These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
241 related articles for article (PubMed ID: 32890384)
1. Use of Video Games in a Child And Adolescent Psychiatric Unit. Al Husni Al Keilani M; Delvenne V Psychiatr Danub; 2020 Sep; 32(Suppl 1):167-171. PubMed ID: 32890384 [TBL] [Abstract][Full Text] [Related]
2. Star Wars in psychotherapy: video games in the office. Ceranoglu TA Acad Psychiatry; 2010; 34(3):233-6. PubMed ID: 20431107 [TBL] [Abstract][Full Text] [Related]
3. [New Developments in Video Games for Psychotherapy]. Brezinka V Prax Kinderpsychol Kinderpsychiatr; 2016; 65(2):82-96. PubMed ID: 26904927 [TBL] [Abstract][Full Text] [Related]
4. Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder. Dreier M; Wölfling K; Duven E; Giralt S; Beutel ME; Müller KW Addict Behav; 2017 Jan; 64():328-333. PubMed ID: 27178749 [TBL] [Abstract][Full Text] [Related]
5. Relation of adolescent video game play to time spent in other activities. Cummings HM; Vandewater EA Arch Pediatr Adolesc Med; 2007 Jul; 161(7):684-9. PubMed ID: 17606832 [TBL] [Abstract][Full Text] [Related]
6. Online and offline video game use in adolescents: measurement invariance and problem severity. Smohai M; Urbán R; Griffiths MD; Király O; Mirnics Z; Vargha A; Demetrovics Z Am J Drug Alcohol Abuse; 2017 Jan; 43(1):111-116. PubMed ID: 27808562 [TBL] [Abstract][Full Text] [Related]
7. Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review. Zayeni D; Raynaud JP; Revet A Front Psychiatry; 2020; 11():36. PubMed ID: 32116851 [TBL] [Abstract][Full Text] [Related]
8. Dutch children and parents' views on active and non-active video gaming. De Vet E; Simons M; Wesselman M Health Promot Int; 2014 Jun; 29(2):235-43. PubMed ID: 23208151 [TBL] [Abstract][Full Text] [Related]
9. The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence. DeCamp W; Ferguson CJ J Youth Adolesc; 2017 Feb; 46(2):388-400. PubMed ID: 27619379 [TBL] [Abstract][Full Text] [Related]
10. Smoking in Video Games: A Systematic Review. Forsyth SR; Malone RE Nicotine Tob Res; 2016 Jun; 18(6):1390-8. PubMed ID: 26209852 [TBL] [Abstract][Full Text] [Related]
11. The Health Effects of Video Games in Children and Adolescents. Alanko D Pediatr Rev; 2023 Jan; 44(1):23-32. PubMed ID: 36587018 [TBL] [Abstract][Full Text] [Related]
12. [Negative perceptions of the risks associated with gaming in young adolescents: An exploratory study to help thinking about a prevention program]. Bonnaire C; Phan O Arch Pediatr; 2017 Jul; 24(7):607-617. PubMed ID: 28595830 [TBL] [Abstract][Full Text] [Related]
13. Mental health and behavioral problems associated with video game playing among Brazilian adolescents. Chagas Brandão L; Sanchez ZM; de O Galvão PP; da Silva Melo MH J Addict Dis; 2022; 40(2):197-207. PubMed ID: 34515623 [TBL] [Abstract][Full Text] [Related]
14. Online video games and patient-staff power relations. A qualitative study of care and custody in forensic psychiatry. Terkildsen MD; Kennedy HG; Jentz C; Sørensen LU J Psychiatr Ment Health Nurs; 2022 Jun; 29(3):493-503. PubMed ID: 34897910 [TBL] [Abstract][Full Text] [Related]
15. Acceptance of Serious Games in Psychotherapy: An Inquiry into the Stance of Therapists and Patients. Eichenberg C; Grabmayer G; Green N Telemed J E Health; 2016 Nov; 22(11):945-951. PubMed ID: 27045452 [TBL] [Abstract][Full Text] [Related]
16. Associations between active video gaming and other energy-balance related behaviours in adolescents: a 24-hour recall diary study. Simons M; Chinapaw MJ; Brug J; Seidell J; de Vet E Int J Behav Nutr Phys Act; 2015 Mar; 12():32. PubMed ID: 25889743 [TBL] [Abstract][Full Text] [Related]
17. Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems. Colder Carras M; Kalbarczyk A; Wells K; Banks J; Kowert R; Gillespie C; Latkin C Soc Sci Med; 2018 Nov; 216():124-132. PubMed ID: 30257787 [TBL] [Abstract][Full Text] [Related]
18. When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being. Halbrook YJ; O'Donnell AT; Msetfi RM Perspect Psychol Sci; 2019 Nov; 14(6):1096-1104. PubMed ID: 31672105 [TBL] [Abstract][Full Text] [Related]
19. Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents. Simons M; Brug J; Chinapaw MJ; de Boer M; Seidell J; de Vet E PLoS One; 2015; 10(7):e0126023. PubMed ID: 26153884 [TBL] [Abstract][Full Text] [Related]