BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

461 related articles for article (PubMed ID: 31794673)

  • 1. Exergaming Executive Functions: An Immersive Virtual Reality-Based Cognitive Training for Adults Aged 50 and Older.
    Huang KT
    Cyberpsychol Behav Soc Netw; 2020 Mar; 23(3):143-149. PubMed ID: 31794673
    [TBL] [Abstract][Full Text] [Related]  

  • 2. How Exergaming with Virtual Reality Enhances Specific Cognitive and Visuo-Motor Abilities: An Explorative Study.
    Grosprêtre S; Marcel-Millet P; Eon P; Wollesen B
    Cogn Sci; 2023 Apr; 47(4):e13278. PubMed ID: 37029516
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson's disease: a feasibility study.
    Yun SJ; Hyun SE; Oh BM; Seo HG
    J Neuroeng Rehabil; 2023 Jul; 20(1):92. PubMed ID: 37464349
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis.
    Yoong SQ; Wu VX; Jiang Y
    Int J Nurs Stud; 2024 Apr; 152():104696. PubMed ID: 38301305
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W; Liang HN; Zhang Z; Baghaei N
    Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
    [No Abstract]   [Full Text] [Related]  

  • 6. Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults.
    Hosseini M; Thomas R; Pilutti L; Fallavollita P; Jutai JW
    Disabil Rehabil Assist Technol; 2023 Dec; ():1-12. PubMed ID: 38146956
    [TBL] [Abstract][Full Text] [Related]  

  • 7. A social VR-based collaborative exergame for rehabilitation: codesign, development and user study.
    Shah SHH; Karlsen AST; Solberg M; Hameed IA
    Virtual Real; 2022 Nov; ():1-18. PubMed ID: 36465891
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults.
    Sauchelli S; Brunstrom JM
    Appetite; 2022 Aug; 175():106058. PubMed ID: 35460807
    [TBL] [Abstract][Full Text] [Related]  

  • 9. The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial.
    Ochi G; Kuwamizu R; Fujimoto T; Ikarashi K; Yamashiro K; Sato D
    JMIR Serious Games; 2022 Sep; 10(3):e38200. PubMed ID: 36169992
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.
    Szpak A; Michalski SC; Loetscher T
    J Med Internet Res; 2020 Oct; 22(10):e19840. PubMed ID: 33095182
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.
    Mehrabi S; Muñoz JE; Basharat A; Boger J; Cao S; Barnett-Cowan M; Middleton LE
    JMIR Res Protoc; 2022 Jun; 11(6):e32955. PubMed ID: 35700014
    [TBL] [Abstract][Full Text] [Related]  

  • 12. No Overt Effects of a 6-Week Exergame Training on Sensorimotor and Cognitive Function in Older Adults. A Preliminary Investigation.
    Ordnung M; Hoff M; Kaminski E; Villringer A; Ragert P
    Front Hum Neurosci; 2017; 11():160. PubMed ID: 28420973
    [TBL] [Abstract][Full Text] [Related]  

  • 13. A comparison of immersive virtual reality with traditional neuropsychological measures in the assessment of executive functions.
    Davison SMC; Deeprose C; Terbeck S
    Acta Neuropsychiatr; 2018 Apr; 30(2):79-89. PubMed ID: 28482936
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions.
    Plotnik M; Ben-Gal O; Doniger GM; Gottlieb A; Bahat Y; Cohen M; Kimel-Naor S; Zeilig G; Beeri MS
    J Neuroeng Rehabil; 2021 May; 18(1):82. PubMed ID: 34001179
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Acceptability Assessment of an Executive Function Training Game FISHERMAN for Older Adults.
    Wang P; Li HJ
    Games Health J; 2024 Feb; 13(1):25-32. PubMed ID: 37768848
    [No Abstract]   [Full Text] [Related]  

  • 16. The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial.
    Mologne MS; Hu J; Carrillo E; Gomez D; Yamamoto T; Lu S; Browne JD; Dolezal BA
    Int J Environ Res Public Health; 2022 Dec; 20(1):. PubMed ID: 36612530
    [TBL] [Abstract][Full Text] [Related]  

  • 17. The effect of exergaming on executive functions in children with ADHD: A randomized clinical trial.
    Benzing V; Schmidt M
    Scand J Med Sci Sports; 2019 Aug; 29(8):1243-1253. PubMed ID: 31050851
    [TBL] [Abstract][Full Text] [Related]  

  • 18. The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson's Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial.
    Maranesi E; Casoni E; Baldoni R; Barboni I; Rinaldi N; Tramontana B; Amabili G; Benadduci M; Barbarossa F; Luzi R; Di Donna V; Scendoni P; Pelliccioni G; Lattanzio F; Riccardi GR; Bevilacqua R
    Int J Environ Res Public Health; 2022 Nov; 19(22):. PubMed ID: 36429537
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Effects of exergame and video game training on cognitive and physical function in older adults: A randomized controlled trial.
    Hou HY; Li HJ
    Appl Ergon; 2022 May; 101():103690. PubMed ID: 35066398
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Aerobic and Cognitive Exercise (ACE) Pilot Study for Older Adults: Executive Function Improves with Cognitive Challenge While Exergaming.
    Barcelos N; Shah N; Cohen K; Hogan MJ; Mulkerrin E; Arciero PJ; Cohen BD; Kramer AF; Anderson-Hanley C
    J Int Neuropsychol Soc; 2015 Nov; 21(10):768-79. PubMed ID: 26581789
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 24.