These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

274 related articles for article (PubMed ID: 29491958)

  • 1. Technical and conceptual considerations for using animated stimuli in studies of animal behavior.
    Chouinard-Thuly L; Gierszewski S; Rosenthal GG; Reader SM; Rieucau G; Woo KL; Gerlai R; Tedore C; Ingley SJ; Stowers JR; Frommen JG; Dolins FL; Witte K
    Curr Zool; 2017 Feb; 63(1):5-19. PubMed ID: 29491958
    [TBL] [Abstract][Full Text] [Related]  

  • 2. The virtual lover: variable and easily guided 3D fish animations as an innovative tool in mate-choice experiments with sailfin mollies-II. Validation.
    Gierszewski S; Müller K; Smielik I; Hütwohl JM; Kuhnert KD; Witte K
    Curr Zool; 2017 Feb; 63(1):65-74. PubMed ID: 29491964
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Using the FishSim Animation Toolchain to Investigate Fish Behavior: A Case Study on Mate-Choice Copying In Sailfin Mollies.
    Gierszewski S; Baker D; Müller K; Hütwohl JM; Kuhnert KD; Witte K
    J Vis Exp; 2018 Nov; (141):. PubMed ID: 30474637
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Performance-driven facial animation: basic research on human judgments of emotional state in facial avatars.
    Rizzo AA; Neumann U; Enciso R; Fidaleo D; Noh JY
    Cyberpsychol Behav; 2001 Aug; 4(4):471-87. PubMed ID: 11708727
    [TBL] [Abstract][Full Text] [Related]  

  • 5. The effects of virtual reality immersion on the content and structure of the narrative discourse of healthy adults.
    Baker C; Bryant L; Power E
    Int J Lang Commun Disord; 2023; 58(6):2049-2061. PubMed ID: 37358346
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Animated images in the analysis of zebrafish behavior.
    Gerlai R
    Curr Zool; 2017 Feb; 63(1):35-44. PubMed ID: 29491961
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Does multisensory stimulation with virtual reality (VR) and smell improve learning? An educational experience in recall and creativity.
    Andonova V; Reinoso-Carvalho F; Jimenez Ramirez MA; Carrasquilla D
    Front Psychol; 2023; 14():1176697. PubMed ID: 37397289
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Induction of social behavior in zebrafish: live versus computer animated fish as stimuli.
    Qin M; Wong A; Seguin D; Gerlai R
    Zebrafish; 2014 Jun; 11(3):185-97. PubMed ID: 24575942
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Accuracy and precision of visual and auditory stimulus presentation in virtual reality in Python 2 and 3 environments for human behavior research.
    Tachibana R; Matsumiya K
    Behav Res Methods; 2022 Apr; 54(2):729-751. PubMed ID: 34346042
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Studying human behavior with virtual reality: The Unity Experiment Framework.
    Brookes J; Warburton M; Alghadier M; Mon-Williams M; Mushtaq F
    Behav Res Methods; 2020 Apr; 52(2):455-463. PubMed ID: 31012061
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Spoken Animated Self-Management Video Messages Aimed at Improving Physical Activity in People With Type 2 Diabetes: Development and Interview Study.
    van Het Schip C; Cheung KL; Vluggen S; Hoving C; Schaper NC; de Vries H
    J Med Internet Res; 2020 Apr; 22(4):e15397. PubMed ID: 32324138
    [TBL] [Abstract][Full Text] [Related]  

  • 12. What artifice can and cannot tell us about animal behavior.
    Powell DL; Rosenthal GG
    Curr Zool; 2017 Feb; 63(1):21-26. PubMed ID: 29491959
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Scientific sketching for collaborative VR visualization design.
    Keefe DF; Acevedo D; Miles J; Drury F; Swartz SM; Laidlaw DH
    IEEE Trans Vis Comput Graph; 2008; 14(4):835-47. PubMed ID: 18467758
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Live predators, robots, and computer-animated images elicit differential avoidance responses in zebrafish.
    Ladu F; Bartolini T; Panitz SG; Chiarotti F; Butail S; Macrì S; Porfiri M
    Zebrafish; 2015 Jun; 12(3):205-14. PubMed ID: 25734228
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Animated Vega-Lite: Unifying Animation with a Grammar of Interactive Graphics.
    Zong J; Pollock J; Wootton D; Satyanarayan A
    IEEE Trans Vis Comput Graph; 2023 Jan; 29(1):149-159. PubMed ID: 36215347
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Virtual Reality Air Travel Training Using Apple iPhone X and Google Cardboard: A Feasibility Report with Autistic Adolescents and Adults.
    Miller IT; Miller CS; Wiederhold MD; Wiederhold BK
    Autism Adulthood; 2020 Dec; 2(4):325-333. PubMed ID: 36600956
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Development of a data management tool for investigating multivariate space and free will experiences in virtual reality.
    Morie JF; Iyer K; Luigi DP; Williams J; Dozois A; Rizzo AS
    Appl Psychophysiol Biofeedback; 2005 Sep; 30(3):319-31. PubMed ID: 16167194
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Virtual patient: a photo-real virtual human for VR-based therapy.
    Kiss B; Benedek B; Szijártó G; Csukly G; Simon L; Takács B
    Stud Health Technol Inform; 2004; 98():154-6. PubMed ID: 15544262
    [TBL] [Abstract][Full Text] [Related]  

  • 19. WonderFlow: Narration-Centric Design of Animated Data Videos.
    Wang Y; Shen L; You Z; Shu X; Lee B; Thompson J; Zhang H; Zhang D
    IEEE Trans Vis Comput Graph; 2024 Jun; PP():. PubMed ID: 38857128
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Cross-species 3D virtual reality toolbox for visual and cognitive experiments.
    Doucet G; Gulli RA; Martinez-Trujillo JC
    J Neurosci Methods; 2016 Jun; 266():84-93. PubMed ID: 27015795
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 14.