152 related articles for article (PubMed ID: 32941148)
1. Construction of the Virtual Embodiment Questionnaire (VEQ).
Roth D; Latoschik ME
IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3546-3556. PubMed ID: 32941148
[TBL] [Abstract][Full Text] [Related]
2. Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality.
Genay A; Lecuyer A; Hachet M
IEEE Trans Vis Comput Graph; 2022 Dec; 28(12):5071-5090. PubMed ID: 34310309
[TBL] [Abstract][Full Text] [Related]
3. Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.
Sevinc V; Berkman MI
Appl Ergon; 2020 Jan; 82():102958. PubMed ID: 31563798
[TBL] [Abstract][Full Text] [Related]
4. Development of a virtual reality system usability questionnaire (VRSUQ).
Kim YM; Rhiu I
Appl Ergon; 2024 Sep; 119():104319. PubMed ID: 38797014
[TBL] [Abstract][Full Text] [Related]
5. Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality.
Do TD; Protko CI; McMahan RP
IEEE Trans Vis Comput Graph; 2024 May; 30(5):2434-2443. PubMed ID: 38437125
[TBL] [Abstract][Full Text] [Related]
6. The German VR Simulation Realism Scale--psychometric construction for virtual reality applications with virtual humans.
Poeschl S; Doering N
Stud Health Technol Inform; 2013; 191():33-7. PubMed ID: 23792838
[TBL] [Abstract][Full Text] [Related]
7. Impact of Information Placement and User Representations in VR on Performance and Embodiment.
Seinfeld S; Feuchtner T; Pinzek J; Muller J
IEEE Trans Vis Comput Graph; 2022 Mar; 28(3):1545-1556. PubMed ID: 32877336
[TBL] [Abstract][Full Text] [Related]
8. The Virtual Care Climate Questionnaire: Development and Validation of a Questionnaire Measuring Perceived Support for Autonomy in a Virtual Care Setting.
Smit ES; Dima AL; Immerzeel SAM; van den Putte B; Williams GC
J Med Internet Res; 2017 May; 19(5):e155. PubMed ID: 28483743
[TBL] [Abstract][Full Text] [Related]
9. Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment.
Moon J; Jeong M; Oh S; Laine TH; Seo J
Sensors (Basel); 2022 Jun; 22(12):. PubMed ID: 35746405
[TBL] [Abstract][Full Text] [Related]
10. Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation.
Saint-Aubert J; Cogne M; Bonan I; Launey Y; Lecuyer A
IEEE Trans Vis Comput Graph; 2023 Aug; 29(8):3507-3518. PubMed ID: 35349443
[TBL] [Abstract][Full Text] [Related]
11. Avatar Embodiment. Towards a Standardized Questionnaire.
Gonzalez-Franco M; Peck TC
Front Robot AI; 2018; 5():74. PubMed ID: 33500953
[TBL] [Abstract][Full Text] [Related]
12. My Virtual Self: The Role of Movement in Children's Sense of Embodiment.
Dewe H; Gottwald JM; Bird LA; Brenton H; Gillies M; Cowie D
IEEE Trans Vis Comput Graph; 2022 Dec; 28(12):4061-4072. PubMed ID: 33872150
[TBL] [Abstract][Full Text] [Related]
13. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment.
Kim HK; Park J; Choi Y; Choe M
Appl Ergon; 2018 May; 69():66-73. PubMed ID: 29477332
[TBL] [Abstract][Full Text] [Related]
14. Is Wearable Technology Becoming Part of Us? Developing and Validating a Measurement Scale for Wearable Technology Embodiment.
Nelson EC; Verhagen T; Vollenbroek-Hutten M; Noordzij ML
JMIR Mhealth Uhealth; 2019 Aug; 7(8):e12771. PubMed ID: 31400106
[TBL] [Abstract][Full Text] [Related]
15. The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
Waltemate T; Gall D; Roth D; Botsch M; Latoschik ME
IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1643-1652. PubMed ID: 29543180
[TBL] [Abstract][Full Text] [Related]
16. Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation.
Rojas Ferrer CD; Shishido H; Kitahara I; Kameda Y
PLoS One; 2020; 15(3):e0230042. PubMed ID: 32182621
[TBL] [Abstract][Full Text] [Related]
17. The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?
Zibrek K; Kokkinara E; Mcdonnell R
IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1681-1690. PubMed ID: 29543183
[TBL] [Abstract][Full Text] [Related]
18. Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
Fribourg R; Ogawa N; Hoyet L; Argelaguet F; Narumi T; Hirose M; Lecuyer A
IEEE Trans Vis Comput Graph; 2021 Oct; 27(10):4023-4038. PubMed ID: 32746257
[TBL] [Abstract][Full Text] [Related]
19. Immersive Process Model Exploration in Virtual Reality.
Zenner A; Makhsadov A; Klingner S; Liebemann D; Kruger A
IEEE Trans Vis Comput Graph; 2020 May; 26(5):2104-2114. PubMed ID: 32070982
[TBL] [Abstract][Full Text] [Related]
20. Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli.
Gall D; Roth D; Stauffert JP; Zarges J; Latoschik ME
Front Psychol; 2021; 12():674179. PubMed ID: 34552525
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]