; Zientz C; Haux R
    Stud Health Technol Inform; 2014; 202():225-8. PubMed ID: 25000057
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Play and Learn: Developing a Social Game for Children with Diabetes.
    Chomutare T; Johansen SG; Årsand E; Hartvigsen G
    Stud Health Technol Inform; 2016; 226():55-8. PubMed ID: 27350465
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Gamification for nurturing healthy habits.
    Sarbadhikari SN; Sood JM
    Natl Med J India; 2018; 31(4):253-254. PubMed ID: 31134941
    [No Abstract]   [Full Text] [Related]  

  • 29. The Association Between Video Game Play and Cognitive Function: Does Gaming Platform Matter?
    Huang V; Young M; Fiocco AJ
    Cyberpsychol Behav Soc Netw; 2017 Nov; 20(11):689-694. PubMed ID: 29048933
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Gamification in Physical Therapy: More Than Using Games.
    Janssen J; Verschuren O; Renger WJ; Ermers J; Ketelaar M; van Ee R
    Pediatr Phys Ther; 2017 Jan; 29(1):95-99. PubMed ID: 27984481
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Examining the Feasibility of Smartphone Game Applications for Physical Activity Promotion in Middle School Students.
    Blackman KC; Zoellner J; Kadir A; Dockery B; Johnson SB; Almeida FA; McCrickard DS; Hill JL; You W; Estabrooks PA
    Games Health J; 2015 Oct; 4(5):409-19. PubMed ID: 26287931
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Mobile Exergaming for Health-Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus-study protocol for a randomized controlled trial.
    Höchsmann C; Walz SP; Schäfer J; Holopainen J; Hanssen H; Schmidt-Trucksäss A
    Trials; 2017 Mar; 18(1):103. PubMed ID: 28264717
    [TBL] [Abstract][Full Text] [Related]  

  • 33. The Adoption Factors of Mobile Games in the Wireless Environment.
    Li B
    Comput Intell Neurosci; 2022; 2022():7108029. PubMed ID: 35814589
    [TBL] [Abstract][Full Text] [Related]  

  • 34. A model for treating voice disorders in school-age children within a video gaming environment.
    King SN; Davis L; Lehman JJ; Ruddy BH
    J Voice; 2012 Sep; 26(5):656-63. PubMed ID: 22209055
    [TBL] [Abstract][Full Text] [Related]  

  • 35. The future of digital games for HIV prevention and care.
    Hightow-Weidman LB; Muessig KE; Bauermeister JA; LeGrand S; Fiellin LE
    Curr Opin HIV AIDS; 2017 Sep; 12(5):501-507. PubMed ID: 28692490
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Exploring the enjoyment of playing browser games.
    Klimmt C; Schmid H; Orthmann J
    Cyberpsychol Behav; 2009 Apr; 12(2):231-4. PubMed ID: 19260776
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Lessons Learned Through the Implementation of an eHealth Physical Activity Gaming Intervention with High School Youth.
    Pope L; Garnett B; Dibble M
    Games Health J; 2018 Apr; 7(2):136-142. PubMed ID: 29393679
    [TBL] [Abstract][Full Text] [Related]  

  • 38. How to Motivate Children with Severe Disabilities to Adhere to Their Therapy?
    Nüssli S; Schmidt T; Denecke K
    Stud Health Technol Inform; 2020 Jun; 271():168-175. PubMed ID: 32578560
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Gamifying Motion Control Assessments Using Leap Motion Controller.
    Fotopoulos D; Kilintzis V; Chytas A; Mavromoustakos P; Loizidis T; Chouvarda I
    Stud Health Technol Inform; 2018; 251():63-66. PubMed ID: 29968602
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education.
    Baghaei N; Nandigam D; Casey J; Direito A; Maddison R
    Games Health J; 2016 Aug; 5(4):270-8. PubMed ID: 27304882
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 6.