BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

191 related articles for article (PubMed ID: 29686255)

  • 1. Presence and User Experience in a Virtual Environment under the Influence of Ethanol: An Explorative Study.
    Lorenz M; Brade J; Diamond L; Sjölie D; Busch M; Tscheligi M; Klimant P; Heyde CE; Hammer N
    Sci Rep; 2018 Apr; 8(1):6407. PubMed ID: 29686255
    [TBL] [Abstract][Full Text] [Related]  

  • 2. The Potential of Immersive Virtual Reality for Cognitive Training in Elderly.
    Bauer ACM; Andringa G
    Gerontology; 2020; 66(6):614-623. PubMed ID: 32906122
    [TBL] [Abstract][Full Text] [Related]  

  • 3. User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents.
    Guldager JD; Hrynyschyn R; Kjær SL; Dietrich T; Majgaard G; Stock C
    PLoS One; 2023; 18(5):e0286522. PubMed ID: 37252930
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Factors Affecting Sense of Presence in a Virtual Reality Social Environment: A Qualitative Study.
    Riches S; Elghany S; Garety P; Rus-Calafell M; Valmaggia L
    Cyberpsychol Behav Soc Netw; 2019 Apr; 22(4):288-292. PubMed ID: 30802148
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Effect of a Virtual Reality-Based Restorative Environment on the Emotional and Cognitive Recovery of Individuals with Mild-to-Moderate Anxiety and Depression.
    Li H; Dong W; Wang Z; Chen N; Wu J; Wang G; Jiang T
    Int J Environ Res Public Health; 2021 Aug; 18(17):. PubMed ID: 34501643
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications.
    Huang KT; Ball C; Francis J; Ratan R; Boumis J; Fordham J
    Cyberpsychol Behav Soc Netw; 2019 Feb; 22(2):105-110. PubMed ID: 30657334
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Feasibility and user-experience of virtual reality in neuropsychological assessment following stroke.
    Spreij LA; Visser-Meily JMA; Sibbel J; Gosselt IK; Nijboer TCW
    Neuropsychol Rehabil; 2022 May; 32(4):499-519. PubMed ID: 33138703
    [TBL] [Abstract][Full Text] [Related]  

  • 8. The Science Behind Virtual Reality Displays.
    Scarfe P; Glennerster A
    Annu Rev Vis Sci; 2019 Sep; 5():529-547. PubMed ID: 31283449
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Control over the virtual environment influences the presence and efficacy of a virtual reality intervention on pain.
    Gutiérrez-Martínez O; Gutiérrez-Maldonado J; Loreto-Quijada D
    Stud Health Technol Inform; 2011; 167():111-5. PubMed ID: 21685651
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment.
    Kim HK; Park J; Choi Y; Choe M
    Appl Ergon; 2018 May; 69():66-73. PubMed ID: 29477332
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Presence as an emotional experience.
    Huang MP; Alessi NE
    Stud Health Technol Inform; 1999; 62():148-53. PubMed ID: 10538345
    [TBL] [Abstract][Full Text] [Related]  

  • 12. NotifiVR: Exploring Interruptions and Notifications in Virtual Reality.
    Ghosh S; Winston L; Panchal N; Kimura-Thollander P; Hotnog J; Cheong D; Reyes G; Abowd GD
    IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1447-1456. PubMed ID: 29543163
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Fall-Prone Older People's Attitudes towards the Use of Virtual Reality Technology for Fall Prevention.
    Dockx K; Alcock L; Bekkers E; Ginis P; Reelick M; Pelosin E; Lagravinese G; Hausdorff JM; Mirelman A; Rochester L; Nieuwboer A
    Gerontology; 2017; 63(6):590-598. PubMed ID: 28817828
    [TBL] [Abstract][Full Text] [Related]  

  • 14. The More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllers.
    Jeon S; Paik S; Yang U; Shih PC; Han K
    Sensors (Basel); 2021 Oct; 21(21):. PubMed ID: 34770500
    [TBL] [Abstract][Full Text] [Related]  

  • 15. BioMove: Biometric User Identification from Human Kinesiological Movements for Virtual Reality Systems.
    Olade I; Fleming C; Liang HN
    Sensors (Basel); 2020 May; 20(10):. PubMed ID: 32456023
    [TBL] [Abstract][Full Text] [Related]  

  • 16. An evaluation for VR glasses system user experience: The influence factors of interactive operation and motion sickness.
    Yu M; Zhou R; Wang H; Zhao W
    Appl Ergon; 2019 Jan; 74():206-213. PubMed ID: 30487101
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: an EEG study.
    Kober SE; Kurzmann J; Neuper C
    Int J Psychophysiol; 2012 Mar; 83(3):365-74. PubMed ID: 22206906
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Virtual vs. real: exploring perceptual, cognitive and affective dimensions in design product experiences.
    Pizzolante M; Bartolotta S; Sarcinella ED; Chirico A; Gaggioli A
    BMC Psychol; 2024 Jan; 12(1):10. PubMed ID: 38167121
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Spatial cognition in a virtual reality home-cage extension for freely moving rodents.
    Kaupert U; Thurley K; Frei K; Bagorda F; Schatz A; Tocker G; Rapoport S; Derdikman D; Winter Y
    J Neurophysiol; 2017 Apr; 117(4):1736-1748. PubMed ID: 28077665
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Virtual reality induces dissociation and lowers sense of presence in objective reality.
    Aardema F; O'Connor K; Côté S; Taillon A
    Cyberpsychol Behav Soc Netw; 2010 Aug; 13(4):429-35. PubMed ID: 20712501
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 10.