These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

140 related articles for article (PubMed ID: 29968602)

  • 1. Gamifying Motion Control Assessments Using Leap Motion Controller.
    Fotopoulos D; Kilintzis V; Chytas A; Mavromoustakos P; Loizidis T; Chouvarda I
    Stud Health Technol Inform; 2018; 251():63-66. PubMed ID: 29968602
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation.
    Trombetta M; Bazzanello Henrique PP; Brum MR; Colussi EL; De Marchi ACB; Rieder R
    Comput Methods Programs Biomed; 2017 Nov; 151():15-20. PubMed ID: 28946996
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.
    Goršič M; Cikajlo I; Novak D
    J Neuroeng Rehabil; 2017 Mar; 14(1):23. PubMed ID: 28330504
    [TBL] [Abstract][Full Text] [Related]  

  • 4. An interactive and low-cost full body rehabilitation framework based on 3D immersive serious games.
    Avola D; Cinque L; Foresti GL; Marini MR
    J Biomed Inform; 2019 Jan; 89():81-100. PubMed ID: 30521854
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Interactive serious game for shoulder rehabilitation based on real-time hand tracking.
    Viglialoro RM; Condino S; Turini G; Mamone V; Carbone M; Ferrari V; Ghelarducci G; Ferrari M; Gesi M
    Technol Health Care; 2020; 28(4):403-414. PubMed ID: 32444586
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Keeping up with video game technology: objective analysis of Xbox Kinect™ and PlayStation 3 Move™ for use in burn rehabilitation.
    Parry I; Carbullido C; Kawada J; Bagley A; Sen S; Greenhalgh D; Palmieri T
    Burns; 2014 Aug; 40(5):852-9. PubMed ID: 24296065
    [TBL] [Abstract][Full Text] [Related]  

  • 7. RehabHand: Oriented-tasks serious games for upper limb rehabilitation by using Leap Motion Controller and target population in spinal cord injury.
    de Los Reyes-Guzmán A; Lozano-Berrio V; Alvarez-Rodríguez M; López-Dolado E; Ceruelo-Abajo S; Talavera-Díaz F; Gil-Agudo A
    NeuroRehabilitation; 2021; 48(3):365-373. PubMed ID: 33814469
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Improving Patient Motivation Towards Physical Rehabilitation Treatments with PlayTherapy Exergame.
    Gamboa E; Ruiz C; Trujillo M
    Stud Health Technol Inform; 2018; 249():140-147. PubMed ID: 29866970
    [TBL] [Abstract][Full Text] [Related]  

  • 9. New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments.
    Eckert M; Gómez-Martinho I; Meneses J; Martínez JF
    Sensors (Basel); 2017 Feb; 17(2):. PubMed ID: 28208682
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Xbox Kinect™ based rehabilitation as a feasible adjunct for minor upper limb burns rehabilitation: A pilot RCT.
    Voon K; Silberstein I; Eranki A; Phillips M; Wood FM; Edgar DW
    Burns; 2016 Dec; 42(8):1797-1804. PubMed ID: 27402183
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Serious Gaming and AI Supporting Treatment in Rheumatoid Arthritis.
    Varga G; Stoicu-Tivadar L; Nicola S
    Stud Health Technol Inform; 2021 May; 281():699-703. PubMed ID: 34042666
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system.
    González-González CS; Toledo-Delgado PA; Muñoz-Cruz V; Torres-Carrion PV
    J Biomed Inform; 2019 Sep; 97():103266. PubMed ID: 31408732
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Video games and rehabilitation: using design principles to enhance engagement in physical therapy.
    Lohse K; Shirzad N; Verster A; Hodges N; Van der Loos HF
    J Neurol Phys Ther; 2013 Dec; 37(4):166-75. PubMed ID: 24232363
    [TBL] [Abstract][Full Text] [Related]  

  • 14. An Exploratory Study on the use of Virtual Reality in Balance Rehabilitation
    Andreikanich A; Cardoso T; Dias P; Santos BS; Amorim P; Zagalo H; Marques B; Margalho P; Lains J; Faim F; Coelho M
    Annu Int Conf IEEE Eng Med Biol Soc; 2019 Jul; 2019():3416-3419. PubMed ID: 31946613
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Design and pilot evaluation of competitive and cooperative exercise games for arm rehabilitation at home.
    Gorsic M; Novak D
    Annu Int Conf IEEE Eng Med Biol Soc; 2016 Aug; 2016():4690-4694. PubMed ID: 28269319
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Reviewing the Evidence: In Pursuit of a Framework for Parkinson Disease Rehabilitation with Games.
    Tece Bayrak A; Wünsche B; Lutteroth C
    Stud Health Technol Inform; 2016; 231():9-17. PubMed ID: 27782011
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Interactive design of patient-oriented video-games for rehabilitation: concept and application.
    Lupinacci G; Gatti G; Melegari C; Fontana S
    Disabil Rehabil Assist Technol; 2018 Apr; 13(3):234-244. PubMed ID: 28398175
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Semi-Immersive Virtual Reality Exercise Therapy for Upper Limb Rehabilitation in Patients With Spinal Cord Injury Using the Leap Motion Controller.
    Al Nattah MMA; Tiberti S; Segaletti L
    Cureus; 2024 Jan; 16(1):e52261. PubMed ID: 38352112
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Influence of complementing a robotic upper limb rehabilitation system with video games on the engagement of the participants: a study focusing on muscle activities.
    Li C; Rusák Z; Horváth I; Ji L
    Int J Rehabil Res; 2014 Dec; 37(4):334-42. PubMed ID: 25221845
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Adaptive Rehabilitation Bots in Serious Games.
    Afyouni I; Murad A; Einea A
    Sensors (Basel); 2020 Dec; 20(24):. PubMed ID: 33316916
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.