These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

154 related articles for article (PubMed ID: 30440283)

  • 21. Effect of viewing mode on pathfinding in immersive Virtual Reality.
    White PJ; Byagowi A; Moussavi Z
    Annu Int Conf IEEE Eng Med Biol Soc; 2015 Aug; 2015():4619-22. PubMed ID: 26737323
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Comparing "pick and place" task in spatial Augmented Reality versus non-immersive Virtual Reality for rehabilitation setting.
    Khademi M; Hondori HM; Dodakian L; Cramer S; Lopes CV
    Annu Int Conf IEEE Eng Med Biol Soc; 2013; 2013():4613-6. PubMed ID: 24110762
    [TBL] [Abstract][Full Text] [Related]  

  • 23. The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory.
    Ouellet É; Boller B; Corriveau-Lecavalier N; Cloutier S; Belleville S
    J Neurosci Methods; 2018 Jun; 303():126-135. PubMed ID: 29581009
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Simulation System of Electric-Powered Wheelchairs for Training Purposes.
    Hernandez-Ossa KA; Montenegro-Couto EH; Longo B; Bissoli A; Sime MM; Lessa HM; Enriquez IR; Frizera-Neto A; Bastos-Filho T
    Sensors (Basel); 2020 Jun; 20(12):. PubMed ID: 32599692
    [TBL] [Abstract][Full Text] [Related]  

  • 25. The stress and workload of virtual reality training: the effects of presence, immersion and flow.
    Lackey SJ; Salcedo JN; Szalma JL; Hancock PA
    Ergonomics; 2016 Aug; 59(8):1060-72. PubMed ID: 26977540
    [TBL] [Abstract][Full Text] [Related]  

  • 26. [Virtual reality in upper extremity dysfunction: specific features of usage in acute stroke].
    Dolganov MV; Karpova MI
    Vopr Kurortol Fizioter Lech Fiz Kult; 2019; 96(5):19-28. PubMed ID: 31626156
    [TBL] [Abstract][Full Text] [Related]  

  • 27. A virtual reality system for the assessment and rehabilitation of the activities of daily living.
    Lee JH; Ku J; Cho W; Hahn WY; Kim IY; Lee SM; Kang Y; Kim DY; Yu T; Wiederhold BK; Wiederhold MD; Kim SI
    Cyberpsychol Behav; 2003 Aug; 6(4):383-8. PubMed ID: 14511450
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Design and testing of a virtual environment to train stroke patients with unilateral spatial neglect to cross a street safely.
    Weiss PL; Naveh Y; Katz N
    Occup Ther Int; 2003; 10(1):39-55. PubMed ID: 12830318
    [TBL] [Abstract][Full Text] [Related]  

  • 29. HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface.
    Hashemian AM; Lotfaliei M; Adhikari A; Kruijff E; Riecke BE
    IEEE Trans Vis Comput Graph; 2022 Apr; 28(4):1792-1809. PubMed ID: 32946395
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Comparing eye-hand coordination between controller-mediated virtual reality, and a real-world object interaction task.
    Lavoie E; Hebert JS; Chapman CS
    J Vis; 2024 Feb; 24(2):9. PubMed ID: 38393742
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Exploring the Feasibility of EMG Based Interaction for Assessing Cognitive Capacity in Virtual Reality.
    Wirth M; Grad S; Poimann D; Richer R; Ottmann J; Eskofier BM
    Annu Int Conf IEEE Eng Med Biol Soc; 2018 Jul; 2018():4953-4956. PubMed ID: 30441454
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Awareness of the real-world environment when using augmented reality head-mounted display.
    Aromaa S; Väätänen A; Aaltonen I; Goriachev V; Helin K; Karjalainen J
    Appl Ergon; 2020 Oct; 88():103145. PubMed ID: 32421637
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Leaning-Based Interfaces Improve Ground-Based VR Locomotion in Reach-the-Target, Follow-the-Path, and Racing Tasks.
    Hashemian AM; Adhikari A; Kruijff E; Heyde MV; Riecke BE
    IEEE Trans Vis Comput Graph; 2023 Mar; 29(3):1748-1768. PubMed ID: 34847032
    [TBL] [Abstract][Full Text] [Related]  

  • 34. The effects of auditory background noise and virtual reality technology on video game distraction analgesia.
    Zeroth JA; Dahlquist LM; Foxen-Craft EC
    Scand J Pain; 2019 Jan; 19(1):207-217. PubMed ID: 30422807
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Development of a data management tool for investigating multivariate space and free will experiences in virtual reality.
    Morie JF; Iyer K; Luigi DP; Williams J; Dozois A; Rizzo AS
    Appl Psychophysiol Biofeedback; 2005 Sep; 30(3):319-31. PubMed ID: 16167194
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Virtual reality and neuropsychological assessment: The reliability of a virtual kitchen to assess daily-life activities in victims of traumatic brain injury.
    Besnard J; Richard P; Banville F; Nolin P; Aubin G; Le Gall D; Richard I; Allain P
    Appl Neuropsychol Adult; 2016; 23(3):223-35. PubMed ID: 26569498
    [TBL] [Abstract][Full Text] [Related]  

  • 37. A Comparative Study of the Typing Performance of Two Mid-Air Text Input Methods in Virtual Environments.
    Wang Y; Wang Y; Li X; Zhao C; Ma N; Guo Z
    Sensors (Basel); 2023 Aug; 23(15):. PubMed ID: 37571771
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Quantification of upper limb position sense using an exoskeleton and a virtual reality display.
    Deblock-Bellamy A; Batcho CS; Mercier C; Blanchette AK
    J Neuroeng Rehabil; 2018 Mar; 15(1):24. PubMed ID: 29548326
    [TBL] [Abstract][Full Text] [Related]  

  • 39. EPELI: a novel virtual reality task for the assessment of goal-directed behavior in real-life contexts.
    Seesjärvi E; Puhakka J; Aronen ET; Hering A; Zuber S; Merzon L; Kliegel M; Laine M; Salmi J
    Psychol Res; 2023 Sep; 87(6):1899-1916. PubMed ID: 36418557
    [TBL] [Abstract][Full Text] [Related]  

  • 40. An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study.
    Lerner D; Mohr S; Schild J; Göring M; Luiz T
    JMIR Serious Games; 2020 Jul; 8(3):e18822. PubMed ID: 32735548
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 8.