182 related articles for article (PubMed ID: 31869794)
1. Mixed Reality Tabletop Gameplay: Social Interaction With a Virtual Human Capable of Physical Influence.
Lee M; Norouzi N; Bruder G; Wisniewski PJ; Welch GF
IEEE Trans Vis Comput Graph; 2021 Aug; 27(8):3534-3545. PubMed ID: 31869794
[TBL] [Abstract][Full Text] [Related]
2. Copresence With Virtual Humans in Mixed Reality: The Impact of Contextual Responsiveness on Social Perceptions.
Pimentel D; Vinkers C
Front Robot AI; 2021; 8():634520. PubMed ID: 33912595
[TBL] [Abstract][Full Text] [Related]
3. Awareness of the real-world environment when using augmented reality head-mounted display.
Aromaa S; Väätänen A; Aaltonen I; Goriachev V; Helin K; Karjalainen J
Appl Ergon; 2020 Oct; 88():103145. PubMed ID: 32421637
[TBL] [Abstract][Full Text] [Related]
4. Effects of viewing distance and age on the performance and symptoms in a visual search task in augmented reality.
Huang YY; Menozzi M
Appl Ergon; 2022 Jul; 102():103746. PubMed ID: 35290897
[TBL] [Abstract][Full Text] [Related]
5. Internet-based Tailored Virtual Human Health Intervention to Promote Colorectal Cancer Screening: Design Guidelines from Two User Studies.
Zalake M; Tavasolli F; Griffin L; Krieger J; Lok B
Intell Virtual Agents; 2021 Jun; 15(2):147-162. PubMed ID: 34027518
[TBL] [Abstract][Full Text] [Related]
6. AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.
Gaffary Y; Le Gouis B; Marchal M; Argelaguet F; Arnaldi B; Lecuyer A
IEEE Trans Vis Comput Graph; 2017 Nov; 23(11):2372-2377. PubMed ID: 28809699
[TBL] [Abstract][Full Text] [Related]
7. A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process.
Farič N; Smith L; Hon A; Potts HWW; Newby K; Steptoe A; Fisher A
J Med Internet Res; 2021 Feb; 23(2):e18161. PubMed ID: 33538697
[TBL] [Abstract][Full Text] [Related]
8. The effects of auditory background noise and virtual reality technology on video game distraction analgesia.
Zeroth JA; Dahlquist LM; Foxen-Craft EC
Scand J Pain; 2019 Jan; 19(1):207-217. PubMed ID: 30422807
[TBL] [Abstract][Full Text] [Related]
9. Invisible Boundaries for VR: Auditory and Haptic Signals as Indicators for Real World Boundaries.
George C; Tamunjoh P; Hussmann H
IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3414-3422. PubMed ID: 32941151
[TBL] [Abstract][Full Text] [Related]
10. Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment.
Kim J; Hwang L; Kwon S; Lee S
Int J Environ Res Public Health; 2022 Jul; 19(14):. PubMed ID: 35886402
[TBL] [Abstract][Full Text] [Related]
11. Investigating Search Among Physical and Virtual Objects Under Different Lighting Conditions.
Kim YJ; Kumaran R; Sayyad E; Milner A; Bullock T; Giesbrecht B; Hollerer T
IEEE Trans Vis Comput Graph; 2022 Nov; 28(11):3788-3798. PubMed ID: 36048996
[TBL] [Abstract][Full Text] [Related]
12. The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.
Lu AS; Pelarski V; Alon D; Baran A; McGarrity E; Swaminathan N; Sousa CV
Virtual Real; 2023 Jan; ():1-16. PubMed ID: 36742343
[TBL] [Abstract][Full Text] [Related]
13. Exercise Intensity-Driven Level Design.
Xie B; Zhang Y; Huang H; Ogawa E; You T; Yu LF
IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1661-1670. PubMed ID: 29553931
[TBL] [Abstract][Full Text] [Related]
14. Understanding Multimodal User Gesture and Speech Behavior for Object Manipulation in Augmented Reality Using Elicitation.
Williams AS; Garcia J; Ortega F
IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3479-3489. PubMed ID: 32941142
[TBL] [Abstract][Full Text] [Related]
15. The effects of visual realism on search tasks in mixed reality simulation.
Lee C; Rincon GA; Meyer G; Höllerer T; Bowman DA
IEEE Trans Vis Comput Graph; 2013 Apr; 19(4):547-56. PubMed ID: 23428438
[TBL] [Abstract][Full Text] [Related]
16. Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments.
Khenak N; Vezien J; Bourdot P
IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3467-3478. PubMed ID: 32976103
[TBL] [Abstract][Full Text] [Related]
17. FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics.
Randhavane T; Bera A; Kapsaskis K; Gray K; Manocha D
IEEE Trans Vis Comput Graph; 2019 Nov; 25(11):3135-3145. PubMed ID: 31403420
[TBL] [Abstract][Full Text] [Related]
18. Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality.
Genay A; Lecuyer A; Hachet M
IEEE Trans Vis Comput Graph; 2022 Dec; 28(12):5071-5090. PubMed ID: 34310309
[TBL] [Abstract][Full Text] [Related]
19. The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?
Zibrek K; Kokkinara E; Mcdonnell R
IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1681-1690. PubMed ID: 29543183
[TBL] [Abstract][Full Text] [Related]
20. Social Interaction and Pain Threshold in Virtual Reality.
Won AS; Pandita S; Kruzan KP
Cyberpsychol Behav Soc Netw; 2020 Dec; 23(12):829-845. PubMed ID: 33179974
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]