These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

130 related articles for article (PubMed ID: 31726896)

  • 1. Quantitative analysis of the Oculus Rift S in controlled movement.
    Jost TA; Nelson B; Rylander J
    Disabil Rehabil Assist Technol; 2021 Aug; 16(6):632-636. PubMed ID: 31726896
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation.
    Borrego A; Latorre J; Alcañiz M; Llorens R
    Games Health J; 2018 Jun; 7(3):151-156. PubMed ID: 29293369
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Head mounted displays for capturing head kinematics in postural tasks.
    Lubetzky AV; Wang Z; Krasovsky T
    J Biomech; 2019 Mar; 86():175-182. PubMed ID: 30797562
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Virtual Reality for Shoulder Rehabilitation: Accuracy Evaluation of Oculus Quest 2.
    Carnevale A; Mannocchi I; Sassi MSH; Carli M; De Luca G; Longo UG; Denaro V; Schena E
    Sensors (Basel); 2022 Jul; 22(15):. PubMed ID: 35898015
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems.
    Warburton M; Mon-Williams M; Mushtaq F; Morehead JR
    Behav Res Methods; 2023 Oct; 55(7):3658-3678. PubMed ID: 36217006
    [TBL] [Abstract][Full Text] [Related]  

  • 6. The accuracy of the Oculus Rift virtual reality head-mounted display during cervical spine mobility measurement.
    Xu X; Chen KB; Lin JH; Radwin RG
    J Biomech; 2015 Feb; 48(4):721-724. PubMed ID: 25636855
    [TBL] [Abstract][Full Text] [Related]  

  • 7. A quantitative method for evaluation of 6 degree of freedom virtual reality systems.
    Jost TA; Drewelow G; Koziol S; Rylander J
    J Biomech; 2019 Dec; 97():109379. PubMed ID: 31679757
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Mobilization and calibration of the HTC VIVE for virtual reality physical therapy.
    Hemphill S; Nguyen A; Rodriguez ST; Menendez M; Wang E; Lawrence K; Caruso TJ
    Digit Health; 2020; 6():2055207620950929. PubMed ID: 32963801
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides.
    Farahani N; Post R; Duboy J; Ahmed I; Kolowitz BJ; Krinchai T; Monaco SE; Fine JL; Hartman DJ; Pantanowitz L
    J Pathol Inform; 2016; 7():22. PubMed ID: 27217972
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities.
    Foerster RM; Poth CH; Behler C; Botsch M; Schneider WX
    Sci Rep; 2016 Nov; 6():37016. PubMed ID: 27869220
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Feasibility of using a fully immersive virtual reality system for kinematic data collection.
    Spitzley KA; Karduna AR
    J Biomech; 2019 Apr; 87():172-176. PubMed ID: 30853091
    [TBL] [Abstract][Full Text] [Related]  

  • 12. The Validity of an Oculus Rift to Assess Postural Changes During Balance Tasks.
    Marchetto J; Wright WG
    Hum Factors; 2019 Dec; 61(8):1340-1352. PubMed ID: 30917062
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?
    Craig CM; Stafford J; Egorova A; McCabe C; Matthews M
    Diagnostics (Basel); 2022 Jun; 12(6):. PubMed ID: 35741219
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Measurement Accuracy of the HTC VIVE Tracker 3.0 Compared to Vicon System for Generating Valid Positional Feedback in Virtual Reality.
    Merker S; Pastel S; Bürger D; Schwadtke A; Witte K
    Sensors (Basel); 2023 Aug; 23(17):. PubMed ID: 37687827
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
    Shafer DM; Carbonara CP; Korpi MF
    Games Health J; 2019 Feb; 8(1):15-23. PubMed ID: 30199273
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Comparative Analysis of Kinect-Based and Oculus-Based Gaze Region Estimation Methods in a Driving Simulator.
    González-Ortega D; Díaz-Pernas FJ; Martínez-Zarzuela M; Antón-Rodríguez M
    Sensors (Basel); 2020 Dec; 21(1):. PubMed ID: 33374560
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Accuracy assessment for the co-registration between optical and VIVE head-mounted display tracking.
    Groves LA; Carnahan P; Allen DR; Adam R; Peters TM; Chen ECS
    Int J Comput Assist Radiol Surg; 2019 Jul; 14(7):1207-1215. PubMed ID: 31069642
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report.
    Lai B; Powell M; Clement AG; Davis D; Swanson-Kimani E; Hayes L
    JMIR Rehabil Assist Technol; 2021 May; 8(2):e28210. PubMed ID: 34042602
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson's Disease.
    Oña ED; Jardón A; Cuesta-Gómez A; Sánchez-Herrera-Baeza P; Cano-de-la-Cuerda R; Balaguer C
    Sensors (Basel); 2020 May; 20(10):. PubMed ID: 32414177
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Effect of viewing mode on pathfinding in immersive Virtual Reality.
    White PJ; Byagowi A; Moussavi Z
    Annu Int Conf IEEE Eng Med Biol Soc; 2015 Aug; 2015():4619-22. PubMed ID: 26737323
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.