These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

324 related articles for article (PubMed ID: 30550607)

  • 1. Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury - A qualitative study.
    Törnbom K; Danielsson A
    PLoS One; 2018; 13(12):e0209214. PubMed ID: 30550607
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Perceptions of physical activity and walking in an early stage after stroke or acquired brain injury.
    Törnbom K; Sunnerhagen KS; Danielsson A
    PLoS One; 2017; 12(3):e0173463. PubMed ID: 28273158
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
    Winter C; Kern F; Gall D; Latoschik ME; Pauli P; Käthner I
    J Neuroeng Rehabil; 2021 Apr; 18(1):68. PubMed ID: 33888148
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study.
    Moan ME; Vonstad EK; Su X; Vereijken B; Solbjør M; Skjæret-Maroni N
    Front Aging Neurosci; 2021; 13():735251. PubMed ID: 34795576
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Experience of an upper limb training program with a non-immersive virtual reality system in patients after stroke: a qualitative study.
    Lehmann I; Baer G; Schuster-Amft C
    Physiotherapy; 2020 Jun; 107():317-326. PubMed ID: 32430189
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review.
    Brassel S; Power E; Campbell A; Brunner M; Togher L
    J Med Internet Res; 2021 Jul; 23(7):e26344. PubMed ID: 34328434
    [TBL] [Abstract][Full Text] [Related]  

  • 7. A Further Step to Develop Patient-Friendly Implementation Strategies for Virtual Reality-Based Rehabilitation in Patients With Acute Stroke.
    Lee M; Pyun SB; Chung J; Kim J; Eun SD; Yoon B
    Phys Ther; 2016 Oct; 96(10):1554-1564. PubMed ID: 27149961
    [TBL] [Abstract][Full Text] [Related]  

  • 8. An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries.
    Biffi E; Beretta E; Cesareo A; Maghini C; Turconi AC; Reni G; Strazzer S
    Methods Inf Med; 2017 Mar; 56(2):119-126. PubMed ID: 28116417
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline.
    Arlati S; Di Santo SG; Franchini F; Mondellini M; Filiputti B; Luchi M; Ratto F; Ferrigno G; Sacco M; Greci L
    J Alzheimers Dis; 2021; 80(3):1025-1038. PubMed ID: 33646164
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Rehabilitation of activities of daily living in virtual environments with intuitive user interface and force feedback.
    Chiang VC; Lo KH; Choi KS
    Disabil Rehabil Assist Technol; 2017 Oct; 12(7):672-680. PubMed ID: 27782750
    [TBL] [Abstract][Full Text] [Related]  

  • 11. The Role of Personalized Virtual Reality in Education for Patients Post Stroke-A Qualitative Case Series.
    Thompson-Butel AG; Shiner CT; McGhee J; Bailey BJ; Bou-Haidar P; McCorriston M; Faux SG
    J Stroke Cerebrovasc Dis; 2019 Feb; 28(2):450-457. PubMed ID: 30415917
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Biomechanical Evaluation of Virtual Reality-based Turning on a Self-Paced Linear Treadmill.
    Oh K; Stanley CJ; Damiano DL; Kim J; Yoon J; Park HS
    Gait Posture; 2018 Sep; 65():157-162. PubMed ID: 30510358
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Virtual reality gait training versus non-virtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial.
    de Rooij IJM; van de Port IGL; Visser-Meily JMA; Meijer JG
    Trials; 2019 Jan; 20(1):89. PubMed ID: 30696491
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial.
    Saposnik G; Cohen LG; Mamdani M; Pooyania S; Ploughman M; Cheung D; Shaw J; Hall J; Nord P; Dukelow S; Nilanont Y; De Los Rios F; Olmos L; Levin M; Teasell R; Cohen A; Thorpe K; Laupacis A; Bayley M;
    Lancet Neurol; 2016 Sep; 15(10):1019-27. PubMed ID: 27365261
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Feasibility of incorporating functionally relevant virtual rehabilitation in sub-acute stroke care: perception of patients and clinicians.
    Demers M; Chan Chun Kong D; Levin MF
    Disabil Rehabil Assist Technol; 2019 May; 14(4):361-367. PubMed ID: 29526122
    [TBL] [Abstract][Full Text] [Related]  

  • 16. A Preliminary Study of Dual-Task Training Using Virtual Reality: Influence on Walking and Balance in Chronic Poststroke Survivors.
    Fishbein P; Hutzler Y; Ratmansky M; Treger I; Dunsky A
    J Stroke Cerebrovasc Dis; 2019 Nov; 28(11):104343. PubMed ID: 31495668
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial.
    Huang Q; Wu W; Chen X; Wu B; Wu L; Huang X; Jiang S; Huang L
    Trials; 2019 Feb; 20(1):104. PubMed ID: 30728055
    [TBL] [Abstract][Full Text] [Related]  

  • 18. A treadmill and motion coupled virtual reality system for gait training post-stroke.
    Fung J; Richards CL; Malouin F; McFadyen BJ; Lamontagne A
    Cyberpsychol Behav; 2006 Apr; 9(2):157-62. PubMed ID: 16640470
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study.
    Perez-Marcos D; Chevalley O; Schmidlin T; Garipelli G; Serino A; Vuadens P; Tadi T; Blanke O; Millán JDR
    J Neuroeng Rehabil; 2017 Nov; 14(1):119. PubMed ID: 29149855
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Gait rehabilitation with a high tech platform based on virtual reality conveys improvements in walking ability of children suffering from acquired brain injury.
    Biffi E; Beretta E; Diella E; Panzeri D; Maghini C; Turconi AC; Strazzer S; Reni G
    Annu Int Conf IEEE Eng Med Biol Soc; 2015; 2015():7406-9. PubMed ID: 26738003
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 17.