These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

230 related articles for article (PubMed ID: 29260316)

  • 21. Time for a true display of skill: Top players in League of Legends have better executive control.
    Li X; Huang L; Li B; Wang H; Han C
    Acta Psychol (Amst); 2020 Mar; 204():103007. PubMed ID: 32000064
    [TBL] [Abstract][Full Text] [Related]  

  • 22. A negative association between video game experience and proactive cognitive control.
    Bailey K; West R; Anderson CA
    Psychophysiology; 2010 Jan; 47(1):34-42. PubMed ID: 19818048
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Brain Training Games Enhance Cognitive Function in Healthy Subjects.
    Al-Thaqib A; Al-Sultan F; Al-Zahrani A; Al-Kahtani F; Al-Regaiey K; Iqbal M; Bashir S
    Med Sci Monit Basic Res; 2018 Apr; 24():63-69. PubMed ID: 29674605
    [TBL] [Abstract][Full Text] [Related]  

  • 24. The effects of video-game training on broad cognitive transfer in multiple sclerosis: A pilot randomized controlled trial.
    Janssen A; Boster A; Lee H; Patterson B; Prakash RS
    J Clin Exp Neuropsychol; 2015; 37(3):285-302. PubMed ID: 25850024
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Combining brain stimulation and video game to promote long-term transfer of learning and cognitive enhancement.
    Looi CY; Duta M; Brem AK; Huber S; Nuerk HC; Cohen Kadosh R
    Sci Rep; 2016 Feb; 6():22003. PubMed ID: 26902664
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory.
    Clemenson GD; Stark CE
    J Neurosci; 2015 Dec; 35(49):16116-25. PubMed ID: 26658864
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Putting a stereotype to the test: The case of gender differences in multitasking costs in task-switching and dual-task situations.
    Hirsch P; Koch I; Karbach J
    PLoS One; 2019; 14(8):e0220150. PubMed ID: 31412048
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Working memory training impacts neural activity during untrained cognitive tasks in people with multiple sclerosis.
    Turtola ZP; Covey TJ
    Exp Neurol; 2021 Jan; 335():113487. PubMed ID: 32991935
    [TBL] [Abstract][Full Text] [Related]  

  • 29. The high-working load states induced by action real-time strategy gaming: An EEG power spectrum and network study.
    Gong D; Li Y; Yan Y; Yao Y; Gao Y; Liu T; Ma W; Yao D
    Neuropsychologia; 2019 Aug; 131():42-52. PubMed ID: 31100346
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Video game use and cognitive performance: does it vary with the presence of problematic video game use?
    Collins E; Freeman J
    Cyberpsychol Behav Soc Netw; 2014 Mar; 17(3):153-9. PubMed ID: 24111600
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Real-time strategy game training: emergence of a cognitive flexibility trait.
    Glass BD; Maddox WT; Love BC
    PLoS One; 2013; 8(8):e70350. PubMed ID: 23950921
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial.
    Nouchi R; Taki Y; Takeuchi H; Hashizume H; Nozawa T; Kambara T; Sekiguchi A; Miyauchi CM; Kotozaki Y; Nouchi H; Kawashima R
    PLoS One; 2013; 8(2):e55518. PubMed ID: 23405164
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Error positivity is related to attentional control of task switching.
    Tanaka H
    Neuroreport; 2009 May; 20(8):820-4. PubMed ID: 19384255
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Multitasking across the lifespan in different task contexts.
    Van Humbeeck N; Van Wilderode M; Kliegl R; van Wieringen A; Krampe RT
    Sci Rep; 2024 May; 14(1):11817. PubMed ID: 38783047
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Cognitive flexibility: A distinct element of performance impairment due to sleep deprivation.
    Honn KA; Hinson JM; Whitney P; Van Dongen HPA
    Accid Anal Prev; 2019 May; 126():191-197. PubMed ID: 29549968
    [TBL] [Abstract][Full Text] [Related]  

  • 36. The impact of free-order and sequential-order instructions on task-order regulation in dual tasks.
    Kübler S; Reimer CB; Strobach T; Schubert T
    Psychol Res; 2018 Jan; 82(1):40-53. PubMed ID: 28856434
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Effects of action video game training on visual working memory.
    Blacker KJ; Curby KM; Klobusicky E; Chein JM
    J Exp Psychol Hum Percept Perform; 2014 Oct; 40(5):1992-2004. PubMed ID: 25068696
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Long-term maintenance of multitasking abilities following video game training in older adults.
    Anguera JA; Schachtner JN; Simon AJ; Volponi J; Javed S; Gallen CL; Gazzaley A
    Neurobiol Aging; 2021 Jul; 103():22-30. PubMed ID: 33789209
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Transfer of task-switching training in older age: the role of verbal processes.
    Karbach J; Mang S; Kray J
    Psychol Aging; 2010 Sep; 25(3):677-83. PubMed ID: 20695684
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Action video games do not improve the speed of information processing in simple perceptual tasks.
    van Ravenzwaaij D; Boekel W; Forstmann BU; Ratcliff R; Wagenmakers EJ
    J Exp Psychol Gen; 2014 Oct; 143(5):1794-805. PubMed ID: 24933517
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 12.