These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

216 related articles for article (PubMed ID: 31975480)

  • 21. The effect of online violent video games on levels of aggression.
    Hollingdale J; Greitemeyer T
    PLoS One; 2014; 9(11):e111790. PubMed ID: 25391143
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?
    Funk JB; Baldacci HB; Pasold T; Baumgardner J
    J Adolesc; 2004 Feb; 27(1):23-39. PubMed ID: 15013258
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Of virtual victims and victimized virtues: differential effects of experienced aggression in video games on social cooperation.
    Rothmund T; Gollwitzer M; Klimmt C
    Pers Soc Psychol Bull; 2011 Jan; 37(1):107-19. PubMed ID: 21177877
    [TBL] [Abstract][Full Text] [Related]  

  • 24. "Who Are the Cyka Blyat?" How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games.
    Lemercier-Dugarin M; Romo L; Tijus C; Zerhouni O
    Cyberpsychol Behav Soc Netw; 2021 Jan; 24(1):63-69. PubMed ID: 33232619
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression.
    Sauer JD; Drummond A; Nova N
    J Exp Psychol Appl; 2015 Sep; 21(3):205-14. PubMed ID: 26121373
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Exploring Stereotypical Perceptions of Female Players in Digital Gaming Contexts.
    Kaye LK; Gresty CE; Stubbs-Ennis N
    Cyberpsychol Behav Soc Netw; 2017 Dec; 20(12):740-745. PubMed ID: 29211508
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Playing violent video games increases intergroup bias.
    Greitemeyer T
    Pers Soc Psychol Bull; 2014 Jan; 40(1):70-8. PubMed ID: 24085715
    [TBL] [Abstract][Full Text] [Related]  

  • 28. [Violent video games and aggression: long-term impact and selection effects].
    Staude-Müller F
    Prax Kinderpsychol Kinderpsychiatr; 2011; 60(9):745-61. PubMed ID: 22242256
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger.
    Engelhardt CR; Bartholow BD; Saults JS
    Aggress Behav; 2011; 37(6):539-46. PubMed ID: 21905039
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Violent video games stress people out and make them more aggressive.
    Hasan Y; Bègue L; Bushman BJ
    Aggress Behav; 2013 Jan; 39(1):64-70. PubMed ID: 23097053
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Playing violent video games and desensitization to violence.
    Brockmyer JF
    Child Adolesc Psychiatr Clin N Am; 2015 Jan; 24(1):65-77. PubMed ID: 25455576
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Male Peer Support to Hostile Sexist Attitudes Influences Rape Proclivity.
    Durán M; Megías JL; Moya M
    J Interpers Violence; 2018 Jul; 33(14):2180-2196. PubMed ID: 26763287
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Sexism, attitudes, and behaviors towards violence against women in medical emergency services workers in Erzurum, Turkey.
    Çalıkoglu EO; Aras A; Hamza M; Aydin A; Nacakgedigi O; Koga PM
    Glob Health Action; 2018; 11(1):1524541. PubMed ID: 30270761
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players.
    Yang GS; Huesmann LR; Bushman BJ
    Aggress Behav; 2014; 40(6):537-41. PubMed ID: 25043905
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Sexist Humor and Sexual Aggression Against Women: When Sexist Men Act According to Their Own Values or Social Pressures.
    Romero-Sánchez M; Megías JL; Carretero-Dios H
    J Interpers Violence; 2021 Nov; 36(21-22):NP11322-NP11348. PubMed ID: 31738118
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Violent video game players and non-players differ on facial emotion recognition.
    Diaz RL; Wong U; Hodgins DC; Chiu CG; Goghari VM
    Aggress Behav; 2016; 42(1):16-28. PubMed ID: 26299393
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Children's exposure to violent video games and desensitization to violence.
    Funk JB
    Child Adolesc Psychiatr Clin N Am; 2005 Jul; 14(3):387-404, vii-viii. PubMed ID: 15936665
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Desensitization and Violent Video Games: Mechanisms and Evidence.
    Brockmyer JF
    Child Adolesc Psychiatr Clin N Am; 2022 Jan; 31(1):121-132. PubMed ID: 34801150
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Effects of prosocial, neutral, and violent video games on college students' affect.
    Saleem M; Anderson CA; Gentile DA
    Aggress Behav; 2012; 38(4):263-71. PubMed ID: 22549724
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play.
    Greitemeyer T; Mügge DO
    Pers Soc Psychol Bull; 2014 May; 40(5):578-89. PubMed ID: 24458215
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 11.