390 related articles for article (PubMed ID: 32921282)
1. Exploratory factor analysis and validity of the virtual reality symptom questionnaire and computer use survey.
Del Cid DA; Larranaga D; Leitao M; Mosher RL; Berzenski SR; Gandhi V; Drew SA
Ergonomics; 2021 Jan; 64(1):69-77. PubMed ID: 32921282
[TBL] [Abstract][Full Text] [Related]
2. Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation.
Hirota M; Kanda H; Endo T; Miyoshi T; Miyagawa S; Hirohara Y; Yamaguchi T; Saika M; Morimoto T; Fujikado T
Ergonomics; 2019 Jun; 62(6):759-766. PubMed ID: 30773103
[TBL] [Abstract][Full Text] [Related]
3. Visual fatigue induced by watching virtual reality device and the effect of anisometropia.
Lee SH; Kim M; Kim H; Park CY
Ergonomics; 2021 Dec; 64(12):1522-1531. PubMed ID: 34270388
[TBL] [Abstract][Full Text] [Related]
4. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment.
Kim HK; Park J; Choi Y; Choe M
Appl Ergon; 2018 May; 69():66-73. PubMed ID: 29477332
[TBL] [Abstract][Full Text] [Related]
5. Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.
Sevinc V; Berkman MI
Appl Ergon; 2020 Jan; 82():102958. PubMed ID: 31563798
[TBL] [Abstract][Full Text] [Related]
6. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
Oh H; Lee G
Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
[TBL] [Abstract][Full Text] [Related]
7. Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness.
Tychsen L; Foeller P
Am J Ophthalmol; 2020 Jan; 209():151-159. PubMed ID: 31377280
[TBL] [Abstract][Full Text] [Related]
8. Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments.
Wang J; Shi R; Li X; Wei Y; Liang HN
IEEE Trans Vis Comput Graph; 2024 May; 30(5):2033-2043. PubMed ID: 38437113
[TBL] [Abstract][Full Text] [Related]
9. Awareness of the real-world environment when using augmented reality head-mounted display.
Aromaa S; Väätänen A; Aaltonen I; Goriachev V; Helin K; Karjalainen J
Appl Ergon; 2020 Oct; 88():103145. PubMed ID: 32421637
[TBL] [Abstract][Full Text] [Related]
10. The development of a symptom questionnaire for assessing virtual reality viewing using a head-mounted display.
Ames SL; Wolffsohn JS; McBrien NA
Optom Vis Sci; 2005 Mar; 82(3):168-76. PubMed ID: 15767873
[TBL] [Abstract][Full Text] [Related]
11. User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks.
Kim E; Shin G
Ergonomics; 2021 Jul; 64(7):891-899. PubMed ID: 33357004
[TBL] [Abstract][Full Text] [Related]
12. Full-immersion virtual reality: Adverse effects related to static balance.
Park S; Lee G
Neurosci Lett; 2020 Aug; 733():134974. PubMed ID: 32294492
[TBL] [Abstract][Full Text] [Related]
13. Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.
Saredakis D; Szpak A; Birckhead B; Keage HAD; Rizzo A; Loetscher T
Front Hum Neurosci; 2020; 14():96. PubMed ID: 32300295
[TBL] [Abstract][Full Text] [Related]
14. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.
Szpak A; Michalski SC; Loetscher T
J Med Internet Res; 2020 Oct; 22(10):e19840. PubMed ID: 33095182
[TBL] [Abstract][Full Text] [Related]
15. Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display Characteristics.
Kelly JW
IEEE Trans Vis Comput Graph; 2023 Dec; 29(12):4978-4989. PubMed ID: 35925852
[TBL] [Abstract][Full Text] [Related]
16. Tolerance of immersive head-mounted virtual reality among older nursing home residents.
Rmadi H; Maillot P; Artico R; Baudouin E; Hanneton S; Dietrich G; Duron E
Front Public Health; 2023; 11():1163484. PubMed ID: 37538272
[TBL] [Abstract][Full Text] [Related]
17. Using Virtual Reality Head-Mounted Displays in Schools with Autistic Children: Views, Experiences, and Future Directions.
Newbutt N; Bradley R; Conley I
Cyberpsychol Behav Soc Netw; 2020 Jan; 23(1):23-33. PubMed ID: 31502866
[TBL] [Abstract][Full Text] [Related]
18. Effect of viewing mode on pathfinding in immersive Virtual Reality.
White PJ; Byagowi A; Moussavi Z
Annu Int Conf IEEE Eng Med Biol Soc; 2015 Aug; 2015():4619-22. PubMed ID: 26737323
[TBL] [Abstract][Full Text] [Related]
19. Invisible Boundaries for VR: Auditory and Haptic Signals as Indicators for Real World Boundaries.
George C; Tamunjoh P; Hussmann H
IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3414-3422. PubMed ID: 32941151
[TBL] [Abstract][Full Text] [Related]
20. Virtual Reality-A Supplement to Posturography or a Novel Balance Assessment Tool?
Rosiak O; Puzio A; Kaminska D; Zwolinski G; Jozefowicz-Korczynska M
Sensors (Basel); 2022 Oct; 22(20):. PubMed ID: 36298254
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]