These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

214 related articles for article (PubMed ID: 29313731)

  • 1. The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health randomized controlled intervention study.
    Krossbakken E; Torsheim T; Mentzoni RA; King DL; Bjorvatn B; Lorvik IM; Pallesen S
    J Behav Addict; 2018 Mar; 7(1):52-61. PubMed ID: 29313731
    [TBL] [Abstract][Full Text] [Related]  

  • 2. [Negative perceptions of the risks associated with gaming in young adolescents: An exploratory study to help thinking about a prevention program].
    Bonnaire C; Phan O
    Arch Pediatr; 2017 Jul; 24(7):607-617. PubMed ID: 28595830
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Time to call for a global public health approach in prevention of the onset and progression of problematic gaming.
    Chung T; Sum S; Chan M
    J Behav Addict; 2018 Sep; 7(3):548-552. PubMed ID: 30238789
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Development and Validation of a Parent-Based Program for Preventing Gaming Disorder: The Game Over Intervention.
    Li AY; Chau CL; Cheng C
    Int J Environ Res Public Health; 2019 Jun; 16(11):. PubMed ID: 31167457
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety.
    Smith LJ; Gradisar M; King DL
    Cyberpsychol Behav Soc Netw; 2015 May; 18(5):273-9. PubMed ID: 25965861
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Linking parental mediation practices to adolescents' problematic online screen use: A systematic literature review.
    Nielsen P; Favez N; Liddle H; Rigter H
    J Behav Addict; 2019 Dec; 8(4):649-663. PubMed ID: 31786936
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Policy responses to problematic video game use: A systematic review of current measures and future possibilities.
    Király O; Griffiths MD; King DL; Lee HK; Lee SY; Bányai F; Zsila Á; Takacs ZK; Demetrovics Z
    J Behav Addict; 2018 Sep; 7(3):503-517. PubMed ID: 28859487
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school.
    Bonnaire C; Phan O
    Psychiatry Res; 2017 Sep; 255():104-110. PubMed ID: 28535475
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.
    Donati MA; Guido CA; De Meo G; Spalice A; Sanson F; Beccari C; Primi C
    Int J Environ Res Public Health; 2021 Jun; 18(12):. PubMed ID: 34205533
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Effects of a brief school-based media literacy intervention on digital media use in adolescents: cluster randomized controlled trial.
    Walther B; Hanewinkel R; Morgenstern M
    Cyberpsychol Behav Soc Netw; 2014 Sep; 17(9):616-23. PubMed ID: 25126888
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Reframing video gaming and internet use addiction: empirical cross-national comparison of heavy use over time and addiction scales among young users.
    Baggio S; Dupuis M; Studer J; Spilka S; Daeppen JB; Simon O; Berchtold A; Gmel G
    Addiction; 2016 Mar; 111(3):513-22. PubMed ID: 26449796
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Predictors of Problematic Video Gaming in Elementary School Boys with ADHD.
    Cvitković D; Stanić K; Salkičević Pišonić S
    Int J Environ Res Public Health; 2023 Jun; 20(13):. PubMed ID: 37444087
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Online and offline video game use in adolescents: measurement invariance and problem severity.
    Smohai M; Urbán R; Griffiths MD; Király O; Mirnics Z; Vargha A; Demetrovics Z
    Am J Drug Alcohol Abuse; 2017 Jan; 43(1):111-116. PubMed ID: 27808562
    [TBL] [Abstract][Full Text] [Related]  

  • 14. The prevalence of problematic video gamers in the Netherlands.
    Haagsma MC; Pieterse ME; Peters O
    Cyberpsychol Behav Soc Netw; 2012 Mar; 15(3):162-8. PubMed ID: 22313358
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Dutch children and parents' views on active and non-active video gaming.
    De Vet E; Simons M; Wesselman M
    Health Promot Int; 2014 Jun; 29(2):235-43. PubMed ID: 23208151
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Playing the wrong game again? Policy responses to problematic video gaming in Brazil.
    Spritzer DT; Kessler FHP
    J Behav Addict; 2018 Sep; 7(3):518-521. PubMed ID: 29950104
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Video Gaming Disorder and Sport and Exercise in Emerging Adulthood: A Longitudinal Study.
    Henchoz Y; Studer J; Deline S; N'Goran AA; Baggio S; Gmel G
    Behav Med; 2016; 42(2):105-11. PubMed ID: 25258243
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Video-gaming among high school students: health correlates, gender differences, and problematic gaming.
    Desai RA; Krishnan-Sarin S; Cavallo D; Potenza MN
    Pediatrics; 2010 Dec; 126(6):e1414-24. PubMed ID: 21078729
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Does parents' perceived style of setting limits to gaming matter? The interplay between profiles of parental mediation and BIS/BAS sensitivity in problematic gaming and online gambling.
    Bradt L; Grosemans E; De Cock R; Dupont B; Vansteenkiste M; Soenens B
    J Adolesc; 2024 Apr; 96(3):580-597. PubMed ID: 37968846
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Excessive computer game playing: evidence for addiction and aggression?
    Grüsser SM; Thalemann R; Griffiths MD
    Cyberpsychol Behav; 2007 Apr; 10(2):290-2. PubMed ID: 17474848
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 11.