These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

181 related articles for article (PubMed ID: 30418041)

  • 21. Designing for movement quality in exergames: lessons learned from observing senior citizens playing stepping games.
    Skjæret N; Nawaz A; Ystmark K; Dahl Y; Helbostad JL; Svanæs D; Vereijken B
    Gerontology; 2015; 61(2):186-94. PubMed ID: 25402845
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Exergames improves cognitive functions in adolescents with depression: study protocol of a prospective, assessor-blind, randomized controlled trial.
    Wang DQ; Zhang JJ; Chen JN; Li RY; Luo YX; Deng W
    BMC Psychiatry; 2023 Jul; 23(1):507. PubMed ID: 37442973
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Understanding the Importance of Context: A Qualitative Study of a Location-Based Exergame to Enhance School Childrens Physical Activity.
    Robertson J; Jepson R; Macvean A; Gray S
    PLoS One; 2016; 11(8):e0160927. PubMed ID: 27548504
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Exergames for Older Adults with Subthreshold Depression: Does Higher Playfulness Lead to Better Improvement in Depression?
    Li J; Theng YL; Foo S
    Games Health J; 2016 Jun; 5(3):175-82. PubMed ID: 27135146
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Exergaming for Individuals with Spinal Cord Injury: A Pilot Study.
    Mat Rosly M; Halaki M; Mat Rosly H; Cuesta V; Hasnan N; Davis GM; Husain R
    Games Health J; 2017 Oct; 6(5):279-289. PubMed ID: 28968153
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults' Physical Fitness and Psychological Perception.
    Li J; Li L; Huo P; Ma C; Wang L; Theng YL
    Int J Environ Res Public Health; 2021 Dec; 18(24):. PubMed ID: 34948547
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Narrative in Exergames: Thoughts on Procedure, Mechanism, and Others.
    Lu AS
    Games Health J; 2015 Feb; 4(1):19-24. PubMed ID: 26181676
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Two-player partnered exergame for obesity prevention: using discrepancy in players' abilities as a strategy to motivate physical activity.
    Feltz DL; Irwin B; Kerr N
    J Diabetes Sci Technol; 2012 Jul; 6(4):820-7. PubMed ID: 22920808
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in an exergame, Wii Fit.
    Jin SA
    Cyberpsychol Behav; 2009 Dec; 12(6):761-5. PubMed ID: 19788381
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children.
    Liu ZM; Chen CQ; Fan XL; Lin CC; Ye XD
    Int J Environ Res Public Health; 2022 Jun; 19(12):. PubMed ID: 35742670
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Acceptance of different design exergames in elders.
    Chen CK; Tsai TH; Lin YC; Lin CC; Hsu SC; Chung CY; Pei YC; Wong AMK
    PLoS One; 2018; 13(7):e0200185. PubMed ID: 29975755
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Pokémon GO and Physical Activity in Asia: Multilevel Study.
    Ma BD; Ng SL; Schwanen T; Zacharias J; Zhou M; Kawachi I; Sun G
    J Med Internet Res; 2018 Jun; 20(6):e217. PubMed ID: 29907559
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Effects of Cooperative, Competitive, and Solitary Exergames on Cognition and Anxiety Levels in Children with Developmental Disabilities.
    Nekar DM; Kang HY; Lee JW; Oh SY; Yu JH
    Games Health J; 2023 Oct; 12(5):405-413. PubMed ID: 37279027
    [No Abstract]   [Full Text] [Related]  

  • 34. Family Exergaming: Correlates and Preferences.
    Rhodes RE; Nwachukwu N; Quinlan A
    Games Health J; 2018 Jun; 7(3):188-196. PubMed ID: 29688819
    [TBL] [Abstract][Full Text] [Related]  

  • 35. A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers.
    Da Silva Júnior JLA; Biduski D; Bellei EA; Becker OHC; Daroit L; Pasqualotti A; Tourinho Filho H; De Marchi ACB
    JMIR Serious Games; 2021 Jan; 9(1):e23423. PubMed ID: 33512319
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Understanding the Relationship Between Exergame Play Experiences, Enjoyment, and Intentions for Continued Play.
    Limperos AM; Schmierbach M
    Games Health J; 2016 Apr; 5(2):100-7. PubMed ID: 26871873
    [TBL] [Abstract][Full Text] [Related]  

  • 37. An interactive videogame for arm and hand exercise in people with Parkinson's disease: A randomized controlled trial.
    Allen NE; Song J; Paul SS; Smith S; O'Duffy J; Schmidt M; Love R; Sherrington C; Canning CG
    Parkinsonism Relat Disord; 2017 Aug; 41():66-72. PubMed ID: 28528804
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Towards exergaming commons: composing the exergame ontology for publishing open game data.
    Bamparopoulos G; Konstantinidis E; Bratsas C; Bamidis PD
    J Biomed Semantics; 2016; 7():4. PubMed ID: 26865947
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Ability-Based Balancing Using the Gross Motor Function Measure in Exergaming for Youth with Cerebral Palsy.
    MacIntosh A; Switzer L; Hwang S; Schneider ALJ; Clarke D; Graham TCN; Fehlings DL
    Games Health J; 2017 Dec; 6(6):379-385. PubMed ID: 29016199
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Adult Perception Toward Videogames and Physical Activity Using Pokémon Go.
    Madrigal-Pana J; Gómez-Figueroa J; Moncada-Jiménez J
    Games Health J; 2019 Jun; 8(3):227-235. PubMed ID: 30339063
    [No Abstract]   [Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 10.