These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

270 related articles for article (PubMed ID: 32746276)

  • 1. Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review.
    Melo M; Goncalves G; Monteiro P; Coelho H; Vasconcelos-Raposo J; Bessa M
    IEEE Trans Vis Comput Graph; 2022 Feb; 28(2):1428-1442. PubMed ID: 32746276
    [TBL] [Abstract][Full Text] [Related]  

  • 2. The Potential of Immersive Virtual Reality for Cognitive Training in Elderly.
    Bauer ACM; Andringa G
    Gerontology; 2020; 66(6):614-623. PubMed ID: 32906122
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Haptic Ankle Platform for Interactive Walking in Virtual Reality.
    Otaran A; Farkhatdinov I
    IEEE Trans Vis Comput Graph; 2022 Dec; 28(12):3974-3985. PubMed ID: 34506284
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Does multisensory stimulation with virtual reality (VR) and smell improve learning? An educational experience in recall and creativity.
    Andonova V; Reinoso-Carvalho F; Jimenez Ramirez MA; Carrasquilla D
    Front Psychol; 2023; 14():1176697. PubMed ID: 37397289
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality Experiences.
    Kim H; Lee IK
    IEEE Trans Vis Comput Graph; 2022 May; 28(5):2080-2090. PubMed ID: 35167477
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
    Winter C; Kern F; Gall D; Latoschik ME; Pauli P; Käthner I
    J Neuroeng Rehabil; 2021 Apr; 18(1):68. PubMed ID: 33888148
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Survey of Movement Reproduction in Immersive Virtual Rehabilitation.
    Wang L; Huang M; Yang R; Liang HN; Han J; Sun Y
    IEEE Trans Vis Comput Graph; 2023 Apr; 29(4):2184-2202. PubMed ID: 35015645
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W; Liang HN; Zhang Z; Baghaei N
    Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
    [No Abstract]   [Full Text] [Related]  

  • 9. Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions.
    Marcolin F; Wally Scurati G; Ulrich L; Nonis F; Vezzetti E; Dozio N; Ferrise F; Stork A; Basole RC
    IEEE Comput Graph Appl; 2021; 41(6):171-178. PubMed ID: 34890316
    [TBL] [Abstract][Full Text] [Related]  

  • 10. TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality.
    Zhang J; Huang M; Chen Y; Liao KL; Shi J; Liang HN; Yang R
    IEEE Trans Vis Comput Graph; 2024 Nov; 30(11):7430-7440. PubMed ID: 39255139
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Transfer of training-Virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real world.
    Cooper N; Millela F; Cant I; White MD; Meyer G
    PLoS One; 2021; 16(3):e0248225. PubMed ID: 33760859
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Controlled Rotation of Human Observers in a Virtual Reality Environment.
    Falconbridge M; Falconbridge P; Badcock DR
    J Vis Exp; 2022 Apr; (182):. PubMed ID: 35532262
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Crowd Navigation in VR: Exploring Haptic Rendering of Collisions.
    Berton F; Grzeskowiak F; Bonneau A; Jovane A; Aggravi M; Hoyet L; Olivier AH; Pacchierotti C; Pettre J
    IEEE Trans Vis Comput Graph; 2022 Jul; 28(7):2589-2601. PubMed ID: 33253117
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Immersive Process Model Exploration in Virtual Reality.
    Zenner A; Makhsadov A; Klingner S; Liebemann D; Kruger A
    IEEE Trans Vis Comput Graph; 2020 May; 26(5):2104-2114. PubMed ID: 32070982
    [TBL] [Abstract][Full Text] [Related]  

  • 15. An Overview of Wearable Haptic Technologies and Their Performance in Virtual Object Exploration.
    van Wegen M; Herder JL; Adelsberger R; Pastore-Wapp M; van Wegen EEH; Bohlhalter S; Nef T; Krack P; Vanbellingen T
    Sensors (Basel); 2023 Feb; 23(3):. PubMed ID: 36772603
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Studying the Influence of Multisensory Stimuli on a Firefighting Training Virtual Environment.
    Narciso D; Melo M; Rodrigues S; Cunha JP; Vasconcelos-Raposo J; Bessa M
    IEEE Trans Vis Comput Graph; 2024 Jul; 30(7):4122-4136. PubMed ID: 37028005
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Exploring Bimanual Haptic Feedback for Spatial Search in Virtual Reality.
    Gao B; Shao T; Tu H; Ma Q; Liu Z; Han T
    IEEE Trans Vis Comput Graph; 2024 May; 30(5):2422-2433. PubMed ID: 38437136
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications.
    Huang KT; Ball C; Francis J; Ratan R; Boumis J; Fordham J
    Cyberpsychol Behav Soc Netw; 2019 Feb; 22(2):105-110. PubMed ID: 30657334
    [TBL] [Abstract][Full Text] [Related]  

  • 19. EarVR: Using Ear Haptics in Virtual Reality for Deaf and Hard-of-Hearing People.
    Mirzaei M; Kan P; Kaufmann H
    IEEE Trans Vis Comput Graph; 2020 May; 26(5):2084-2093. PubMed ID: 32070977
    [TBL] [Abstract][Full Text] [Related]  

  • 20. An immersive multisensory virtual reality approach to the study of human-built environment interactions: Technical workflows.
    Lyu K; Globa A; Brambilla A; de Dear R
    MethodsX; 2023 Dec; 11():102279. PubMed ID: 37519946
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 14.