BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

124 related articles for article (PubMed ID: 30231003)

  • 1. Computer Games in Education.
    Mayer RE
    Annu Rev Psychol; 2019 Jan; 70():531-549. PubMed ID: 30231003
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Digital Learning Games for Mathematics and Computer Science Education: The Need for Preregistered RCTs, Standardized Methodology, and Advanced Technology.
    Bertram L
    Front Psychol; 2020; 11():2127. PubMed ID: 33178055
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Design strategies for VR science and education games from an embodied cognition perspective: a literature-based meta-analysis.
    Lin X; Li R; Chen Z; Xiong J
    Front Psychol; 2023; 14():1292110. PubMed ID: 38259582
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Updating the Foodbot Factory serious game with new interactive engaging features and enhanced educational content.
    Franco-Arellano B; Brown JM; Daggett Q; Lockhart C; Kapralos B; LeSage A; Arcand J
    Appl Physiol Nutr Metab; 2024 Jan; 49(1):52-63. PubMed ID: 37905542
    [TBL] [Abstract][Full Text] [Related]  

  • 5. An educational video game for nutrition of young people: Theory and design.
    Ledoux T; Griffith M; Thompson D; Nguyen N; Watson K; Baranowski J; Buday R; Abdelsamad D; Baranowski T
    Simul Gaming; 2016 Aug; 47(4):490-516. PubMed ID: 27547019
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Training nurses in an international emergency medical team using a serious role-playing game: a retrospective comparative analysis.
    Hu H; Lai X; Yan L
    BMC Med Educ; 2024 Apr; 24(1):432. PubMed ID: 38649943
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Cognitive benefits of computer games for older adults.
    Zelinski EM; Reyes R
    Gerontechnology; 2009; 8(4):220-235. PubMed ID: 25126043
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Lenticular nucleus volume predicts performance in real-time strategy game: cross-sectional and training approach using voxel-based morphometry.
    Kowalczyk-Grębska N; Skorko M; Dobrowolski P; Kossowski B; Myśliwiec M; Hryniewicz N; Gaca M; Marchewka A; Kossut M; Brzezicka A
    Ann N Y Acad Sci; 2021 May; 1492(1):42-57. PubMed ID: 33372699
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study.
    Yildirim O; Surer E
    JMIR Serious Games; 2021 May; 9(2):e25997. PubMed ID: 34057415
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning.
    Zioga T; Nega C; Roussos P; Kourtesis P
    Eur J Investig Health Psychol Educ; 2024 Mar; 14(3):722-752. PubMed ID: 38534909
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Board game-based intervention to improve executive functions and academic skills in rural schools: A randomized controlled trial.
    Vita-Barrull N; Estrada-Plana V; March-Llanes J; Guzmán N; Fernández-Muñoz C; Ayesa R; Moya-Higueras J
    Trends Neurosci Educ; 2023 Dec; 33():100216. PubMed ID: 38049295
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Gaming science: the "Gamification" of scientific thinking.
    Morris BJ; Croker S; Zimmerman C; Gill D; Romig C
    Front Psychol; 2013 Sep; 4():607. PubMed ID: 24058354
    [TBL] [Abstract][Full Text] [Related]  

  • 13. A Web-based Game for Teaching Facial Expressions to Schizophrenic Patients.
    Gülkesen KH; Isleyen F; Cinemre B; Samur MK; Sen Kaya S; Zayim N
    Appl Clin Inform; 2017 Jul; 8(3):719-730. PubMed ID: 28696479
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Kinematic markers of skill in first-person shooter video games.
    Warburton M; Campagnoli C; Mon-Williams M; Mushtaq F; Morehead JR
    PNAS Nexus; 2023 Aug; 2(8):pgad249. PubMed ID: 37564360
    [TBL] [Abstract][Full Text] [Related]  

  • 15. CHARACTERISTICS OF MOTORIC ACTIVITY AND FOCUS OF ATTENTION OF STUDENT ATHLETES WITH DIFFERENT INVOLVEMENT IN COMPUTER GAMES.
    Petrovska TV; Hanaha OY; Palamar SP; Fedorchuk SV
    Wiad Lek; 2023; 76(10):2245-2251. PubMed ID: 37948721
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Playing Extensive Games with Learning of Opponent's Cognition.
    Liu C; Cong J; Yao W; Zhu E
    Sensors (Basel); 2024 Feb; 24(4):. PubMed ID: 38400237
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review.
    Ferreira CP; González-González CS; Adamatti DF
    Sensors (Basel); 2021 Jul; 21(14):. PubMed ID: 34300549
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment.
    Pedersen MK; Díaz CMC; Wang QJ; Alba-Marrugo MA; Amidi A; Basaiawmoit RV; Bergenholtz C; Christiansen MH; Gajdacz M; Hertwig R; Ishkhanyan B; Klyver K; Ladegaard N; Mathiasen K; Parsons C; Rafner J; Villadsen AR; Wallentin M; Zana B; Sherson JF
    Cogn Sci; 2023 Jun; 47(6):e13308. PubMed ID: 37354036
    [TBL] [Abstract][Full Text] [Related]  

  • 19. The design and development of a computer game on insulin injection.
    Ebrahimpour F; Najafi M; Sadeghi N
    Electron Physician; 2014; 6(2):845-55. PubMed ID: 25763157
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach.
    Frolli A; Cerciello F; Esposito C; Russo M; Bisogni F
    Pediatr Rep; 2023 Aug; 15(3):502-511. PubMed ID: 37606450
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.