BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

433 related articles for article (PubMed ID: 29792518)

  • 21. Reframing video gaming and internet use addiction: empirical cross-national comparison of heavy use over time and addiction scales among young users.
    Baggio S; Dupuis M; Studer J; Spilka S; Daeppen JB; Simon O; Berchtold A; Gmel G
    Addiction; 2016 Mar; 111(3):513-22. PubMed ID: 26449796
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Factors associated with severity, incidence or persistence of internet gaming disorder in children and adolescents: a 2-year longitudinal study.
    Jeong H; Yim HW; Lee SY; Lee HK; Potenza MN; Lee H
    Addiction; 2021 Jul; 116(7):1828-1838. PubMed ID: 33283397
    [TBL] [Abstract][Full Text] [Related]  

  • 23. The interplay among stress, frustration tolerance, mindfulness, and social support in Internet gaming disorder symptoms among Chinese working adults.
    Yu S; Mao S; Wu AMS
    Asia Pac Psychiatry; 2018 Dec; 10(4):e12319. PubMed ID: 29797779
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades.
    Fam JY
    Scand J Psychol; 2018 Oct; 59(5):524-531. PubMed ID: 30004118
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria.
    Király O; Sleczka P; Pontes HM; Urbán R; Griffiths MD; Demetrovics Z
    Addict Behav; 2017 Jan; 64():253-260. PubMed ID: 26632194
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Parental Depression and Leisure Activity Engagement on Children's Gaming Disorder: A Dyadic Study.
    Lam YT; Cheng C
    Int J Environ Res Public Health; 2022 May; 19(10):. PubMed ID: 35627422
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Correlates of problematic gaming - Is there support for proneness to risky behaviour?
    Šincek D; Humer JT; Duvnjak I
    Psychiatr Danub; 2017 Sep; 29(3):302-312. PubMed ID: 28949311
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Active gaming in Dutch adolescents: a descriptive study.
    Simons M; Bernaards C; Slinger J
    Int J Behav Nutr Phys Act; 2012 Oct; 9():118. PubMed ID: 23031076
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder.
    Eichenbaum A; Kattner F; Bradford D; Gentile DA; Green CS
    Cyberpsychol Behav Soc Netw; 2015 Aug; 18(8):480-5. PubMed ID: 26252934
    [TBL] [Abstract][Full Text] [Related]  

  • 30. The problematic use of Information and Communication Technologies (ICT) in adolescents by the cross sectional JOITIC study.
    Muñoz-Miralles R; Ortega-González R; López-Morón MR; Batalla-Martínez C; Manresa JM; Montellà-Jordana N; Chamarro A; Carbonell X; Torán-Monserrat P
    BMC Pediatr; 2016 Aug; 16(1):140. PubMed ID: 27550020
    [TBL] [Abstract][Full Text] [Related]  

  • 31. The prevalence of problematic video gamers in the Netherlands.
    Haagsma MC; Pieterse ME; Peters O
    Cyberpsychol Behav Soc Netw; 2012 Mar; 15(3):162-8. PubMed ID: 22313358
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Effect of Exposure to Gun Violence in Video Games on Children's Dangerous Behavior With Real Guns: A Randomized Clinical Trial.
    Chang JH; Bushman BJ
    JAMA Netw Open; 2019 May; 2(5):e194319. PubMed ID: 31150072
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Longitudinal predictors for incidence of internet gaming disorder among adolescents: The roles of time spent on gaming and depressive symptoms.
    Liu Y; Gong R; Yu Y; Xu C; Yu X; Chang R; Wang H; Wang S; Wang Q; Cai Y
    J Adolesc; 2021 Oct; 92():1-9. PubMed ID: 34246122
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Psychometric evaluation of the adolescent and parent versions of the Gaming Addiction Identification Test (GAIT).
    Vadlin S; Åslund C; Rehn M; Nilsson KW
    Scand J Psychol; 2015 Dec; 56(6):726-35. PubMed ID: 26440139
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Prevalence and Interpersonal Correlates of Internet Gaming Disorders among Chinese Adolescents.
    Yang X; Jiang X; Mo PK; Cai Y; Ma L; Lau JT
    Int J Environ Res Public Health; 2020 Jan; 17(2):. PubMed ID: 31963197
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Brain connectivity and psychiatric comorbidity in adolescents with Internet gaming disorder.
    Han DH; Kim SM; Bae S; Renshaw PF; Anderson JS
    Addict Biol; 2017 May; 22(3):802-812. PubMed ID: 26689148
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder.
    Torres-Rodríguez A; Griffiths MD; Carbonell X; Oberst U
    J Behav Addict; 2018 Dec; 7(4):939-952. PubMed ID: 30427213
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Parent-adolescent attachment and peer attachment associated with Internet Gaming Disorder: A longitudinal study of first-year undergraduate students.
    Teng Z; Griffiths MD; Nie Q; Xiang G; Guo C
    J Behav Addict; 2020 Apr; 9(1):116-128. PubMed ID: 32359235
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Internet Gaming Disorder: Exploring Its Impact on Satisfaction in Life in PELLEAS Adolescent Sample.
    Phan O; Prieur C; Bonnaire C; Obradovic I
    Int J Environ Res Public Health; 2019 Dec; 17(1):. PubMed ID: 31861283
    [TBL] [Abstract][Full Text] [Related]  

  • 40. The Association between Parental Psychological Control, Deviant Peer Affiliation, and Internet Gaming Disorder among Chinese Adolescents: A Two-Year Longitudinal Study.
    Lin S; Yu C; Chen J; Sheng J; Hu Y; Zhong L
    Int J Environ Res Public Health; 2020 Nov; 17(21):. PubMed ID: 33171961
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 22.