373 related articles for article (PubMed ID: 29240837)
1. The impact of self-avatars on trust and collaboration in shared virtual environments.
Pan Y; Steed A
PLoS One; 2017; 12(12):e0189078. PubMed ID: 29240837
[TBL] [Abstract][Full Text] [Related]
2. How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments.
Pan Y; Steed A
Front Robot AI; 2019; 6():104. PubMed ID: 33501119
[TBL] [Abstract][Full Text] [Related]
3. The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments.
Aseeri S; Interrante V
IEEE Trans Vis Comput Graph; 2021 May; 27(5):2608-2617. PubMed ID: 33750710
[TBL] [Abstract][Full Text] [Related]
4. The Effects of Avatars' Age on Older Adults' Self-Disclosure and Trust.
Lee YH; Xiao M; Wells RH
Cyberpsychol Behav Soc Netw; 2018 Mar; 21(3):173-178. PubMed ID: 29638156
[TBL] [Abstract][Full Text] [Related]
5. Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience.
Kim SY; Park H; Jung M; Kim KK
Cyberpsychol Behav Soc Netw; 2020 Apr; 23(4):234-241. PubMed ID: 32074457
[TBL] [Abstract][Full Text] [Related]
6. Does the mask govern the mind?: effects of arbitrary gender representation on quantitative task performance in avatar-represented virtual groups.
Lee JE; Nass CI; Bailenson JN
Cyberpsychol Behav Soc Netw; 2014 Apr; 17(4):248-54. PubMed ID: 24479529
[TBL] [Abstract][Full Text] [Related]
7. Sonic intelligence as a virtual therapeutic environment.
Tarnanas I; Adam D
Cyberpsychol Behav; 2003 Jun; 6(3):309-14. PubMed ID: 12855088
[TBL] [Abstract][Full Text] [Related]
8. Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality.
DeVeaux C; Han E; Landay JA; Bailenson JN
Cyberpsychol Behav Soc Netw; 2023 Oct; ():. PubMed ID: 37851990
[TBL] [Abstract][Full Text] [Related]
9. "Tricking the Brain" Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.
Buetler KA; Penalver-Andres J; Özen Ö; Ferriroli L; Müri RM; Cazzoli D; Marchal-Crespo L
Front Hum Neurosci; 2021; 15():787487. PubMed ID: 35221950
[TBL] [Abstract][Full Text] [Related]
10. From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments.
Gorisse G; Christmann O; Houzangbe S; Richir S
Front Robot AI; 2019; 6():8. PubMed ID: 33501025
[TBL] [Abstract][Full Text] [Related]
11. Individual's Social Perception of Virtual Avatars Embodied with Their Habitual Facial Expressions and Facial Appearance.
Park S; Kim SP; Whang M
Sensors (Basel); 2021 Sep; 21(17):. PubMed ID: 34502877
[TBL] [Abstract][Full Text] [Related]
12. Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality.
Do TD; Protko CI; McMahan RP
IEEE Trans Vis Comput Graph; 2024 May; 30(5):2434-2443. PubMed ID: 38437125
[TBL] [Abstract][Full Text] [Related]
13. Talk to the virtual hands: self-animated avatars improve communication in head-mounted display virtual environments.
Dodds TJ; Mohler BJ; Bülthoff HH
PLoS One; 2011; 6(10):e25759. PubMed ID: 22022442
[TBL] [Abstract][Full Text] [Related]
14. An evaluation of self-avatar eye movement for virtual embodiment.
Borland D; Peck T; Slater M
IEEE Trans Vis Comput Graph; 2013 Apr; 19(4):591-6. PubMed ID: 23428443
[TBL] [Abstract][Full Text] [Related]
15. Manipulating Self-Avatar Body Dimensions in Virtual Worlds to Complement an Internet-Delivered Intervention to Increase Physical Activity in Overweight Women.
Navarro J; Cebolla A; Llorens R; Borrego A; Baños RM
Int J Environ Res Public Health; 2020 Jun; 17(11):. PubMed ID: 32517117
[TBL] [Abstract][Full Text] [Related]
16. Examining the effects of altered avatars on perception-action in virtual reality.
Day B; Ebrahimi E; Hartman LS; Pagano CC; Robb AC; Babu SV
J Exp Psychol Appl; 2019 Mar; 25(1):1-24. PubMed ID: 30346194
[TBL] [Abstract][Full Text] [Related]
17. Being in an Avatar: Action and Embodiment in a Digital Me.
Triberti S; Serino S; Argenton L; Riva G
Stud Health Technol Inform; 2015; 219():107-11. PubMed ID: 26799889
[TBL] [Abstract][Full Text] [Related]
18. Embodying Others in Immersive Virtual Reality: Electro-Cortical Signatures of Monitoring the Errors in the Actions of an Avatar Seen from a First-Person Perspective.
Pavone EF; Tieri G; Rizza G; Tidoni E; Grisoni L; Aglioti SM
J Neurosci; 2016 Jan; 36(2):268-79. PubMed ID: 26758821
[TBL] [Abstract][Full Text] [Related]
19. Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks.
Combe T; Fribourg R; Detto L; Norm JM
IEEE Trans Vis Comput Graph; 2024 May; 30(5):2206-2216. PubMed ID: 38437082
[TBL] [Abstract][Full Text] [Related]
20. The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference.
Peck TC; Tutar A
IEEE Trans Vis Comput Graph; 2020 May; 26(5):1964-1971. PubMed ID: 32070969
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]