407 related articles for article (PubMed ID: 33153931)
1. A scoping review of randomised controlled trials to assess the value of gamification in the higher education of health science students.
Arruzza E; Chau M
J Med Imaging Radiat Sci; 2021 Mar; 52(1):137-146. PubMed ID: 33153931
[TBL] [Abstract][Full Text] [Related]
2. Serious Gaming and Gamification Education in Health Professions: Systematic Review.
Gentry SV; Gauthier A; L'Estrade Ehrstrom B; Wortley D; Lilienthal A; Tudor Car L; Dauwels-Okutsu S; Nikolaou CK; Zary N; Campbell J; Car J
J Med Internet Res; 2019 Mar; 21(3):e12994. PubMed ID: 30920375
[TBL] [Abstract][Full Text] [Related]
3. Student and educator experiences of maternal-child simulation-based learning: a systematic review of qualitative evidence protocol.
MacKinnon K; Marcellus L; Rivers J; Gordon C; Ryan M; Butcher D
JBI Database System Rev Implement Rep; 2015 Jan; 13(1):14-26. PubMed ID: 26447004
[TBL] [Abstract][Full Text] [Related]
4. Problem-based learning in medical radiation science education: A scoping review.
Arruzza E; Chau M; Kilgour A
Radiography (Lond); 2023 May; 29(3):564-572. PubMed ID: 36989592
[TBL] [Abstract][Full Text] [Related]
5. The effectiveness of internet-based e-learning on clinician behavior and patient outcomes: a systematic review protocol.
Sinclair P; Kable A; Levett-Jones T
JBI Database System Rev Implement Rep; 2015 Jan; 13(1):52-64. PubMed ID: 26447007
[TBL] [Abstract][Full Text] [Related]
6. Using online game-based platforms to improve student performance and engagement in histology teaching.
Felszeghy S; Pasonen-Seppänen S; Koskela A; Nieminen P; Härkönen K; Paldanius KMA; Gabbouj S; Ketola K; Hiltunen M; Lundin M; Haapaniemi T; Sointu E; Bauman EB; Gilbert GE; Morton D; Mahonen A
BMC Med Educ; 2019 Jul; 19(1):273. PubMed ID: 31331319
[TBL] [Abstract][Full Text] [Related]
7. The effectiveness of cultural competence education in enhancing knowledge acquisition, performance, attitudes, and student satisfaction among undergraduate health science students: a scoping review.
Arruzza E; Chau M
J Educ Eval Health Prof; 2021; 18():3. PubMed ID: 33621460
[TBL] [Abstract][Full Text] [Related]
8. Gamification of health professions education: a systematic review.
van Gaalen AEJ; Brouwer J; Schönrock-Adema J; Bouwkamp-Timmer T; Jaarsma ADC; Georgiadis JR
Adv Health Sci Educ Theory Pract; 2021 May; 26(2):683-711. PubMed ID: 33128662
[TBL] [Abstract][Full Text] [Related]
9. Peer teacher training for health professional students: a systematic review of formal programs.
Burgess A; McGregor D
BMC Med Educ; 2018 Nov; 18(1):263. PubMed ID: 30442139
[TBL] [Abstract][Full Text] [Related]
10. The effectiveness of using non-traditional teaching methods to prepare student health care professionals for the delivery of mental state examination: a systematic review.
Xie H; Liu L; Wang J; Joon KE; Parasuram R; Gunasekaran J; Poh CL
JBI Database System Rev Implement Rep; 2015 Aug; 13(7):177-212. PubMed ID: 26455855
[TBL] [Abstract][Full Text] [Related]
11. Game on: The gamification of the pharmacy classroom.
Sera L; Wheeler E
Curr Pharm Teach Learn; 2017; 9(1):155-159. PubMed ID: 29180148
[TBL] [Abstract][Full Text] [Related]
12. The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature review.
Tavares N
Nurse Educ Today; 2022 Oct; 117():105484. PubMed ID: 35917707
[TBL] [Abstract][Full Text] [Related]
13. Educational strategies for teaching evidence-based practice to undergraduate health students: systematic review.
Kyriakoulis K; Patelarou A; Laliotis A; Wan AC; Matalliotakis M; Tsiou C; Patelarou E
J Educ Eval Health Prof; 2016; 13():34. PubMed ID: 27649902
[TBL] [Abstract][Full Text] [Related]
14. Utilizing educational technology in enhancing undergraduate nursing students' engagement and motivation: A scoping review.
Kowitlawakul Y; Tan JJM; Suebnukarn S; Nguyen HD; Poo DCC; Chai J; Wang W; Devi K
J Prof Nurs; 2022; 42():262-275. PubMed ID: 36150870
[TBL] [Abstract][Full Text] [Related]
15. Benefits of gamification in medical education.
Krishnamurthy K; Selvaraj N; Gupta P; Cyriac B; Dhurairaj P; Abdullah A; Krishnapillai A; Lugova H; Haque M; Xie S; Ang ET
Clin Anat; 2022 Sep; 35(6):795-807. PubMed ID: 35637557
[TBL] [Abstract][Full Text] [Related]
16. Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game.
Rosa-Castillo A; García-Pañella O; Maestre-Gonzalez E; Pulpón-Segura A; Roselló-Novella A; Solà-Pola M
Nurse Educ Today; 2022 Nov; 118():105533. PubMed ID: 36088779
[TBL] [Abstract][Full Text] [Related]
17. Effectiveness of high fidelity simulation versus low fidelity simulation on practical/clinical skill development in pre-registration physiotherapy students: a systematic review.
Roberts F; Cooper K
JBI Database System Rev Implement Rep; 2019 Jun; 17(6):1229-1255. PubMed ID: 30964770
[TBL] [Abstract][Full Text] [Related]
18. Effectiveness and experience of arts-based pedagogy among undergraduate nursing students: a mixed methods systematic review.
Rieger KL; Chernomas WM; McMillan DE; Morin FL; Demczuk L
JBI Database System Rev Implement Rep; 2016 Nov; 14(11):139-239. PubMed ID: 27941518
[TBL] [Abstract][Full Text] [Related]
19. Effectiveness of simulation on health profession students' knowledge, skills, confidence and satisfaction.
Laschinger S; Medves J; Pulling C; McGraw DR; Waytuck B; Harrison MB; Gambeta K
Int J Evid Based Healthc; 2008 Sep; 6(3):278-302. PubMed ID: 21631826
[TBL] [Abstract][Full Text] [Related]
20. Gamification in pharmacy education: a systematic quantitative literature review.
Hope DL; Grant GD; Rogers GD; King MA
Int J Pharm Pract; 2023 Mar; 31(1):15-31. PubMed ID: 36472962
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]