These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
153 related articles for article (PubMed ID: 29428343)
1. Aerobic Stimulus Induced by Virtual Reality Games in Stroke Survivors. Silva de Sousa JC; Torriani-Pasin C; Tosi AB; Fecchio RY; Costa LAR; Forjaz CLM Arch Phys Med Rehabil; 2018 May; 99(5):927-933. PubMed ID: 29428343 [TBL] [Abstract][Full Text] [Related]
2. Effects of Virtual Reality Training using Xbox Kinect on Motor Function in Stroke Survivors: A Preliminary Study. Park DS; Lee DG; Lee K; Lee G J Stroke Cerebrovasc Dis; 2017 Oct; 26(10):2313-2319. PubMed ID: 28606661 [TBL] [Abstract][Full Text] [Related]
3. Virtual Reality in Upper Extremity Rehabilitation of Stroke Patients: A Randomized Controlled Trial. Ikbali Afsar S; Mirzayev I; Umit Yemisci O; Cosar Saracgil SN J Stroke Cerebrovasc Dis; 2018 Dec; 27(12):3473-3478. PubMed ID: 30193810 [TBL] [Abstract][Full Text] [Related]
4. Feasibility of Measuring Ventilatory Threshold in Adults With Stroke-Induced Hemiparesis: Implications for Exercise Prescription. Bosch PR; Holzapfel S; Traustadottir T Arch Phys Med Rehabil; 2015 Oct; 96(10):1779-84. PubMed ID: 25979162 [TBL] [Abstract][Full Text] [Related]
5. Physiological responses during active video games in spinal cord injury: a preliminary study. Tosi AB; de Sousa JCS; de Moraes Forjaz CL; Torriani-Pasin C Physiother Theory Pract; 2022 Oct; 38(10):1373-1380. PubMed ID: 33300418 [TBL] [Abstract][Full Text] [Related]
6. Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation. Givon Schaham N; Zeilig G; Weingarden H; Rand D Int J Rehabil Res; 2018 Dec; 41(4):323-330. PubMed ID: 29994922 [TBL] [Abstract][Full Text] [Related]
7. Within-session responses to high-intensity interval training in chronic stroke. Boyne P; Dunning K; Carl D; Gerson M; Khoury J; Kissela B Med Sci Sports Exerc; 2015 Mar; 47(3):476-84. PubMed ID: 24977698 [TBL] [Abstract][Full Text] [Related]
8. Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia. Sin H; Lee G Am J Phys Med Rehabil; 2013 Oct; 92(10):871-80. PubMed ID: 24051993 [TBL] [Abstract][Full Text] [Related]
9. Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke. Kafri M; Myslinski MJ; Gade VK; Deutsch JE Neurorehabil Neural Repair; 2014 Jan; 28(1):56-65. PubMed ID: 23897906 [TBL] [Abstract][Full Text] [Related]
10. Boxing training in patients with stroke causes improvement of upper extremity, balance, and cognitive functions but should it be applied as virtual or real? Ersoy C; Iyigun G Top Stroke Rehabil; 2021 Mar; 28(2):112-126. PubMed ID: 32574096 [No Abstract] [Full Text] [Related]
11. Physiologic responses and energy expenditure of kinect active video game play in schoolchildren. Smallwood SR; Morris MM; Fallows SJ; Buckley JP Arch Pediatr Adolesc Med; 2012 Nov; 166(11):1005-9. PubMed ID: 23007801 [TBL] [Abstract][Full Text] [Related]
12. Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study. Perez-Marcos D; Chevalley O; Schmidlin T; Garipelli G; Serino A; Vuadens P; Tadi T; Blanke O; Millán JDR J Neuroeng Rehabil; 2017 Nov; 14(1):119. PubMed ID: 29149855 [TBL] [Abstract][Full Text] [Related]
13. Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke. Deutsch JE; James-Palmer A; Damodaran H; Puh U J Neuroeng Rehabil; 2021 Apr; 18(1):63. PubMed ID: 33853608 [TBL] [Abstract][Full Text] [Related]
14. Optimizing a Treadmill Ramp Protocol to Evaluate Aerobic Capacity of Hemiparetic Poststroke Patients. Bernardes WL; Montenegro RA; Monteiro WD; de Almeida Freire R; Massaferri R; Farinatti P J Strength Cond Res; 2018 Mar; 32(3):876-884. PubMed ID: 29466277 [TBL] [Abstract][Full Text] [Related]
15. Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults. O'Donovan C; Hussey J Physiotherapy; 2012 Sep; 98(3):205-10. PubMed ID: 22898576 [TBL] [Abstract][Full Text] [Related]
16. Reliability of treadmill exercise testing in older patients with chronic hemiparetic stroke. Dobrovolny CL; Ivey FM; Rogers MA; Sorkin JD; Macko RF Arch Phys Med Rehabil; 2003 Sep; 84(9):1308-12. PubMed ID: 13680566 [TBL] [Abstract][Full Text] [Related]
17. Virtual Rehabilitation through Nintendo Wii in Poststroke Patients: Follow-Up. Carregosa AA; Aguiar Dos Santos LR; Masruha MR; Coêlho MLDS; Machado TC; Souza DCB; Passos GLL; Fonseca EP; Ribeiro NMDS; de Souza Melo A J Stroke Cerebrovasc Dis; 2018 Feb; 27(2):494-498. PubMed ID: 29100855 [TBL] [Abstract][Full Text] [Related]
18. High-Intensity Interval Training and Moderate-Intensity Continuous Training in Ambulatory Chronic Stroke: Feasibility Study. Boyne P; Dunning K; Carl D; Gerson M; Khoury J; Rockwell B; Keeton G; Westover J; Williams A; McCarthy M; Kissela B Phys Ther; 2016 Oct; 96(10):1533-1544. PubMed ID: 27103222 [TBL] [Abstract][Full Text] [Related]
19. Self-training to improve UE function at the chronic stage post-stroke: a pilot randomized controlled trial. Rand D; Weingarden H; Weiss R; Yacoby A; Reif S; Malka R; Shiller DA; Zeilig G Disabil Rehabil; 2017 Jul; 39(15):1541-1548. PubMed ID: 27793071 [TBL] [Abstract][Full Text] [Related]
20. An affordable, computerised, table-based exercise system for stroke survivors. King M; Hale L; Pekkari A; Persson M; Gregorsson M; Nilsson M Disabil Rehabil Assist Technol; 2010 Jul; 5(4):288-93. PubMed ID: 20302419 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]