These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

155 related articles for article (PubMed ID: 29708775)

  • 1. Moderator Roles of Optimism and Weight Control on the Impact of Playing Exergames on Happiness: The Perspective of Social Cognitive Theory Using a Randomized Controlled Trial.
    Nguyen HV; Huang HC; Wong MK; Yang YH; Huang TL; Teng CI
    Games Health J; 2018 Aug; 7(4):246-252. PubMed ID: 29708775
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Impact of Playing Exergames on Mood States: A Randomized Controlled Trial.
    Huang HC; Wong MK; Yang YH; Chiu HY; Teng CI
    Cyberpsychol Behav Soc Netw; 2017 Apr; 20(4):246-250. PubMed ID: 28394215
    [TBL] [Abstract][Full Text] [Related]  

  • 3. A Randomized Controlled Trial on the Role of Enthusiasm About Exergames: Players' Perceptions of Exercise.
    Huang HC; Nguyen HV; Cheng TCE; Wong MK; Chiu HY; Yang YH; Teng CI
    Games Health J; 2019 Jun; 8(3):220-226. PubMed ID: 30418041
    [No Abstract]   [Full Text] [Related]  

  • 4. Computerized physical activity training for persons with severe mental illness - experiences from a communal supported housing project.
    Gyllensten AL; Forsberg KA
    Disabil Rehabil Assist Technol; 2017 Nov; 12(8):780-788. PubMed ID: 28029063
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Effects of home-based exergaming on child social cognition and subsequent prediction of behavior.
    Rhodes RE; Kaos MD; Beauchamp MR; Bursick SK; Latimer-Cheung AE; Hernandez H; Warburton DER; Ye Z; Nicholas Graham TC
    Scand J Med Sci Sports; 2018 Oct; 28(10):2234-2242. PubMed ID: 29797588
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Exergames to Improve the Mobility of Long-Term Care Residents: A Cluster Randomized Controlled Trial.
    Taylor L; Kerse N; Klenk J; Borotkanics R; Maddison R
    Games Health J; 2018 Feb; 7(1):37-42. PubMed ID: 29265884
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Understanding the Relationship Between Exergame Play Experiences, Enjoyment, and Intentions for Continued Play.
    Limperos AM; Schmierbach M
    Games Health J; 2016 Apr; 5(2):100-7. PubMed ID: 26871873
    [TBL] [Abstract][Full Text] [Related]  

  • 8. A social VR-based collaborative exergame for rehabilitation: codesign, development and user study.
    Shah SHH; Karlsen AST; Solberg M; Hameed IA
    Virtual Real; 2022 Nov; ():1-18. PubMed ID: 36465891
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Effects of Playing Exergames on Quality of Life among Young Adults: A 12-Week Randomized Controlled Trial.
    Yu J; Huang HC; Cheng TCE; Wong MK; Teng CI
    Int J Environ Res Public Health; 2023 Jan; 20(2):. PubMed ID: 36674115
    [No Abstract]   [Full Text] [Related]  

  • 10. Cognitive effects of weight-shifting controlled exergames in patients with chronic stroke: a pilot randomized comparison trial.
    Hung JW; Chou CX; Chang HF; Wu WC; Hsieh YW; Chen PC; Yu MY; Chang CC; Lin JR
    Eur J Phys Rehabil Med; 2017 Oct; 53(5):694-702. PubMed ID: 28382812
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise.
    Samendinger S; Bruneau M; Hill CR; Rowe TA
    Games Health J; 2021 Feb; 10(1):57-62. PubMed ID: 33533681
    [No Abstract]   [Full Text] [Related]  

  • 12. Exergames improves cognitive functions in adolescents with depression: study protocol of a prospective, assessor-blind, randomized controlled trial.
    Wang DQ; Zhang JJ; Chen JN; Li RY; Luo YX; Deng W
    BMC Psychiatry; 2023 Jul; 23(1):507. PubMed ID: 37442973
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in an exergame, Wii Fit.
    Jin SA
    Cyberpsychol Behav; 2009 Dec; 12(6):761-5. PubMed ID: 19788381
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Does a novel exergame challenge balance and activate muscles more than existing off-the-shelf exergames?
    Willaert J; De Vries AW; Tavernier J; Van Dieen JH; Jonkers I; Verschueren S
    J Neuroeng Rehabil; 2020 Jan; 17(1):6. PubMed ID: 31941518
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Exergames: Theoretical Perspective.
    Thompson D
    Games Health J; 2015 Feb; 4(1):8-11. PubMed ID: 26181674
    [TBL] [Abstract][Full Text] [Related]  

  • 16. A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers.
    Da Silva Júnior JLA; Biduski D; Bellei EA; Becker OHC; Daroit L; Pasqualotti A; Tourinho Filho H; De Marchi ACB
    JMIR Serious Games; 2021 Jan; 9(1):e23423. PubMed ID: 33512319
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Feasibility and Enjoyment of Exercise Video Games in Older Adults.
    Freed SA; Sprague BN; Stephan AT; Doyle CE; Tian J; Phillips CB; Ross LA
    Front Public Health; 2021; 9():751289. PubMed ID: 34805074
    [No Abstract]   [Full Text] [Related]  

  • 18. Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.
    Lyons EJ
    Games Health J; 2015 Feb; 4(1):12-8. PubMed ID: 26181675
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Association Between Extraversion and Exercise Performance Among Elderly Persons Receiving a Videogame Intervention.
    Zaitsu K; Nishimura Y; Matsuguma H; Higuchi S
    Games Health J; 2015 Oct; 4(5):375-80. PubMed ID: 26287928
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Investigating the Feasibility of Exergame on Sleep and Emotion Among University Students.
    Wan Yunus F; Tan XZ; Romli MH
    Games Health J; 2020 Dec; 9(6):415-424. PubMed ID: 33301386
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 8.