These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

272 related articles for article (PubMed ID: 31351974)

  • 1. USE: An integrative suite for temporally-precise psychophysical experiments in virtual environments for human, nonhuman, and artificially intelligent agents.
    Watson MR; Voloh B; Thomas C; Hasan A; Womelsdorf T
    J Neurosci Methods; 2019 Oct; 326():108374. PubMed ID: 31351974
    [TBL] [Abstract][Full Text] [Related]  

  • 2. NIMH MonkeyLogic: Behavioral control and data acquisition in MATLAB.
    Hwang J; Mitz AR; Murray EA
    J Neurosci Methods; 2019 Jul; 323():13-21. PubMed ID: 31071345
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Landmarks: A solution for spatial navigation and memory experiments in virtual reality.
    Starrett MJ; McAvan AS; Huffman DJ; Stokes JD; Kyle CT; Smuda DN; Kolarik BS; Laczko J; Ekstrom AD
    Behav Res Methods; 2021 Jun; 53(3):1046-1059. PubMed ID: 32939682
    [TBL] [Abstract][Full Text] [Related]  

  • 4. NEDE: an open-source scripting suite for developing experiments in 3D virtual environments.
    Jangraw DC; Johri A; Gribetz M; Sajda P
    J Neurosci Methods; 2014 Sep; 235():245-51. PubMed ID: 25064189
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Studying human behavior with virtual reality: The Unity Experiment Framework.
    Brookes J; Warburton M; Alghadier M; Mon-Williams M; Mushtaq F
    Behav Res Methods; 2020 Apr; 52(2):455-463. PubMed ID: 31012061
    [TBL] [Abstract][Full Text] [Related]  

  • 6. A Multi-task Platform for Profiling Cognitive and Motivational Constructs in Humans and Nonhuman Primates.
    Watson MR; Traczewski N; Dunghana S; Boroujeni KB; Neumann A; Wen X; Womelsdorf T
    bioRxiv; 2023 Nov; ():. PubMed ID: 38014107
    [TBL] [Abstract][Full Text] [Related]  

  • 7. VREX: an open-source toolbox for creating 3D virtual reality experiments.
    Vasser M; Kängsepp M; Magomedkerimov M; Kilvits K; Stafinjak V; Kivisik T; Vicente R; Aru J
    BMC Psychol; 2017 Feb; 5(1):4. PubMed ID: 28196507
    [TBL] [Abstract][Full Text] [Related]  

  • 8. A Teensy microcontroller-based interface for optical imaging camera control during behavioral experiments.
    Romano M; Bucklin M; Gritton H; Mehrotra D; Kessel R; Han X
    J Neurosci Methods; 2019 May; 320():107-115. PubMed ID: 30946877
    [TBL] [Abstract][Full Text] [Related]  

  • 9. A Modular Setup to Run a Large Line of Behavioral Testing in Mice in a Single Space.
    Manno R; Witte J; Papouin T
    Curr Protoc Neurosci; 2020 Sep; 93(1):e102. PubMed ID: 32898306
    [TBL] [Abstract][Full Text] [Related]  

  • 10. NeuroVR: an open source virtual reality platform for clinical psychology and behavioral neurosciences.
    Riva G; Gaggioli A; Villani D; Preziosa A; Morganti F; Corsi R; Faletti G; Vezzadini L
    Stud Health Technol Inform; 2007; 125():394-9. PubMed ID: 17377310
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR.
    Wiesing M; Fink GR; Weidner R
    PLoS One; 2020; 15(4):e0231152. PubMed ID: 32267886
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Ouvrai opens access to remote virtual reality studies of human behavioural neuroscience.
    Cesanek E; Shivkumar S; Ingram JN; Wolpert DM
    Nat Hum Behav; 2024 Jun; 8(6):1209-1224. PubMed ID: 38671286
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Toggle toolkit: A tool for conducting experiments in unity virtual environments.
    Ugwitz P; Šašinková A; Šašinka Č; Stachoň Z; Juřík V
    Behav Res Methods; 2021 Aug; 53(4):1581-1591. PubMed ID: 33409983
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Reliability of the Dynavision task in virtual reality to explore visuomotor phenotypes.
    Pratviel Y; Deschodt-Arsac V; Larrue F; Arsac LM
    Sci Rep; 2021 Jan; 11(1):587. PubMed ID: 33436738
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Virtual Reality for Vision Science.
    Hibbard PB
    Curr Top Behav Neurosci; 2023; 65():131-159. PubMed ID: 36723780
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study.
    Bourgeois A; Badier E; Baron N; Carruzzo F; Vuilleumier P
    PLoS One; 2018; 13(12):e0207990. PubMed ID: 30517170
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Stereosonic vision: Exploring visual-to-auditory sensory substitution mappings in an immersive virtual reality navigation paradigm.
    Massiceti D; Hicks SL; van Rheede JJ
    PLoS One; 2018; 13(7):e0199389. PubMed ID: 29975734
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Orientation Perception in Real and Virtual Environments.
    Jones JA; Hopper JE; Bolas MT; Krum DM
    IEEE Trans Vis Comput Graph; 2019 May; 25(5):2050-2060. PubMed ID: 30762557
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Expyriment: a Python library for cognitive and neuroscientific experiments.
    Krause F; Lindemann O
    Behav Res Methods; 2014 Jun; 46(2):416-28. PubMed ID: 24142834
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Grasping trajectories in a virtual environment adhere to Weber's law.
    Ozana A; Berman S; Ganel T
    Exp Brain Res; 2018 Jun; 236(6):1775-1787. PubMed ID: 29663023
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 14.