These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

65 related articles for article (PubMed ID: 33271398)

  • 1. Effects of violent video games on players' and observers' aggressive cognitions and aggressive behaviors.
    Zhang Q; Cao Y; Tian J
    J Exp Child Psychol; 2021 Mar; 203():105005. PubMed ID: 33271398
    [TBL] [Abstract][Full Text] [Related]  

  • 2. The contagious impact of playing violent video games on aggression: Longitudinal evidence.
    Greitemeyer T
    Aggress Behav; 2019 Nov; 45(6):635-642. PubMed ID: 31410869
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence.
    Lengersdorff LL; Wagner IC; Mittmann G; Sastre-Yagüe D; Lüttig A; Olsson A; Petrovic P; Lamm C
    Elife; 2023 Nov; 12():. PubMed ID: 37975654
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?
    Greitemeyer T; Weiß N; Heuberger T
    Aggress Behav; 2019 Mar; 45(2):206-213. PubMed ID: 30585333
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Daily violent video game playing and depression in preadolescent youth.
    Tortolero SR; Peskin MF; Baumler ER; Cuccaro PM; Elliott MN; Davies SL; Lewis TH; Banspach SW; Kanouse DE; Schuster MA
    Cyberpsychol Behav Soc Netw; 2014 Sep; 17(9):609-15. PubMed ID: 25007237
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Games, hormones, and "dark" personalities: Dark tetrad and the effects of violent gaming on aggression, cortisol, and testosterone.
    Wagener GL; Schulz A; Melzer A
    Physiol Behav; 2024 Feb; 274():114421. PubMed ID: 38042455
    [TBL] [Abstract][Full Text] [Related]  

  • 7. The Relationship Between Cognitive Resource Consumption During Gameplay and Postgame Aggressive Behaviors: Between-Subjects Experiment.
    Teng H; Zhu L; Zhang X; Qiu B
    JMIR Serious Games; 2023 Nov; 11():e48317. PubMed ID: 37990585
    [TBL] [Abstract][Full Text] [Related]  

  • 8. The Association between Video Game Type and Aggressive Behaviors in Saudi Youth: A Pilot Study.
    Aleissa MA; Alenezi S; Saleheen HN; Bin Talib SR; Khan AH; Altassan SA; Alyahya AS
    Behav Sci (Basel); 2022 Aug; 12(8):. PubMed ID: 36004860
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Violent video gaming among French adolescents: Impact on mental health by gender.
    Cosquer M; Finck C; Jousselme C; Lefebvre A
    Encephale; 2024 May; ():. PubMed ID: 38755029
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Desensitized gamers? Violent video game exposure and empathy for pain in adolescents - an ERP study.
    Miedzobrodzka E; van Hooff JC; Krabbendam L; Konijn EA
    Soc Neurosci; 2023 Dec; 18(6):365-381. PubMed ID: 37990996
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Violent and prosocial music: Evidence for the impact of lyrics and musical tone on aggressive thoughts, feelings, and behaviors.
    Warburton WA; Mohi S; Sweller N; Tarabay C; Spencer L; Olsen K
    Aggress Behav; 2024 May; 50(3):e22148. PubMed ID: 38747497
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Spontaneous Brain Activity Did Not Show the Effect of Violent Video Games on Aggression: A Resting-State fMRI Study.
    Pan W; Gao X; Shi S; Liu F; Li C
    Front Psychol; 2017; 8():2219. PubMed ID: 29375416
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Competitive Video Game Exposure Increases Aggression Through Impulsivity in Chinese Adolescents: Evidence From a Multi-Method Study.
    Chen S; Wei M; Wang X; Liao J; Li J; Liu Y
    J Youth Adolesc; 2024 Aug; 53(8):1-14. PubMed ID: 38622471
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report.
    Przybylski AK; Weinstein N
    R Soc Open Sci; 2019 Feb; 6(2):171474. PubMed ID: 30891250
    [TBL] [Abstract][Full Text] [Related]  

  • 15. EEG in game user analysis: A framework for expertise classification during gameplay.
    Hafeez T; Umar Saeed SM; Arsalan A; Anwar SM; Ashraf MU; Alsubhi K
    PLoS One; 2021; 16(6):e0246913. PubMed ID: 34143774
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Violent video game exposure and bullying perpetration among Chinese adolescents: The moderating role of belief in a just world.
    Lei X; Nie Q; Chen C; Teng Z
    Aggress Behav; 2023 Nov; 49(6):701-709. PubMed ID: 37306020
    [TBL] [Abstract][Full Text] [Related]  

  • 17. The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention.
    Bowman ND; Ahn SJ; Mercer Kollar LM
    Front Commun (Lausanne); 2020 Nov; 5():. PubMed ID: 33898555
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Exploring the impact of violence in video games.
    Roy N; Coll MP
    Elife; 2024 Jan; 13():. PubMed ID: 38226970
    [TBL] [Abstract][Full Text] [Related]  

  • 19. High-skilled first-person shooting game players have specific frontal lobe activity: Power spectrum analysis in an electroencephalogram study.
    Jeong I; Kaneko N; Takahashi R; Nakazawa K
    Neurosci Lett; 2024 Mar; 825():137685. PubMed ID: 38367797
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Randomness in nonlocal games between mistrustful players.
    Miller CA; Shi Y
    Quantum Inf Comput; 2017 Jun; 17(7):595-610. PubMed ID: 29643748
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 4.