BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

250 related articles for article (PubMed ID: 32414177)

  • 1. Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson's Disease.
    Oña ED; Jardón A; Cuesta-Gómez A; Sánchez-Herrera-Baeza P; Cano-de-la-Cuerda R; Balaguer C
    Sensors (Basel); 2020 May; 20(10):. PubMed ID: 32414177
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke.
    Everard G; Otmane-Tolba Y; Rosselli Z; Pellissier T; Ajana K; Dehem S; Auvinet E; Edwards MG; Lebleu J; Lejeune T
    J Neuroeng Rehabil; 2022 Jan; 19(1):7. PubMed ID: 35065678
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Assessment of Manual Dexterity in VR: Towards a Fully Automated Version of the Box and Blocks Test.
    Oña ED; García JA; Raffe W; Jardón A; Balaguer C
    Stud Health Technol Inform; 2019 Aug; 266():57-62. PubMed ID: 31397302
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Advantages of using 3D virtual reality based training in persons with Parkinson's disease: a parallel study.
    Cikajlo I; Peterlin Potisk K
    J Neuroeng Rehabil; 2019 Oct; 16(1):119. PubMed ID: 31623622
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Comparison of brain activation and functional outcomes between physical and virtual reality box and block test: a case study.
    Parker SM; Andreasen SC; Ricks B; Kaipust MS; Zuniga J; Knarr BA
    Disabil Rehabil Assist Technol; 2024 Feb; 19(2):273-280. PubMed ID: 35704460
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study.
    Fernández-González P; Carratalá-Tejada M; Monge-Pereira E; Collado-Vázquez S; Sánchez-Herrera Baeza P; Cuesta-Gómez A; Oña-Simbaña ED; Jardón-Huete A; Molina-Rueda F; Balaguer-Bernaldo de Quirós C; Miangolarra-Page JC; Cano-de la Cuerda R
    J Neuroeng Rehabil; 2019 Nov; 16(1):133. PubMed ID: 31694653
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Effects of immersive virtual reality on upper limb function in subjects with multiple sclerosis: A cross-over study.
    Bertoni R; Mestanza Mattos FG; Porta M; Arippa F; Cocco E; Pau M; Cattaneo D
    Mult Scler Relat Disord; 2022 Sep; 65():104004. PubMed ID: 35797804
    [TBL] [Abstract][Full Text] [Related]  

  • 8. The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson's Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study.
    Sánchez-Herrera-Baeza P; Cano-de-la-Cuerda R; Oña-Simbaña ED; Palacios-Ceña D; Pérez-Corrales J; Cuenca-Zaldivar JN; Gueita-Rodriguez J; Balaguer-Bernaldo de Quirós C; Jardón-Huete A; Cuesta-Gomez A
    Sensors (Basel); 2020 Apr; 20(8):. PubMed ID: 32290517
    [TBL] [Abstract][Full Text] [Related]  

  • 9. [Low-cost virtual reality. A new application for upper extremity motor rehabilitation in neurological pathology: Pilot study].
    de Los Reyes-Guzmán A; Fernández García L; Alvarez-Rodríguez M; Lozano-Berrio V; Domingo-García AM; Ceruelo-Abajo S
    Rehabilitacion (Madr); 2022; 56(3):173-181. PubMed ID: 34511255
    [TBL] [Abstract][Full Text] [Related]  

  • 10. [Virtual reality in upper extremity dysfunction: specific features of usage in acute stroke].
    Dolganov MV; Karpova MI
    Vopr Kurortol Fizioter Lech Fiz Kult; 2019; 96(5):19-28. PubMed ID: 31626156
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Comparison of virtual reality to physical box and blocks on cortical an neuromuscualar activations in young adults.
    Parker SM; Ricks B; Zuniga J; Knarr BA
    Sci Rep; 2023 Oct; 13(1):16567. PubMed ID: 37783719
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Performing a shortened version of the Action Research Arm Test in immersive virtual reality to assess post-stroke upper limb activity.
    Burton Q; Lejeune T; Dehem S; Lebrun N; Ajana K; Edwards MG; Everard G
    J Neuroeng Rehabil; 2022 Dec; 19(1):133. PubMed ID: 36463219
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson's disease: a feasibility study.
    Yun SJ; Hyun SE; Oh BM; Seo HG
    J Neuroeng Rehabil; 2023 Jul; 20(1):92. PubMed ID: 37464349
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Effects of Kinect-based virtual reality game training on upper extremity motor recovery in chronic stroke.
    Aşkın A; Atar E; Koçyiğit H; Tosun A
    Somatosens Mot Res; 2018 Mar; 35(1):25-32. PubMed ID: 29529919
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients.
    Ögün MN; Kurul R; Yaşar MF; Turkoglu SA; Avci Ş; Yildiz N
    Arq Neuropsiquiatr; 2019; 77(10):681-688. PubMed ID: 31664343
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Automatic Outcome in Manual Dexterity Assessment Using Colour Segmentation and Nearest Neighbour Classifier.
    Oña ED; Sánchez-Herrera P; Cuesta-Gómez A; Martinez S; Jardón A; Balaguer C
    Sensors (Basel); 2018 Aug; 18(9):. PubMed ID: 30200311
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis.
    Karamians R; Proffitt R; Kline D; Gauthier LV
    Arch Phys Med Rehabil; 2020 May; 101(5):885-896. PubMed ID: 31821799
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Distribution and relation of two arm function tests, Box and Blocks test and Nine Hole Peg test, across disease severity levels and types of multiple sclerosis.
    Bertoni R; Cattaneo D; Grosso C; Baglio F; Jonsdottir J
    Mult Scler Relat Disord; 2022 Mar; 59():103683. PubMed ID: 35168094
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Feasibility and usability of a new home-based immersive virtual reality headset-based dexterity training in multiple sclerosis.
    Kamm CP; Blättler R; Kueng R; Vanbellingen T
    Mult Scler Relat Disord; 2023 Mar; 71():104525. PubMed ID: 36738693
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Effect of immersive virtual reality training on hand-to-mouth task performance in people with Multiple Sclerosis: A quantitative kinematic study.
    Pau M; Porta M; Bertoni R; Mattos FGM; Cocco E; Cattaneo D
    Mult Scler Relat Disord; 2023 Jan; 69():104455. PubMed ID: 36508937
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 13.