These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

241 related articles for article (PubMed ID: 32890384)

  • 41. Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with 'video game addiction'.
    van Rooij AJ; Schoenmakers TM; van de Mheen D
    Addict Behav; 2017 Jan; 64():269-274. PubMed ID: 26526624
    [TBL] [Abstract][Full Text] [Related]  

  • 42. Longitudinal effects of violent video games on aggression in Japan and the United States.
    Anderson CA; Sakamoto A; Gentile DA; Ihori N; Shibuya A; Yukawa S; Naito M; Kobayashi K
    Pediatrics; 2008 Nov; 122(5):e1067-72. PubMed ID: 18977956
    [TBL] [Abstract][Full Text] [Related]  

  • 43. [Excessive computer usage in adolescents--results of a psychometric evaluation].
    Grüsser SM; Thalemann R; Albrecht U; Thalemann CN
    Wien Klin Wochenschr; 2005 Mar; 117(5-6):188-95. PubMed ID: 15875758
    [TBL] [Abstract][Full Text] [Related]  

  • 44. The impact of heavy and disordered use of games and social media on adolescents' psychological, social, and school functioning.
    van den Eijnden R; Koning I; Doornwaard S; van Gurp F; Ter Bogt T
    J Behav Addict; 2018 Sep; 7(3):697-706. PubMed ID: 30264607
    [TBL] [Abstract][Full Text] [Related]  

  • 45. Video gaming in school children: How much is enough?
    Pujol J; Fenoll R; Forns J; Harrison BJ; Martínez-Vilavella G; Macià D; Alvarez-Pedrerol M; Blanco-Hinojo L; González-Ortiz S; Deus J; Sunyer J
    Ann Neurol; 2016 Sep; 80(3):424-33. PubMed ID: 27463843
    [TBL] [Abstract][Full Text] [Related]  

  • 46. [Evaluation of the characteristics of addiction to online video games among adolescents and young adults].
    Schmit S; Chauchard E; Chabrol H; Sejourne N
    Encephale; 2011 Jun; 37(3):217-23. PubMed ID: 21703437
    [TBL] [Abstract][Full Text] [Related]  

  • 47. Association between Adverse Childhood Experiences and Time Spent Playing Video Games in Adolescents: Results from A-CHILD Study.
    Doi S; Isumi A; Fujiwara T
    Int J Environ Res Public Health; 2021 Oct; 18(19):. PubMed ID: 34639677
    [TBL] [Abstract][Full Text] [Related]  

  • 48. Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.
    Saleem M; Anderson CA; Gentile DA
    Aggress Behav; 2012; 38(4):281-7. PubMed ID: 25363697
    [TBL] [Abstract][Full Text] [Related]  

  • 49. Problematic Gaming Behavior Among Finnish Junior High School Students: Relation to Socio-Demographics and Gaming Behavior Characteristics.
    Männikkö N; Ruotsalainen H; Demetrovics Z; Lopez-Fernandez O; Myllymäki L; Miettunen J; Kääriäinen M
    Behav Med; 2018; 44(4):324-334. PubMed ID: 28910584
    [TBL] [Abstract][Full Text] [Related]  

  • 50. Problematic video game use: estimated prevalence and associations with mental and physical health.
    Mentzoni RA; Brunborg GS; Molde H; Myrseth H; Skouverøe KJ; Hetland J; Pallesen S
    Cyberpsychol Behav Soc Netw; 2011 Oct; 14(10):591-6. PubMed ID: 21342010
    [TBL] [Abstract][Full Text] [Related]  

  • 51. Violent video games and delinquent behavior in adolescents: A risk factor perspective.
    Exelmans L; Custers K; Van den Bulck J
    Aggress Behav; 2015 May; 41(3):267-79. PubMed ID: 25732796
    [TBL] [Abstract][Full Text] [Related]  

  • 52. Internet use and electronic gaming by children and adolescents with emotional and behavioural problems in Australia - results from the second Child and Adolescent Survey of Mental Health and Wellbeing.
    Rikkers W; Lawrence D; Hafekost J; Zubrick SR
    BMC Public Health; 2016 May; 16():399. PubMed ID: 27178325
    [TBL] [Abstract][Full Text] [Related]  

  • 53. Super Mario brothers and sisters: Associations between coplaying video games and sibling conflict and affection.
    Coyne SM; Jensen AC; Smith NJ; Erickson DH
    J Adolesc; 2016 Feb; 47():48-59. PubMed ID: 26748076
    [TBL] [Abstract][Full Text] [Related]  

  • 54. Age and violent-content labels make video games forbidden fruits for youth.
    Bijvank MN; Konijn EA; Bushman BJ; Roelofsma PH
    Pediatrics; 2009 Mar; 123(3):870-6. PubMed ID: 19255016
    [TBL] [Abstract][Full Text] [Related]  

  • 55. The role of structural characteristics in video-game play motivation: a Q-methodology study.
    Westwood D; Griffiths MD
    Cyberpsychol Behav Soc Netw; 2010 Oct; 13(5):581-5. PubMed ID: 20950185
    [TBL] [Abstract][Full Text] [Related]  

  • 56. [The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents].
    Chamarro A; Carbonell X; Manresa JM; Munoz-Miralles R; Ortega-Gonzalez R; Lopez-Morron MR; Batalla-Martinez C; Toran-Monserrat P
    Adicciones; 2014; 26(4):303-11. PubMed ID: 25578001
    [TBL] [Abstract][Full Text] [Related]  

  • 57. Obesity, sedentary lifestyle, and video games: The new thrombophilia cocktail in adolescents.
    Kohorst MA; Warad DM; Nageswara Rao AA; Rodriguez V
    Pediatr Blood Cancer; 2018 Jul; 65(7):e27041. PubMed ID: 29528184
    [TBL] [Abstract][Full Text] [Related]  

  • 58. Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play.
    Smyth JM
    Cyberpsychol Behav; 2007 Oct; 10(5):717-21. PubMed ID: 17927543
    [TBL] [Abstract][Full Text] [Related]  

  • 59. [Self-perception and life satisfaction in video game addiction in young adolescents (11-14 years old)].
    Gaetan S; Bonnet A; Pedinielli JL
    Encephale; 2012 Dec; 38(6):512-8. PubMed ID: 23200618
    [TBL] [Abstract][Full Text] [Related]  

  • 60. Computer games supporting cognitive behaviour therapy in children.
    Brezinka V
    Clin Child Psychol Psychiatry; 2014 Jan; 19(1):100-10. PubMed ID: 23258925
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 13.