BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

189 related articles for article (PubMed ID: 31869794)

  • 21. The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?
    Zibrek K; Kokkinara E; Mcdonnell R
    IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1681-1690. PubMed ID: 29543183
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Eyes-free Target Acquisition During Walking in Immersive Mixed Reality.
    Zhou Q; Yu D; Reinoso MN; Newn J; Goncalves J; Velloso E
    IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3423-3433. PubMed ID: 32941144
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder.
    Antão JYFL; Abreu LC; Barbosa RTA; Crocetta TB; Guarnieri R; Massetti T; Antunes TPC; Tonks J; Monteiro CBM
    Cyberpsychol Behav Soc Netw; 2020 Jan; 23(1):16-22. PubMed ID: 31976770
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Centre of pressure displacements produced in sitting during virtual reality training in younger and older adults and patients who have had a stroke.
    Sheehy L; Taillon-Hobson A; Finestone H; Bilodeau M; Yang C; Hafizi D; Sveistrup H
    Disabil Rehabil Assist Technol; 2020 Nov; 15(8):924-932. PubMed ID: 31219364
    [No Abstract]   [Full Text] [Related]  

  • 25. Mitigating the Costs of Spatial Transformations With a Situation Awareness Augmented Reality Display: Assistance for the Joint Terminal Attack Controller 3-17.
    Wickens CD; Mifsud D; Rodriguez R; Ortega FR
    Hum Factors; 2023 Jun; 65(4):651-662. PubMed ID: 34078149
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games.
    Evans E; Naugle KE; Kaleth AS; Arnold B; Naugle KM
    Games Health J; 2021 Oct; 10(5):314-320. PubMed ID: 34449262
    [No Abstract]   [Full Text] [Related]  

  • 27. Head-Mounted Display-Based Application for Cognitive Training.
    Varela-Aldás J; Palacios-Navarro G; Amariglio R; García-Magariño I
    Sensors (Basel); 2020 Nov; 20(22):. PubMed ID: 33212748
    [TBL] [Abstract][Full Text] [Related]  

  • 28. [Virtual and augmented reality in urology].
    Sparwasser P; Haack M; Frey L; Haferkamp A; Borgmann H
    Urologe A; 2022 Feb; 61(2):133-141. PubMed ID: 34935997
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Evaluation of a virtual reality head mounted display as a tool for posture assessment in digital human modelling software.
    Rizzuto MA; Sonne MWL; Vignais N; Keir PJ
    Appl Ergon; 2019 Sep; 79():1-8. PubMed ID: 31109457
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Towards Aircraft Maintenance Metaverse Using Speech Interactions with Virtual Objects in Mixed Reality.
    Siyaev A; Jo GS
    Sensors (Basel); 2021 Mar; 21(6):. PubMed ID: 33804253
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Evaluation of a virtual reality E-cigarette prevention game for adolescents.
    Weser VU; Duncan LR; Sands BE; Schartmann A; Jacobo S; François B; Hieftje KD
    Addict Behav; 2021 Nov; 122():107027. PubMed ID: 34225030
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Escape from reality or practicing life in the virtual world.
    Greš A; Staver D; Šakić B
    Riv Psichiatr; 2023; 58(6):302-304. PubMed ID: 38032034
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Virtual reality as a tool for balance research: Eyes open body sway is reproduced in photo-realistic, but not in abstract virtual scenes.
    Assländer L; Streuber S
    PLoS One; 2020; 15(10):e0241479. PubMed ID: 33119679
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.
    Harrington CM; Chaitanya V; Dicker P; Traynor O; Kavanagh DO
    Surg Endosc; 2018 Sep; 32(9):3813-3821. PubMed ID: 29445864
    [TBL] [Abstract][Full Text] [Related]  

  • 35. A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage.
    Bekele MK; Champion E
    Front Robot AI; 2019; 6():91. PubMed ID: 33501106
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Body Image and Anti-Fat Attitudes: An Experimental Study Using a Haptic Virtual Reality Environment to Replicate Human Touch.
    Tremblay L; Roy-Vaillancourt M; Chebbi B; Bouchard S; Daoust M; Dénommée J; Thorpe M
    Cyberpsychol Behav Soc Netw; 2016 Feb; 19(2):100-6. PubMed ID: 26741706
    [TBL] [Abstract][Full Text] [Related]  

  • 37. The impact of hand movement velocity on cognitive conflict processing in a 3D object selection task in virtual reality.
    Singh AK; Gramann K; Chen HT; Lin CT
    Neuroimage; 2021 Feb; 226():117578. PubMed ID: 33221452
    [TBL] [Abstract][Full Text] [Related]  

  • 38. A comparison of perceived image quality between computer display monitors and augmented reality smart glasses.
    England A; Thompson J; Dorey S; Al-Islam S; Long M; Maiorino C; McEntee MF
    Radiography (Lond); 2023 May; 29(3):641-646. PubMed ID: 37130492
    [TBL] [Abstract][Full Text] [Related]  

  • 39. The Effects of Virtual and Physical Elevation on Physiological Stress During Virtual Reality Height Exposure.
    Zhu HY; Chen HT; Lin CT
    IEEE Trans Vis Comput Graph; 2023 Apr; 29(4):1937-1950. PubMed ID: 34898434
    [TBL] [Abstract][Full Text] [Related]  

  • 40. From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit.
    Medeiros D; McGill M; Ng A; McDermid R; Pantidi N; Williamson J; Brewster S
    IEEE Trans Vis Comput Graph; 2022 Nov; 28(11):3640-3650. PubMed ID: 36048986
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 10.