These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

143 related articles for article (PubMed ID: 31338780)

  • 1. An Experiential Learning-Based Approach to Neurofeedback Visualisation in Serious Games.
    Murdoch R
    Adv Exp Med Biol; 2019; 1156():97-109. PubMed ID: 31338780
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Brain-Computer Interface Design and Neurofeedback Training in the Case of ADHD Rehabilitation.
    Sagiadinou M; Plerou A
    Adv Exp Med Biol; 2020; 1194():217-224. PubMed ID: 32468537
    [TBL] [Abstract][Full Text] [Related]  

  • 3. 'My Virtual Dream': Collective Neurofeedback in an Immersive Art Environment.
    Kovacevic N; Ritter P; Tays W; Moreno S; McIntosh AR
    PLoS One; 2015; 10(7):e0130129. PubMed ID: 26154513
    [TBL] [Abstract][Full Text] [Related]  

  • 4. The impact of goal-oriented task design on neurofeedback learning for brain-computer interface control.
    McWhinney SR; Tremblay A; Boe SG; Bardouille T
    Med Biol Eng Comput; 2018 Feb; 56(2):201-210. PubMed ID: 28687962
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Video Games for Neuro-Cognitive Optimization.
    Mishra J; Anguera JA; Gazzaley A
    Neuron; 2016 Apr; 90(2):214-8. PubMed ID: 27100194
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Using real-time fMRI brain-computer interfacing to treat eating disorders.
    Sokunbi MO
    J Neurol Sci; 2018 May; 388():109-114. PubMed ID: 29627003
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Serious Games for Psychotherapy: A Systematic Review.
    Eichenberg C; Schott M
    Games Health J; 2017 Jun; 6(3):127-135. PubMed ID: 28628385
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Games for health conference 2004: issues, trends, and needs unique to games for health.
    Howell K
    Cyberpsychol Behav; 2005 Apr; 8(2):103-9. PubMed ID: 15938648
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Closed-loop adaptation of neurofeedback based on mental effort facilitates reinforcement learning of brain self-regulation.
    Bauer R; Fels M; Royter V; Raco V; Gharabaghi A
    Clin Neurophysiol; 2016 Sep; 127(9):3156-3164. PubMed ID: 27474965
    [TBL] [Abstract][Full Text] [Related]  

  • 10. [Study on neurofeedback system based on electroencephalogram signals].
    Pu X; Liu T; Wu Q; Zhang R; Xu P; Li K; Xia Y; Yao D
    Sheng Wu Yi Xue Gong Cheng Xue Za Zhi; 2014 Aug; 31(4):894-8. PubMed ID: 25464809
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Computer Games in Education.
    Mayer RE
    Annu Rev Psychol; 2019 Jan; 70():531-549. PubMed ID: 30231003
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Serious Games as Potential Therapies: A Validation Study of a Neurofeedback Game.
    Coenen F; Scheepers FE; Palmen SJM; de Jonge MV; Oranje B
    Clin EEG Neurosci; 2020 Mar; 51(2):87-93. PubMed ID: 31423818
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Brain-computer interfaces for EEG neurofeedback: peculiarities and solutions.
    Huster RJ; Mokom ZN; Enriquez-Geppert S; Herrmann CS
    Int J Psychophysiol; 2014 Jan; 91(1):36-45. PubMed ID: 24012908
    [TBL] [Abstract][Full Text] [Related]  

  • 14. The Effects of Videogaming with a Brain-Computer Interface on Mood and Physiological Arousal.
    Carrera Arias FJ; Boucher L; Tartar JL
    Games Health J; 2019 Oct; 8(5):366-369. PubMed ID: 31539292
    [No Abstract]   [Full Text] [Related]  

  • 15. Real-time fMRI brain computer interfaces: self-regulation of single brain regions to networks.
    Ruiz S; Buyukturkoglu K; Rana M; Birbaumer N; Sitaram R
    Biol Psychol; 2014 Jan; 95():4-20. PubMed ID: 23643926
    [TBL] [Abstract][Full Text] [Related]  

  • 16. The use of digital games and simulators in veterinary education: an overview with examples.
    de Bie MH; Lipman LJ
    J Vet Med Educ; 2012; 39(1):13-20. PubMed ID: 22433739
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Brain Exercising Games With Consumer-Grade Single-Channel Electroencephalogram Neurofeedback: Pre-Post Intervention Study.
    Israsena P; Jirayucharoensak S; Hemrungrojn S; Pan-Ngum S
    JMIR Serious Games; 2021 Jun; 9(2):e26872. PubMed ID: 34128816
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Video games as rich environments to foster brain plasticity.
    Nahum M; Bavelier D
    Handb Clin Neurol; 2020; 168():117-136. PubMed ID: 32164847
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Neurofeedback Control in Parkinsonian Patients Using Electrocorticography Signals Accessed Wirelessly With a Chronic, Fully Implanted Device.
    Khanna P; Swann NC; de Hemptinne C; Miocinovic S; Miller A; Starr PA; Carmena JM
    IEEE Trans Neural Syst Rehabil Eng; 2017 Oct; 25(10):1715-1724. PubMed ID: 28113590
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Source-space EEG neurofeedback links subjective experience with brain activity during effortless awareness meditation.
    van Lutterveld R; Houlihan SD; Pal P; Sacchet MD; McFarlane-Blake C; Patel PR; Sullivan JS; Ossadtchi A; Druker S; Bauer C; Brewer JA
    Neuroimage; 2017 May; 151():117-127. PubMed ID: 26921712
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 8.