These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

215 related articles for article (PubMed ID: 32480244)

  • 1. Avatar- and self-related processes and problematic gaming: A systematic review.
    Green R; Delfabbro PH; King DL
    Addict Behav; 2020 Sep; 108():106461. PubMed ID: 32480244
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Avatar identification and problematic gaming: The role of self-concept clarity.
    Green R; Delfabbro PH; King DL
    Addict Behav; 2021 Feb; 113():106694. PubMed ID: 33099249
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Player-avatar interactions in habitual and problematic gaming: A qualitative investigation.
    Green R; Delfabbro PH; King DL
    J Behav Addict; 2021 Jul; 10(2):223-233. PubMed ID: 34280128
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Neurobiological correlates of physical self-concept and self-identification with avatars in addicted players of Massively Multiplayer Online Role-Playing Games (MMORPGs).
    Leménager T; Dieter J; Hill H; Koopmann A; Reinhard I; Sell M; Kiefer F; Vollstädt-Klein S; Mann K
    Addict Behav; 2014 Dec; 39(12):1789-97. PubMed ID: 25123348
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Exploring the Neural Basis of Avatar Identification in Pathological Internet Gamers and of Self-Reflection in Pathological Social Network Users.
    Leménager T; Dieter J; Hill H; Hoffmann S; Reinhard I; Beutel M; Vollstädt-Klein S; Kiefer F; Mann K
    J Behav Addict; 2016 Sep; 5(3):485-99. PubMed ID: 27415603
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Avatar's neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts.
    Dieter J; Hill H; Sell M; Reinhard I; Vollstädt-Klein S; Kiefer F; Mann K; Leménager T
    Behav Neurosci; 2015 Feb; 129(1):8-17. PubMed ID: 25420125
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.
    Kuss DJ; Louws J; Wiers RW
    Cyberpsychol Behav Soc Netw; 2012 Sep; 15(9):480-5. PubMed ID: 22974351
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Real-world social support but not in-game social support is related to reduced depression and anxiety associated with problematic gaming.
    Tham SM; Ellithorpe ME; Meshi D
    Addict Behav; 2020 Jul; 106():106377. PubMed ID: 32151891
    [TBL] [Abstract][Full Text] [Related]  

  • 9. The prevalence of problematic video gamers in the Netherlands.
    Haagsma MC; Pieterse ME; Peters O
    Cyberpsychol Behav Soc Netw; 2012 Mar; 15(3):162-8. PubMed ID: 22313358
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Proteus Effect Profiles: how Do they Relate with Disordered Gaming Behaviours?
    Stavropoulos V; Pontes HM; Gomez R; Schivinski B; Griffiths M
    Psychiatr Q; 2020 Sep; 91(3):615-628. PubMed ID: 32140972
    [TBL] [Abstract][Full Text] [Related]  

  • 11. The Role of Habits in Massive Multiplayer Online Role-Playing Game Usage: Predicting Excessive and Problematic Gaming Through Players' Sensitivity to Situational Cues.
    Lukavská K; Hrabec O; Chrz V
    Cyberpsychol Behav Soc Netw; 2016 Apr; 19(4):277-82. PubMed ID: 27057594
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
    King DL; Herd MCE; Delfabbro PH
    J Behav Addict; 2017 Dec; 6(4):525-533. PubMed ID: 29137493
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Self-concept deficits in massively multiplayer online role-playing games addiction.
    Leménager T; Gwodz A; Richter A; Reinhard I; Kämmerer N; Sell M; Mann K
    Eur Addict Res; 2013; 19(5):227-34. PubMed ID: 23428827
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review.
    King DL; Delfabbro PH; Perales JC; Deleuze J; Király O; Krossbakken E; Billieux J
    Clin Psychol Rev; 2019 Nov; 73():101777. PubMed ID: 31707185
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Intrapersonal and interpersonal emotion regulation and identity: A preliminary study of avatar identification and gaming in adolescents and young adults.
    Müller T; Bonnaire C
    Psychiatry Res; 2021 Jan; 295():113627. PubMed ID: 33290945
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Age of Initiation and Internet Gaming Disorder: The Role of Self-Esteem.
    Beard CL; Haas AL; Wickham RE; Stavropoulos V
    Cyberpsychol Behav Soc Netw; 2017 Jun; 20(6):397-401. PubMed ID: 28622030
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Predictors of Gaming Disorder or Protective from It, in a French Sample: A Symptomatic Approach to Self-Regulation and Pursued Rewards, Providing Insights for Clinical Practice.
    Achab S; Rothen S; Giustiniani J; Nicolier M; Franc E; Zullino D; Mauny F; Haffen E
    Int J Environ Res Public Health; 2022 Aug; 19(15):. PubMed ID: 35954855
    [TBL] [Abstract][Full Text] [Related]  

  • 18. User-avatar bond profiles: How do they associate with disordered gaming?
    Stavropoulos V; Gomez R; Mueller A; Yucel M; Griffiths M
    Addict Behav; 2020 Apr; 103():106245. PubMed ID: 31891834
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers.
    Stevens MWR; Delfabbro PH; King DL
    J Prim Prev; 2021 Apr; 42(2):183-201. PubMed ID: 33710442
    [TBL] [Abstract][Full Text] [Related]  

  • 20. The cognitive psychology of Internet gaming disorder.
    King DL; Delfabbro PH
    Clin Psychol Rev; 2014 Jun; 34(4):298-308. PubMed ID: 24786896
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 11.