These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
160 related articles for article (PubMed ID: 32229466)
1. The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis. Sousa CV; Fernandez A; Hwang J; Lu AS J Med Internet Res; 2020 Mar; 22(3):e17994. PubMed ID: 32229466 [TBL] [Abstract][Full Text] [Related]
2. What Type of Body Shape Moves Children? An Experimental Exploration of the Impact of Narrative Cartoon Character Body Shape on Children's Narrative Engagement, Wishful Identification, and Exercise Motivation. Alon D; Sousa CV; Lu AS Front Psychol; 2021; 12():653626. PubMed ID: 34322057 [TBL] [Abstract][Full Text] [Related]
3. The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study. Lu AS; Baranowski T; Hong SL; Buday R; Thompson D; Beltran A; Dadabhoy HR; Chen TA J Med Internet Res; 2016 Oct; 18(10):e272. PubMed ID: 27742605 [TBL] [Abstract][Full Text] [Related]
4. Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults. Hwang J; Lu AS Sci Rep; 2018 Jul; 8(1):11020. PubMed ID: 30030456 [TBL] [Abstract][Full Text] [Related]
5. Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students. Sousa CV; Hwang J; Cabrera-Perez R; Fernandez A; Misawa A; Newhook K; Lu AS J Sport Health Sci; 2022 Mar; 11(2):164-171. PubMed ID: 34004390 [TBL] [Abstract][Full Text] [Related]
6. The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol. Alon D; Sousa CV; Baranowski T; Barreira TV; Cabrera-Perez R; Chiu K; Fernandez A; Fleischman A; Huang S; Hwang J; Green MC; Lee IM; Lee K; Lessard S; Levitsky LL; Misawa A; Noubary F; Samuels R; Sun KJ; Thompson D; Lu AS Contemp Clin Trials; 2020 Sep; 96():106087. PubMed ID: 32682995 [TBL] [Abstract][Full Text] [Related]
7. Physical Activity Levels in Children With and Without Autism Spectrum Disorder When Playing Active and Sedentary Xbox Kinect Videogames. Golden D; Getchell N Games Health J; 2017 Apr; 6(2):97-103. PubMed ID: 28375644 [TBL] [Abstract][Full Text] [Related]
8. Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis. Simmich J; Deacon AJ; Russell TG JMIR Serious Games; 2019 Feb; 7(1):e10116. PubMed ID: 30801256 [TBL] [Abstract][Full Text] [Related]
9. Active Videogaming Compared to Unstructured, Outdoor Play in Young Children: Percent Time in Moderate- to Vigorous-Intensity Physical Activity and Estimated Energy Expenditure. MacArthur B; Coe D; Sweet A; Raynor H Games Health J; 2014 Dec; 3(6):388-94. PubMed ID: 26192646 [TBL] [Abstract][Full Text] [Related]
10. Contribution of Active Videogame Play to Physical Activity Among College Students. Gammon CS; Pfeiffer KA; Peng W; Suton D; Winn B Games Health J; 2014 Dec; 3(6):395-8. PubMed ID: 26192647 [TBL] [Abstract][Full Text] [Related]
11. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study. Malone LA; Thirumalai M; Padalabalanarayanan S; Neal WN; Bowman S; Mehta T JMIR Serious Games; 2019 Feb; 7(1):e11326. PubMed ID: 30707098 [TBL] [Abstract][Full Text] [Related]
12. Are Active Video Games Effective at Eliciting Moderate-Intensity Physical Activity in Children, and Do They Enjoy Playing Them? Norozi K; Haworth R; Dempsey AA; Endres K; Altamirano-Diaz L CJC Open; 2020 Nov; 2(6):555-562. PubMed ID: 33305216 [TBL] [Abstract][Full Text] [Related]
13. Effects of Active Videogame and Sports, Play, and Active Recreation for Kids Physical Education on Children's Health-Related Fitness and Enjoyment. Chen H; Sun H Games Health J; 2017 Oct; 6(5):312-318. PubMed ID: 28704072 [TBL] [Abstract][Full Text] [Related]
14. A pilot randomized, controlled trial of an active video game physical activity intervention. Peng W; Pfeiffer KA; Winn B; Lin JH; Suton D Health Psychol; 2015 Dec; 34S():1229-39. PubMed ID: 26651464 [TBL] [Abstract][Full Text] [Related]
15. Alternative Model for Physical Activity: Active Video Games Lead to High Physiological Responses. Aygün C; Çakir-Atabek H Res Q Exerc Sport; 2022 Sep; 93(3):447-456. PubMed ID: 34252344 [No Abstract] [Full Text] [Related]
16. The Effects of Active Videogame Feedback and Practicing Experience on Children's Physical Activity Intensity and Enjoyment. Chen H; Sun H Games Health J; 2017 Aug; 6(4):200-204. PubMed ID: 28816512 [TBL] [Abstract][Full Text] [Related]
17. Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity. Comeras-Chueca C; Villalba-Heredia L; Perez-Lasierra JL; Marín-Puyalto J; Lozano-Berges G; Matute-Llorente Á; Vicente-Rodríguez G; Gonzalez-Aguero A; Casajús JA Int J Environ Res Public Health; 2022 Feb; 19(5):. PubMed ID: 35270330 [TBL] [Abstract][Full Text] [Related]
18. The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games. Lu AS; Pelarski V; Alon D; Baran A; McGarrity E; Swaminathan N; Sousa CV Virtual Real; 2023 Jan; ():1-16. PubMed ID: 36742343 [TBL] [Abstract][Full Text] [Related]
19. Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis. Moller AC; Sousa CV; Lee KJ; Alon D; Lu AS J Med Internet Res; 2023 May; 25():e45243. PubMed ID: 37191992 [TBL] [Abstract][Full Text] [Related]
20. Food intake response to exercise and active video gaming in adolescents: effect of weight status. Chaput JP; Tremblay A; Pereira B; Boirie Y; Duclos M; Thivel D Br J Nutr; 2016 Feb; 115(3):547-53. PubMed ID: 26596899 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]