These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

223 related articles for article (PubMed ID: 30835239)

  • 1. Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students.
    Chon SH; Timmermann F; Dratsch T; Schuelper N; Plum P; Berlth F; Datta RR; Schramm C; Haneder S; Späth MR; Dübbers M; Kleinert J; Raupach T; Bruns C; Kleinert R
    JMIR Serious Games; 2019 Mar; 7(1):e13028. PubMed ID: 30835239
    [TBL] [Abstract][Full Text] [Related]  

  • 2. A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study.
    Nicolaidou I; Antoniades A; Constantinou R; Marangos C; Kyriacou E; Bamidis P; Dafli E; Pattichis CS
    J Med Internet Res; 2015 Jun; 17(6):e150. PubMed ID: 26084866
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Web-Based Immersive Virtual Patient Simulators: Positive Effect on Clinical Reasoning in Medical Education.
    Kleinert R; Heiermann N; Plum PS; Wahba R; Chang DH; Maus M; Chon SH; Hoelscher AH; Stippel DL
    J Med Internet Res; 2015 Nov; 17(11):e263. PubMed ID: 26577020
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study.
    Middeke A; Anders S; Schuelper M; Raupach T; Schuelper N
    PLoS One; 2018; 13(9):e0203851. PubMed ID: 30204773
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Design, Realization, and First Validation of an Immersive Web-Based Virtual Patient Simulator for Training Clinical Decisions in Surgery.
    Kleinert R; Heiermann N; Wahba R; Chang DH; Hölscher AH; Stippel DL
    J Surg Educ; 2015; 72(6):1131-8. PubMed ID: 26094909
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Migration of an Escape Room-Style Educational Game to an Online Environment: Design Thinking Methodology.
    Videnovik M; Vold T; Dimova G; Kiønig LV; Trajkovik V
    JMIR Serious Games; 2022 Sep; 10(3):e32095. PubMed ID: 36155979
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Learning by playing: A cross-sectional descriptive study of nursing students' experiences of learning clinical reasoning.
    Koivisto JM; Multisilta J; Niemi H; Katajisto J; Eriksson E
    Nurse Educ Today; 2016 Oct; 45():22-8. PubMed ID: 27429399
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Clinical Virtual Simulation in Nursing Education: Randomized Controlled Trial.
    Padilha JM; Machado PP; Ribeiro A; Ramos J; Costa P
    J Med Internet Res; 2019 Mar; 21(3):e11529. PubMed ID: 30882355
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation.
    Chon SH; Hilgers S; Timmermann F; Dratsch T; Plum PS; Berlth F; Datta R; Alakus H; Schlößer HA; Schramm C; Pinto Dos Santos D; Bruns C; Kleinert R
    JMIR Serious Games; 2018 Jul; 6(3):e10693. PubMed ID: 29973333
    [TBL] [Abstract][Full Text] [Related]  

  • 10. The Effects of Computer-Based Simulation Game and Virtual Reality Simulation in Nursing Students' Self-evaluated Clinical Reasoning Skills.
    Havola S; Haavisto E; Mäkinen H; Engblom J; Koivisto JM
    Comput Inform Nurs; 2021 May; 39(11):725-735. PubMed ID: 33941719
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Hybrid simulation training: An effective teaching and learning modality for intrauterine contraceptive device insertion.
    Amerjee A; Akhtar M; Ahmed I; Irfan S
    Educ Health (Abingdon); 2018; 31(2):119-124. PubMed ID: 30531055
    [TBL] [Abstract][Full Text] [Related]  

  • 12. NEOGAMES: A Serious Computer Game That Improves Long-Term Knowledge Retention of Neonatal Resuscitation in Undergraduate Medical Students.
    Hu L; Zhang L; Yin R; Li Z; Shen J; Tan H; Wu J; Zhou W
    Front Pediatr; 2021; 9():645776. PubMed ID: 33968850
    [No Abstract]   [Full Text] [Related]  

  • 13. Embedding a Virtual Patient Simulator in an Interactive Surgical lecture.
    Kleinert R; Plum P; Heiermann N; Wahba R; Chang DH; Hölscher AH; Stippel DL
    J Surg Educ; 2016; 73(3):433-41. PubMed ID: 26705061
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Association between game metrics in a simulation game and nursing students' surgical nursing knowledge - a quasi-experimental study.
    Koivisto JM; Buure T; Engblom J; Rosqvist K; Haavisto E
    BMC Nurs; 2024 Jan; 23(1):16. PubMed ID: 38166830
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students' learning outcome about approach to coma.
    Mansoory MS; Khazaei MR; Azizi SM; Niromand E
    BMC Med Educ; 2021 Jun; 21(1):347. PubMed ID: 34130676
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Development and Evaluation of a Serious Game for Teaching ICD-10 Diagnosis Coding to Medical Students.
    Agudelo-Londoño S; Gorbanev I; Delgadillo V; Muñoz Ó; Cortes A; González RA; Pomares-Quimbaya A
    Games Health J; 2019 Oct; 8(5):349-356. PubMed ID: 31166817
    [No Abstract]   [Full Text] [Related]  

  • 17. Effectiveness of an Innovative Card Game as a Supplement for Teaching Factual Content to Medical Students: A Mixed Method Study.
    Muthiyan G; Kasat P; Vij V; Solanki RS; C K; Sontakke B
    Cureus; 2023 Oct; 15(10):e47768. PubMed ID: 38021577
    [TBL] [Abstract][Full Text] [Related]  

  • 18. The virtual patient as a learning tool: a mixed quantitative qualitative study.
    Isaza-Restrepo A; Gómez MT; Cifuentes G; Argüello A
    BMC Med Educ; 2018 Dec; 18(1):297. PubMed ID: 30522478
    [TBL] [Abstract][Full Text] [Related]  

  • 19. AntibioGame®: A serious game for teaching medical students about antibiotic use.
    Tsopra R; Courtine M; Sedki K; Eap D; Cabal M; Cohen S; Bouchaud O; Mechaï F; Lamy JB
    Int J Med Inform; 2020 Apr; 136():104074. PubMed ID: 31926355
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students' Reflection Processes.
    Rüth M; Kaspar K
    Front Psychol; 2020; 11():594013. PubMed ID: 33574781
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 12.