These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
186 related articles for article (PubMed ID: 32234703)
1. Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation. Brauner P; Ziefle M JMIR Serious Games; 2020 Apr; 8(2):e14182. PubMed ID: 32234703 [TBL] [Abstract][Full Text] [Related]
2. Understanding Senior Adults' Needs, Preferences, and Experiences of Commercial Exergames for Health: Usability Study. Wang YH JMIR Serious Games; 2024 Apr; 12():e36154. PubMed ID: 38578674 [TBL] [Abstract][Full Text] [Related]
3. Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults. Money AG; Atwal A; Boyce E; Gaber S; Windeatt S; Alexandrou K BMC Med Inform Decis Mak; 2019 Apr; 19(1):85. PubMed ID: 30992072 [TBL] [Abstract][Full Text] [Related]
4. Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab. Vaziri DD; Aal K; Ogonowski C; Von Rekowski T; Kroll M; Marston HR; Poveda R; Gschwind YJ; Delbaere K; Wieching R; Wulf V Eur Rev Aging Phys Act; 2016; 13():6. PubMed ID: 27293489 [TBL] [Abstract][Full Text] [Related]
5. A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study. Almeqbaali M; Ouhbi S; Serhani MA; Amiri L; Jan RK; Zaki N; Sharaf A; Al Helali A; Almheiri E JMIR Serious Games; 2022 Aug; 10(3):e36936. PubMed ID: 35916692 [TBL] [Abstract][Full Text] [Related]
6. They Don't Care About Us! Care Personnel's Perspectives on Ambient Assisted Living Technology Usage: Scenario-Based Survey Study. Offermann-van Heek J; Ziefle M JMIR Rehabil Assist Technol; 2018 Sep; 5(2):e10424. PubMed ID: 30249592 [TBL] [Abstract][Full Text] [Related]
7. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. Tziraki C; Berenbaum R; Gross D; Abikhzer J; Ben-David BM JMIR Serious Games; 2017 Jul; 5(3):e16. PubMed ID: 28760730 [TBL] [Abstract][Full Text] [Related]
8. StreetWise: developing a serious game to support forensic mental health service users' preparation for discharge: a feasibility study. Reynolds LM; Davies JP; Mann B; Tulloch S; Nidsjo A; Hodge P; Maiden N; Simpson A J Psychiatr Ment Health Nurs; 2017 May; 24(4):185-193. PubMed ID: 27670142 [TBL] [Abstract][Full Text] [Related]
9. Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study. Ling Y; Ter Meer LP; Yumak Z; Veltkamp RC JMIR Serious Games; 2017 Oct; 5(4):e19. PubMed ID: 29025696 [TBL] [Abstract][Full Text] [Related]
10. An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study. Kamnardsiri T; Phirom K; Boripuntakul S; Sungkarat S JMIR Serious Games; 2021 Oct; 9(4):e27848. PubMed ID: 34704953 [TBL] [Abstract][Full Text] [Related]
11. A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study. Beltran-Alacreu H; Navarro-Fernández G; Godia-Lledó D; Graell-Pasarón L; Ramos-González Á; Raya R; Martin-Pintado Zugasti A; Fernandez-Carnero J JMIR Serious Games; 2022 Feb; 10(1):e31404. PubMed ID: 35103608 [TBL] [Abstract][Full Text] [Related]
12. Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis. DeSmet A; Thompson D; Baranowski T; Palmeira A; Verloigne M; De Bourdeaudhuij I J Med Internet Res; 2016 Apr; 18(4):e94. PubMed ID: 27129447 [TBL] [Abstract][Full Text] [Related]
13. Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study. Yildirim O; Surer E JMIR Serious Games; 2021 May; 9(2):e25997. PubMed ID: 34057415 [TBL] [Abstract][Full Text] [Related]
14. Usability Testing of a Sensor-Controlled Digital Game to Engage Older Adults with Heart Failure in Physical Activity and Weight Monitoring. Radhakrishnan K; Julien C; O'Hair M; Baranowski T; Lee G; Allen C; Sagna A; Thomaz E; Kim M Appl Clin Inform; 2020 Oct; 11(5):873-881. PubMed ID: 33378780 [TBL] [Abstract][Full Text] [Related]
15. Ambient Assisted Living: Identifying New Challenges and Needs for Digital Technologies and Service Innovation. Vimarlund V; Borycki EM; Kushniruk AW; Avenberg K Yearb Med Inform; 2021 Aug; 30(1):141-149. PubMed ID: 33882606 [TBL] [Abstract][Full Text] [Related]
16. A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study. Chen YF; Janicki S JMIR Serious Games; 2020 Dec; 8(4):e22007. PubMed ID: 33315015 [TBL] [Abstract][Full Text] [Related]
17. What Older People Like to Play: Genre Preferences and Acceptance of Casual Games. Chesham A; Wyss P; Müri RM; Mosimann UP; Nef T JMIR Serious Games; 2017 Apr; 5(2):e8. PubMed ID: 28420601 [TBL] [Abstract][Full Text] [Related]
18. Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial. Oliveri S; Mainetti R; Gorini A; Cutica I; Candiani G; Borghese NA; Pravettoni G JMIR Res Protoc; 2018 Dec; 7(12):e189. PubMed ID: 30563813 [TBL] [Abstract][Full Text] [Related]
19. Design Preferences for a Serious Game-Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. Mantell R; Withall A; Radford K; Kasumovic M; Monds L; Hwang YIJ JMIR Serious Games; 2023 Apr; 11():e45467. PubMed ID: 37067850 [TBL] [Abstract][Full Text] [Related]
20. Usability and acceptability of balance exergames in older adults: A scoping review. Nawaz A; Skjæret N; Helbostad JL; Vereijken B; Boulton E; Svanaes D Health Informatics J; 2016 Dec; 22(4):911-931. PubMed ID: 26303810 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]