234 related articles for article (PubMed ID: 33112240)
21. Comparison of virtual reality exercise versus conventional exercise on balance in patients with functional ankle instability: A randomized controlled trial.
Kim KJ; Heo M
J Back Musculoskelet Rehabil; 2019; 32(6):905-911. PubMed ID: 30958334
[TBL] [Abstract][Full Text] [Related]
22. Virtual Reality Exergames for Improving Older Adults' Cognition and Depression: A Systematic Review and Meta-Analysis of Randomized Control Trials.
Yen HY; Chiu HL
J Am Med Dir Assoc; 2021 May; 22(5):995-1002. PubMed ID: 33812843
[TBL] [Abstract][Full Text] [Related]
23. Application of immersive virtual reality in the training of wheelchair boxers: evaluation of exercise intensity and users experience additional load- a pilot exploratory study.
Polechoński J; Langer A; Akbaş A; Zwierzchowska A
BMC Sports Sci Med Rehabil; 2024 Apr; 16(1):80. PubMed ID: 38600605
[TBL] [Abstract][Full Text] [Related]
24. Development and Feasibility Test of a Mouth Contactless Breathing Exercise Solution Using Virtual Reality: A Randomized Crossover Trial.
Kang J; Hong J; Lee YH
Asian Nurs Res (Korean Soc Nurs Sci); 2021 Dec; 15(5):345-352. PubMed ID: 34920173
[TBL] [Abstract][Full Text] [Related]
25. Exploring actual and perceived levels of physical activity intensity during virtual reality active games.
Naugle KE; Cervantes XA; Boone CL; Wind B; Naugle KM
Front Sports Act Living; 2024; 6():1349521. PubMed ID: 38406766
[TBL] [Abstract][Full Text] [Related]
26. Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study.
Antoniou PE; Arfaras G; Pandria N; Athanasiou A; Ntakakis G; Babatsikos E; Nigdelis V; Bamidis P
JMIR Serious Games; 2020 Sep; 8(3):e17823. PubMed ID: 32876575
[TBL] [Abstract][Full Text] [Related]
27. Cervical motion assessment using virtual reality.
Sarig-Bahat H; Weiss PL; Laufer Y
Spine (Phila Pa 1976); 2009 May; 34(10):1018-24. PubMed ID: 19404177
[TBL] [Abstract][Full Text] [Related]
28. The efficacy of virtual reality assisted versus traditional rehabilitation intervention on individuals with functional ankle instability: a pilot randomized controlled trial.
Kim K; Choi B; Lim W
Disabil Rehabil Assist Technol; 2019 Apr; 14(3):276-280. PubMed ID: 29385840
[TBL] [Abstract][Full Text] [Related]
29. Effects of a Virtual Reality Cycling Platform on Lower Limb Rehabilitation in Patients With Ataxia and Hemiparesis: Pilot Randomized Controlled Trial.
Rojo A; Castrillo Calvillo A; López C; Raya R; Moreno JC
JMIR Serious Games; 2024 Jan; 12():e39286. PubMed ID: 38180843
[TBL] [Abstract][Full Text] [Related]
30. Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study.
Seabrook E; Kelly R; Foley F; Theiler S; Thomas N; Wadley G; Nedeljkovic M
J Med Internet Res; 2020 Mar; 22(3):e16106. PubMed ID: 32186519
[TBL] [Abstract][Full Text] [Related]
31. Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation.
Saint-Aubert J; Cogne M; Bonan I; Launey Y; Lecuyer A
IEEE Trans Vis Comput Graph; 2023 Aug; 29(8):3507-3518. PubMed ID: 35349443
[TBL] [Abstract][Full Text] [Related]
32. Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological Outcomes.
Zeng N; Pope Z; Gao Z
Cyberpsychol Behav Soc Netw; 2017 Jul; 20(7):453-457. PubMed ID: 28715263
[TBL] [Abstract][Full Text] [Related]
33. Effects of Virtual Reality versus Exercise on Pain, Functional, Somatosensory and Psychosocial Outcomes in Patients with Non-specific Chronic Neck Pain: A Randomized Clinical Trial.
Tejera DM; Beltran-Alacreu H; Cano-de-la-Cuerda R; Leon Hernández JV; Martín-Pintado-Zugasti A; Calvo-Lobo C; Gil-Martínez A; Fernández-Carnero J
Int J Environ Res Public Health; 2020 Aug; 17(16):. PubMed ID: 32824394
[No Abstract] [Full Text] [Related]
34. Effects of Virtual Reality Exercises on Chronic Low Back Pain: Quasi-Experimental Study.
Afzal MW; Ahmad A; Hanif HMB; Chaudhary N; Gilani SA
JMIR Rehabil Assist Technol; 2023 Sep; 10():e43985. PubMed ID: 37713252
[TBL] [Abstract][Full Text] [Related]
35. Feasibility, motivation, and selective motor control: virtual reality compared to conventional home exercise in children with cerebral palsy.
Bryanton C; Bossé J; Brien M; McLean J; McCormick A; Sveistrup H
Cyberpsychol Behav; 2006 Apr; 9(2):123-8. PubMed ID: 16640463
[TBL] [Abstract][Full Text] [Related]
36. The Effect of Non-immersive Virtual Reality Exergames Versus Band Stretching on Cardiovascular and Cerebral Hemodynamic Response: A Functional Near-Infrared Spectroscopy Study.
Zheng Y; You T; Du R; Zhang J; Peng T; Liang J; Zhao B; Ou H; Jiang Y; Feng H; Yilifate A; Lin Q
Front Hum Neurosci; 2022; 16():902757. PubMed ID: 35903784
[TBL] [Abstract][Full Text] [Related]
37. Test-retest reliability of the virtual reality sickness evaluation using electroencephalography (EEG).
Lim HK; Ji K; Woo YS; Han DU; Lee DH; Nam SG; Jang KM
Neurosci Lett; 2021 Jan; 743():135589. PubMed ID: 33359731
[TBL] [Abstract][Full Text] [Related]
38. The study of exercise therapy using a virtual reality system on healthy subjects assuming hospital use and intradialytic exercise.
Takahashi R; Yabe H; Hibino T; Morishita S; Watanabe M; Nishioka K; Ishikawa H
Nagoya J Med Sci; 2023 Aug; 85(3):490-503. PubMed ID: 37829487
[TBL] [Abstract][Full Text] [Related]
39. Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial.
Kim HJ; Lee JW; Choi G; Huh J; Han DH
JMIR Serious Games; 2023 Jan; 11():e40421. PubMed ID: 36602842
[TBL] [Abstract][Full Text] [Related]
40. Using Virtual Reality to Compare Design Alternatives Using Subjective and Objective Evaluation Methods.
Wingler D; Joseph A; Bayramzadeh S; Robb A
HERD; 2020 Jan; 13(1):129-144. PubMed ID: 31113251
[TBL] [Abstract][Full Text] [Related]
[Previous] [Next] [New Search]