BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

209 related articles for article (PubMed ID: 33095182)

  • 1. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.
    Szpak A; Michalski SC; Loetscher T
    J Med Internet Res; 2020 Oct; 22(10):e19840. PubMed ID: 33095182
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study.
    Ciążyńska J; Janowski M; Maciaszek J
    JMIR Serious Games; 2022 Nov; 10(4):e41234. PubMed ID: 36445744
    [TBL] [Abstract][Full Text] [Related]  

  • 3. What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews.
    Faric N; Potts HWW; Hon A; Smith L; Newby K; Steptoe A; Fisher A
    J Med Internet Res; 2019 Sep; 21(9):e13833. PubMed ID: 31538951
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W; Liang HN; Zhang Z; Baghaei N
    Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
    [No Abstract]   [Full Text] [Related]  

  • 5. A social VR-based collaborative exergame for rehabilitation: codesign, development and user study.
    Shah SHH; Karlsen AST; Solberg M; Hameed IA
    Virtual Real; 2022 Nov; ():1-18. PubMed ID: 36465891
    [TBL] [Abstract][Full Text] [Related]  

  • 6. A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process.
    Farič N; Smith L; Hon A; Potts HWW; Newby K; Steptoe A; Fisher A
    J Med Internet Res; 2021 Feb; 23(2):e18161. PubMed ID: 33538697
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness.
    Tychsen L; Foeller P
    Am J Ophthalmol; 2020 Jan; 209():151-159. PubMed ID: 31377280
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson's disease: a feasibility study.
    Yun SJ; Hyun SE; Oh BM; Seo HG
    J Neuroeng Rehabil; 2023 Jul; 20(1):92. PubMed ID: 37464349
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults.
    Hosseini M; Thomas R; Pilutti L; Fallavollita P; Jutai JW
    Disabil Rehabil Assist Technol; 2023 Dec; ():1-12. PubMed ID: 38146956
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease.
    Kim A; Darakjian N; Finley JM
    J Neuroeng Rehabil; 2017 Feb; 14(1):16. PubMed ID: 28222783
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment.
    Kim HK; Park J; Choi Y; Choe M
    Appl Ergon; 2018 May; 69():66-73. PubMed ID: 29477332
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.
    Mehrabi S; Muñoz JE; Basharat A; Boger J; Cao S; Barnett-Cowan M; Middleton LE
    JMIR Res Protoc; 2022 Jun; 11(6):e32955. PubMed ID: 35700014
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Motion sickness and cybersickness - Sensory mismatch.
    Laessoe U; Abrahamsen S; Zepernick S; Raunsbaek A; Stensen C
    Physiol Behav; 2023 Jan; 258():114015. PubMed ID: 36323375
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
    Oh H; Lee G
    Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Tolerance of immersive head-mounted virtual reality among older nursing home residents.
    Rmadi H; Maillot P; Artico R; Baudouin E; Hanneton S; Dietrich G; Duron E
    Front Public Health; 2023; 11():1163484. PubMed ID: 37538272
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Virtual reality exergame in older patients with hypertension: a preliminary study to determine load intensity and blood pressure.
    Vorwerg-Gall S; Stamm O; Haink M
    BMC Geriatr; 2023 Aug; 23(1):527. PubMed ID: 37644380
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.
    Saredakis D; Szpak A; Birckhead B; Keage HAD; Rizzo A; Loetscher T
    Front Hum Neurosci; 2020; 14():96. PubMed ID: 32300295
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults.
    Sauchelli S; Brunstrom JM
    Appetite; 2022 Aug; 175():106058. PubMed ID: 35460807
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
    Shafer DM; Carbonara CP; Korpi MF
    Games Health J; 2019 Feb; 8(1):15-23. PubMed ID: 30199273
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.
    Erhardsson M; Alt Murphy M; Sunnerhagen KS
    J Neuroeng Rehabil; 2020 Nov; 17(1):154. PubMed ID: 33228710
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 11.