These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
293 related articles for article (PubMed ID: 29352471)
1. How do passion for video games and needs frustration explain time spent gaming? Mills DJ; Milyavskaya M; Mettler J; Heath NL; Derevensky JL Br J Soc Psychol; 2018 Apr; 57(2):461-481. PubMed ID: 29352471 [TBL] [Abstract][Full Text] [Related]
2. On the costs and benefits of gaming: the role of passion. Lafrenière MA; Vallerand RJ; Donahue EG; Lavigne GL Cyberpsychol Behav; 2009 Jun; 12(3):285-90. PubMed ID: 19366320 [TBL] [Abstract][Full Text] [Related]
3. Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in video games. Przybylski AK; Weinstein N; Ryan RM; Rigby CS Cyberpsychol Behav; 2009 Oct; 12(5):485-92. PubMed ID: 19772442 [TBL] [Abstract][Full Text] [Related]
4. Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. Luxford E; Türkay S; Frommel J; Tobin SJ; Mandryk RL; Formosa J; Johnson D Cyberpsychol Behav Soc Netw; 2022 May; 25(5):310-315. PubMed ID: 35506934 [TBL] [Abstract][Full Text] [Related]
5. Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games. Fuster H; Chamarro A; Carbonell X; Vallerand RJ Cyberpsychol Behav Soc Netw; 2014 May; 17(5):292-7. PubMed ID: 24611801 [TBL] [Abstract][Full Text] [Related]
6. How dental students' course experiences and satisfaction of their basic psychological needs influence passion for studying in Chile. Orsini C; Tricio J; Tapia D; Segura C J Educ Eval Health Prof; 2019; 16():37. PubMed ID: 31852033 [TBL] [Abstract][Full Text] [Related]
7. Passion and intrinsic motivation in digital gaming. Wang CK; Khoo A; Liu WC; Divaharan S Cyberpsychol Behav; 2008 Feb; 11(1):39-45. PubMed ID: 18275311 [TBL] [Abstract][Full Text] [Related]
8. Gaming passion contributes to the definition and identification of problematic gaming. Infanti A; Valls-Serrano C; Perales JC; Vögele C; Billieux J Addict Behav; 2023 Dec; 147():107805. PubMed ID: 37523871 [TBL] [Abstract][Full Text] [Related]
9. How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing. Mandryk RL; Frommel J; Armstrong A; Johnson D Front Psychol; 2020; 11():2165. PubMed ID: 33071843 [TBL] [Abstract][Full Text] [Related]
10. Players' expertise and competition with others shape the satisfaction of competence needs, gaming gratifications, and contingent self-esteem in a gaming context. Kazakova S; Cauberghe V; Pandelaere M; De Pelsmacker P Cyberpsychol Behav Soc Netw; 2014 Jan; 17(1):26-32. PubMed ID: 23952626 [TBL] [Abstract][Full Text] [Related]
11. Testing the dualistic model of passion using a novel quadripartite approach: A look at physical and psychological well-being. Schellenberg BJI; Verner-Filion J; Gaudreau P; Bailis DS; Lafrenière MK; Vallerand RJ J Pers; 2019 Apr; 87(2):163-180. PubMed ID: 29524337 [TBL] [Abstract][Full Text] [Related]
12. Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers-The Mediating Role of Use Expectancies and Time Spent Gaming. Chamarro A; Oberst U; Cladellas R; Fuster H Int J Environ Res Public Health; 2020 Sep; 17(17):. PubMed ID: 32899364 [TBL] [Abstract][Full Text] [Related]
13. Antecedents of basic psychological need satisfaction of pharmacy students: The role of peers, family, lecturers and workload. Basson MJ; Rothmann S Res Social Adm Pharm; 2018 Apr; 14(4):372-381. PubMed ID: 28499785 [TBL] [Abstract][Full Text] [Related]
14. Intense video gaming is not essentially problematic. Király O; Tóth D; Urbán R; Demetrovics Z; Maraz A Psychol Addict Behav; 2017 Nov; 31(7):807-817. PubMed ID: 28956935 [TBL] [Abstract][Full Text] [Related]
15. Fuelling the passion: Psychological needs and behavioural regulations as antecedents of passion for football. L Chamorro J; Alcaraz S; Sánchez-Oliva D; García-Calvo T; Torregrossa M J Sports Sci; 2021 Mar; 39(6):653-662. PubMed ID: 33106083 [TBL] [Abstract][Full Text] [Related]
16. [Negative perceptions of the risks associated with gaming in young adolescents: An exploratory study to help thinking about a prevention program]. Bonnaire C; Phan O Arch Pediatr; 2017 Jul; 24(7):607-617. PubMed ID: 28595830 [TBL] [Abstract][Full Text] [Related]
17. Gamers' and non-gamers' perspectives on the development of problematic video game play. Monley CM; Liese BS; Oberleitner LM Curr Psychol; 2023 Feb; ():1-10. PubMed ID: 36776145 [TBL] [Abstract][Full Text] [Related]
18. Tolerance in Internet gaming disorder: A need for increasing gaming time or something else? King DL; Herd MCE; Delfabbro PH J Behav Addict; 2017 Dec; 6(4):525-533. PubMed ID: 29137493 [TBL] [Abstract][Full Text] [Related]
19. Basic psychological needs in gambling and gaming problems. Vuorinen I; Savolainen I; Hagfors H; Oksanen A Addict Behav Rep; 2022 Dec; 16():100445. PubMed ID: 35813577 [TBL] [Abstract][Full Text] [Related]
20. The Development and Validation of the Game User Experience Satisfaction Scale (GUESS). Phan MH; Keebler JR; Chaparro BS Hum Factors; 2016 Dec; 58(8):1217-1247. PubMed ID: 27647156 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]