These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
3. Highly immersive virtual reality laparoscopy simulation: development and future aspects. Huber T; Wunderling T; Paschold M; Lang H; Kneist W; Hansen C Int J Comput Assist Radiol Surg; 2018 Feb; 13(2):281-290. PubMed ID: 29151194 [TBL] [Abstract][Full Text] [Related]
4. Toward natural selection in virtual reality. Sherstyuk A; Vincent D; Treskunov A IEEE Comput Graph Appl; 2010; 30(2):93-7. PubMed ID: 20669535 [TBL] [Abstract][Full Text] [Related]
5. The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements? Roettl J; Terlutter R PLoS One; 2018; 13(7):e0200724. PubMed ID: 30028839 [TBL] [Abstract][Full Text] [Related]
6. Reliability of the Dynavision task in virtual reality to explore visuomotor phenotypes. Pratviel Y; Deschodt-Arsac V; Larrue F; Arsac LM Sci Rep; 2021 Jan; 11(1):587. PubMed ID: 33436738 [TBL] [Abstract][Full Text] [Related]
7. Full-immersion virtual reality: Adverse effects related to static balance. Park S; Lee G Neurosci Lett; 2020 Aug; 733():134974. PubMed ID: 32294492 [TBL] [Abstract][Full Text] [Related]
8. What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews. Faric N; Potts HWW; Hon A; Smith L; Newby K; Steptoe A; Fisher A J Med Internet Res; 2019 Sep; 21(9):e13833. PubMed ID: 31538951 [TBL] [Abstract][Full Text] [Related]
9. Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments. Juliano JM; Liew SL J Neuroeng Rehabil; 2020 Apr; 17(1):48. PubMed ID: 32276664 [TBL] [Abstract][Full Text] [Related]
10. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents. Oh H; Lee G Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345 [TBL] [Abstract][Full Text] [Related]
11. Feasibility of training athletes for high-pressure situations using virtual reality. Stinson C; Bowman DA IEEE Trans Vis Comput Graph; 2014 Apr; 20(4):606-15. PubMed ID: 24650988 [TBL] [Abstract][Full Text] [Related]
12. The effects of auditory background noise and virtual reality technology on video game distraction analgesia. Zeroth JA; Dahlquist LM; Foxen-Craft EC Scand J Pain; 2019 Jan; 19(1):207-217. PubMed ID: 30422807 [TBL] [Abstract][Full Text] [Related]
13. Immersive virtual reality health games: a narrative review of game design. Tao G; Garrett B; Taverner T; Cordingley E; Sun C J Neuroeng Rehabil; 2021 Feb; 18(1):31. PubMed ID: 33573684 [TBL] [Abstract][Full Text] [Related]
14. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames. Xu W; Liang HN; Zhang Z; Baghaei N Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463 [No Abstract] [Full Text] [Related]
15. Influence of Scenarios and Player Traits on Flow in Virtual Reality. Lavoue E; Villenave S; Serna A; Didier C; Baert P; Lavoue G IEEE Trans Vis Comput Graph; 2024 Sep; 30(9):6208-6221. PubMed ID: 37956017 [TBL] [Abstract][Full Text] [Related]
16. The effect of user's perceived presence and promotion focus on usability for interacting in virtual environments. Sun HM; Li SP; Zhu YQ; Hsiao B Appl Ergon; 2015 Sep; 50():126-32. PubMed ID: 25959326 [TBL] [Abstract][Full Text] [Related]
17. Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure. Ferguson C; van den Broek EL; van Oostendorp H; de Redelijkheid S; Giezeman GJ Cyberpsychol Behav Soc Netw; 2020 Sep; 23(9):635-641. PubMed ID: 32589455 [TBL] [Abstract][Full Text] [Related]
18. Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness. Tychsen L; Foeller P Am J Ophthalmol; 2020 Jan; 209():151-159. PubMed ID: 31377280 [TBL] [Abstract][Full Text] [Related]
19. Evaluating display fidelity and interaction fidelity in a virtual reality game. McMahan RP; Bowman DA; Zielinski DJ; Brady RB IEEE Trans Vis Comput Graph; 2012 Apr; 18(4):626-33. PubMed ID: 22402690 [TBL] [Abstract][Full Text] [Related]
20. Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications. Bernal-Berdun E; Vallejo M; Sun Q; Serrano A; Gutierrez D IEEE Trans Vis Comput Graph; 2024 May; 30(5):2624-2632. PubMed ID: 38446650 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]