These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
500 related articles for article (PubMed ID: 31422185)
1. The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers. Bányai F; Griffiths MD; Demetrovics Z; Király O Compr Psychiatry; 2019 Oct; 94():152117. PubMed ID: 31422185 [TBL] [Abstract][Full Text] [Related]
2. Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player. Bányai F; Zsila Á; Griffiths MD; Demetrovics Z; Király O Front Psychol; 2020; 11():1866. PubMed ID: 32903792 [TBL] [Abstract][Full Text] [Related]
3. The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey. Király O; Urbán R; Griffiths MD; Ágoston C; Nagygyörgy K; Kökönyei G; Demetrovics Z J Med Internet Res; 2015 Apr; 17(4):e88. PubMed ID: 25855558 [TBL] [Abstract][Full Text] [Related]
4. The Psychology of Esports: A Systematic Literature Review. Bányai F; Griffiths MD; Király O; Demetrovics Z J Gambl Stud; 2019 Jun; 35(2):351-365. PubMed ID: 29508260 [TBL] [Abstract][Full Text] [Related]
5. Intense video gaming is not essentially problematic. Király O; Tóth D; Urbán R; Demetrovics Z; Maraz A Psychol Addict Behav; 2017 Nov; 31(7):807-817. PubMed ID: 28956935 [TBL] [Abstract][Full Text] [Related]
6. Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder. Deleuze J; Nuyens F; Rochat L; Rothen S; Maurage P; Billieux J J Behav Addict; 2017 Dec; 6(4):516-524. PubMed ID: 29130328 [TBL] [Abstract][Full Text] [Related]
7. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? Finserås TR; Sivertsen B; Pallesen S; Leino T; Mentzoni RA; Skogen JC Int J Environ Res Public Health; 2022 Nov; 19(22):. PubMed ID: 36429777 [TBL] [Abstract][Full Text] [Related]
8. Disordered gaming in esports: Comparing professional and non-professional gamers. Maldonado-Murciano L; Guilera G; Montag C; Pontes HM Addict Behav; 2022 Sep; 132():107342. PubMed ID: 35584554 [TBL] [Abstract][Full Text] [Related]
9. Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. Li D; Liau A; Khoo A Cyberpsychol Behav Soc Netw; 2011 Sep; 14(9):535-9. PubMed ID: 21332374 [TBL] [Abstract][Full Text] [Related]
11. Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder. Dreier M; Wölfling K; Duven E; Giralt S; Beutel ME; Müller KW Addict Behav; 2017 Jan; 64():328-333. PubMed ID: 27178749 [TBL] [Abstract][Full Text] [Related]
12. Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type. Bonnaire C; Baptista D Psychiatry Res; 2019 Feb; 272():521-530. PubMed ID: 30616119 [TBL] [Abstract][Full Text] [Related]
13. Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people. Wu AM; Lai MH; Yu S; Lau JT; Lei MW J Behav Addict; 2017 Mar; 6(1):11-20. PubMed ID: 28264590 [TBL] [Abstract][Full Text] [Related]
14. The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination. Mao E Addict Behav; 2021 Dec; 123():107056. PubMed ID: 34332273 [TBL] [Abstract][Full Text] [Related]
15. A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI). Király O; Billieux J; King DL; Urbán R; Koncz P; Polgár E; Demetrovics Z J Behav Addict; 2022 Sep; 11(3):796-819. PubMed ID: 35939353 [TBL] [Abstract][Full Text] [Related]
16. Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population. Achab S; Nicolier M; Mauny F; Monnin J; Trojak B; Vandel P; Sechter D; Gorwood P; Haffen E BMC Psychiatry; 2011 Aug; 11():144. PubMed ID: 21871089 [TBL] [Abstract][Full Text] [Related]
17. A latent profile approach for classifying internet gamers based on motives for online gaming. Kim BN; Kang HS; Park J J Behav Addict; 2023 Mar; 12(1):148-158. PubMed ID: 36763334 [TBL] [Abstract][Full Text] [Related]
18. Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers. Blasi MD; Giardina A; Giordano C; Coco GL; Tosto C; Billieux J; Schimmenti A J Behav Addict; 2019 Mar; 8(1):25-34. PubMed ID: 30739460 [TBL] [Abstract][Full Text] [Related]
19. Gaming passion contributes to the definition and identification of problematic gaming. Infanti A; Valls-Serrano C; Perales JC; Vögele C; Billieux J Addict Behav; 2023 Dec; 147():107805. PubMed ID: 37523871 [TBL] [Abstract][Full Text] [Related]
20. Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities. Costes JM; Bonnaire C Int J Environ Res Public Health; 2022 Nov; 19(23):. PubMed ID: 36497782 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]