These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

177 related articles for article (PubMed ID: 30594040)

  • 1. Examining associations between action game play and motor control.
    Rupp MA; McConnell DS; Smither JA
    Acta Psychol (Amst); 2019 Feb; 193():55-65. PubMed ID: 30594040
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Time for a true display of skill: Top players in League of Legends have better executive control.
    Li X; Huang L; Li B; Wang H; Han C
    Acta Psychol (Amst); 2020 Mar; 204():103007. PubMed ID: 32000064
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Enhancing cognition with video games: a multiple game training study.
    Oei AC; Patterson MD
    PLoS One; 2013; 8(3):e58546. PubMed ID: 23516504
    [TBL] [Abstract][Full Text] [Related]  

  • 4. The effects of video game playing on attention, memory, and executive control.
    Boot WR; Kramer AF; Simons DJ; Fabiani M; Gratton G
    Acta Psychol (Amst); 2008 Nov; 129(3):387-98. PubMed ID: 18929349
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition.
    Steenbergen L; Sellaro R; Stock AK; Beste C; Colzato LS
    PLoS One; 2015; 10(12):e0144364. PubMed ID: 26655929
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Is playing video games related to cognitive abilities?
    Unsworth N; Redick TS; McMillan BD; Hambrick DZ; Kane MJ; Engle RW
    Psychol Sci; 2015 Jun; 26(6):759-74. PubMed ID: 25896420
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Is action video gaming related to sustained attention of adolescents?
    Trisolini DC; Petilli MA; Daini R
    Q J Exp Psychol (Hove); 2018 May; 71(5):1033-1039. PubMed ID: 28335681
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Playing Action Video Games Improves Visuomotor Control.
    Li L; Chen R; Chen J
    Psychol Sci; 2016 Aug; 27(8):1092-108. PubMed ID: 27485132
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Age matters: The effect of onset age of video game play on task-switching abilities.
    Hartanto A; Toh WX; Yang H
    Atten Percept Psychophys; 2016 May; 78(4):1125-36. PubMed ID: 26860712
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
    Cardoso-Leite P; Kludt R; Vignola G; Ma WJ; Green C; Bavelier D
    Atten Percept Psychophys; 2016 Jan; 78(1):218-41. PubMed ID: 26474982
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Action video games do not improve the speed of information processing in simple perceptual tasks.
    van Ravenzwaaij D; Boekel W; Forstmann BU; Ratcliff R; Wagenmakers EJ
    J Exp Psychol Gen; 2014 Oct; 143(5):1794-805. PubMed ID: 24933517
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Action video game players' visual search advantage extends to biologically relevant stimuli.
    Chisholm JD; Kingstone A
    Acta Psychol (Amst); 2015 Jul; 159():93-9. PubMed ID: 26071923
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Auditory cognition and perception of action video game players.
    Stewart HJ; Martinez JL; Perdew A; Green CS; Moore DR
    Sci Rep; 2020 Sep; 10(1):14410. PubMed ID: 32873819
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Action Video Games Improve Direction Discrimination of Parafoveal Translational Global Motion but Not Reaction Times.
    Pavan A; Boyce M; Ghin F
    Perception; 2016 Oct; 45(10):1193-202. PubMed ID: 27495185
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Intensive video gaming improves encoding speed to visual short-term memory in young male adults.
    Wilms IL; Petersen A; Vangkilde S
    Acta Psychol (Amst); 2013 Jan; 142(1):108-18. PubMed ID: 23261420
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Enhanced visual short-term memory in action video game players.
    Blacker KJ; Curby KM
    Atten Percept Psychophys; 2013 Aug; 75(6):1128-36. PubMed ID: 23709068
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Is experience in multi-genre video game playing accompanied by impulsivity?
    Azizi E; Stainer MJ; Abel LA
    Acta Psychol (Amst); 2018 Oct; 190():78-84. PubMed ID: 30031355
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Reduced attentional capture in action video game players.
    Chisholm JD; Hickey C; Theeuwes J; Kingstone A
    Atten Percept Psychophys; 2010 Apr; 72(3):667-71. PubMed ID: 20348573
    [TBL] [Abstract][Full Text] [Related]  

  • 19. The impact of video games on training surgeons in the 21st century.
    Rosser JC; Lynch PJ; Cuddihy L; Gentile DA; Klonsky J; Merrell R
    Arch Surg; 2007 Feb; 142(2):181-6; discusssion 186. PubMed ID: 17309970
    [TBL] [Abstract][Full Text] [Related]  

  • 20. A new look at the cognitive neuroscience of video game play.
    Dale G; Joessel A; Bavelier D; Green CS
    Ann N Y Acad Sci; 2020 Mar; 1464(1):192-203. PubMed ID: 31943260
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 9.