142 related articles for article (PubMed ID: 32269790)
1. The interaction between map complexity and crowd movement on navigation decisions in virtual reality.
Zhao H; Thrash T; Grossrieder A; Kapadia M; Moussaïd M; Hölscher C; Schinazi VR
R Soc Open Sci; 2020 Mar; 7(3):191523. PubMed ID: 32269790
[TBL] [Abstract][Full Text] [Related]
2. Virtual Sensing and Virtual Reality: How New Technologies Can Boost Research on Crowd Dynamics.
Moussaïd M; Schinazi VR; Kapadia M; Thrash T
Front Robot AI; 2018; 5():82. PubMed ID: 33500961
[TBL] [Abstract][Full Text] [Related]
3. Crowd Navigation in VR: Exploring Haptic Rendering of Collisions.
Berton F; Grzeskowiak F; Bonneau A; Jovane A; Aggravi M; Hoyet L; Olivier AH; Pacchierotti C; Pettre J
IEEE Trans Vis Comput Graph; 2022 Jul; 28(7):2589-2601. PubMed ID: 33253117
[TBL] [Abstract][Full Text] [Related]
4. A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants.
Zhao H; Thrash T; Wehrli S; Hölscher C; Kapadia M; Grübel J; Weibel RP; Schinazi VR
J Vis Exp; 2018 Aug; (138):. PubMed ID: 30199016
[TBL] [Abstract][Full Text] [Related]
5. Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd.
Koilias A; Nelson M; Gubbi S; Mousas C; Anagnostopoulos CN
Behav Sci (Basel); 2020 Aug; 10(9):. PubMed ID: 32867234
[TBL] [Abstract][Full Text] [Related]
6. Using spontaneous eye blink-related brain activity to investigate cognitive load during mobile map-assisted navigation.
Cheng B; Lin E; Wunderlich A; Gramann K; Fabrikant SI
Front Neurosci; 2023; 17():1024583. PubMed ID: 36866330
[TBL] [Abstract][Full Text] [Related]
7. Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality.
DeVeaux C; Han E; Landay JA; Bailenson JN
Cyberpsychol Behav Soc Netw; 2023 Oct; ():. PubMed ID: 37851990
[TBL] [Abstract][Full Text] [Related]
8. A mirror in the sky: assessment of an augmented reality method for depicting navigational information.
Reiner AJ; Hollands JG; Jamieson GA; Boustila S
Ergonomics; 2020 May; 63(5):548-562. PubMed ID: 32200733
[TBL] [Abstract][Full Text] [Related]
9. With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture.
Yin T; Hoyet L; Christie M; Cani MP; Pettre J
IEEE Trans Vis Comput Graph; 2024 May; 30(5):2785-2795. PubMed ID: 38437106
[TBL] [Abstract][Full Text] [Related]
10. Effects of virtual reality environments on overground walking in people with Parkinson disease and freezing of gait.
Yamagami M; Imsdahl S; Lindgren K; Bellatin O; Nhan N; Burden SA; Pradhan S; Kelly VE
Disabil Rehabil Assist Technol; 2023 Apr; 18(3):266-273. PubMed ID: 33155870
[TBL] [Abstract][Full Text] [Related]
11. Assessing crowd management strategies for the 2010 Love Parade disaster using computer simulations and virtual reality.
Zhao H; Thrash T; Kapadia M; Wolff K; Hölscher C; Helbing D; Schinazi VR
J R Soc Interface; 2020 Jun; 17(167):20200116. PubMed ID: 32517631
[TBL] [Abstract][Full Text] [Related]
12. Evaluating schematic route maps in wayfinding tasks for in-car navigation.
Galvão ML; Krukar J; Schwering A
Cartogr Geogr Inf Sci; 2021; 48(5):449-469. PubMed ID: 34531704
[TBL] [Abstract][Full Text] [Related]
13. Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance.
Coutrot A; Schmidt S; Coutrot L; Pittman J; Hong L; Wiener JM; Hölscher C; Dalton RC; Hornberger M; Spiers HJ
PLoS One; 2019; 14(3):e0213272. PubMed ID: 30883560
[TBL] [Abstract][Full Text] [Related]
14. Wayfinding and Glaucoma: A Virtual Reality Experiment.
Daga FB; Macagno E; Stevenson C; Elhosseiny A; Diniz-Filho A; Boer ER; Schulze J; Medeiros FA
Invest Ophthalmol Vis Sci; 2017 Jul; 58(9):3343-3349. PubMed ID: 28687845
[TBL] [Abstract][Full Text] [Related]
15. Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity.
Meerhoff LA; Bruneau J; Vu A; Olivier AH; Pettré J
Acta Psychol (Amst); 2018 Oct; 190():248-257. PubMed ID: 30149239
[TBL] [Abstract][Full Text] [Related]
16. Reliability of the triangle completion test in the real-world and in virtual reality.
McLaren R; Chaudhary S; Rashid U; Ravindran S; Taylor D
Front Hum Neurosci; 2022; 16():945953. PubMed ID: 36034112
[TBL] [Abstract][Full Text] [Related]
17. Virtual Reality Air Travel Training Using Apple iPhone X and Google Cardboard: A Feasibility Report with Autistic Adolescents and Adults.
Miller IT; Miller CS; Wiederhold MD; Wiederhold BK
Autism Adulthood; 2020 Dec; 2(4):325-333. PubMed ID: 36600956
[TBL] [Abstract][Full Text] [Related]
18. Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability.
Wenk N; Buetler KA; Penalver-Andres J; Müri RM; Marchal-Crespo L
J Neuroeng Rehabil; 2022 Dec; 19(1):137. PubMed ID: 36494668
[TBL] [Abstract][Full Text] [Related]
19. Comparing an augmented reality navigation display to an electronic map for military reconnaissance.
Reiner AJ; Vasquez HM; Jamieson GA; Hollands JG
Ergonomics; 2022 Jan; 65(1):78-90. PubMed ID: 34392815
[TBL] [Abstract][Full Text] [Related]
20. Risks to pedestrians in traffic systems with unfamiliar driving rules: a virtual reality approach.
Ye Y; Wong SC; Li YC; Lau YK
Accid Anal Prev; 2020 Jul; 142():105565. PubMed ID: 32361475
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]