These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

136 related articles for article (PubMed ID: 33475523)

  • 21. Integrating Health Behavior Theory and Design Elements in Serious Games.
    Cheek C; Fleming T; Lucassen MF; Bridgman H; Stasiak K; Shepherd M; Orpin P
    JMIR Ment Health; 2015; 2(2):e11. PubMed ID: 26543916
    [TBL] [Abstract][Full Text] [Related]  

  • 22. The patient experience of patient-centered communication with nurses in the hospital setting: a qualitative systematic review protocol.
    Newell S; Jordan Z
    JBI Database System Rev Implement Rep; 2015 Jan; 13(1):76-87. PubMed ID: 26447009
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Cognitive behavioral game design: a unified model for designing serious games.
    Starks K
    Front Psychol; 2014; 5():28. PubMed ID: 24550858
    [TBL] [Abstract][Full Text] [Related]  

  • 24. [Value of a consultation center and crisis intervention in addressing psychiatric disorders in the perinatal period].
    Vaiva G; Maron M; Chapoy V; Thomas P; Codaccioni X; Goudemand M
    Encephale; 2002; 28(1):71-6. PubMed ID: 11963346
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Right care, first time: a highly personalised and measurement-based care model to manage youth mental health.
    Hickie IB; Scott EM; Cross SP; Iorfino F; Davenport TA; Guastella AJ; Naismith SL; Carpenter JS; Rohleder C; Crouse JJ; Hermens DF; Koethe D; Markus Leweke F; Tickell AM; Sawrikar V; Scott J
    Med J Aust; 2019 Nov; 211 Suppl 9():S3-S46. PubMed ID: 31679171
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study.
    Zahn C; Leisner D; Niederhauser M; Roos AL; Iseli T; Soldati M
    JMIR Form Res; 2022 Feb; 6(2):e29179. PubMed ID: 35171097
    [TBL] [Abstract][Full Text] [Related]  

  • 27. [Evaluation of the characteristics of addiction to online video games among adolescents and young adults].
    Schmit S; Chauchard E; Chabrol H; Sejourne N
    Encephale; 2011 Jun; 37(3):217-23. PubMed ID: 21703437
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach.
    Nørlev J; Derosche C; Sondrup K; Hejlesen O; Hangaard S
    JMIR Serious Games; 2022 Mar; 10(1):e33955. PubMed ID: 35348466
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.
    DeSmet A; Thompson D; Baranowski T; Palmeira A; Verloigne M; De Bourdeaudhuij I
    J Med Internet Res; 2016 Apr; 18(4):e94. PubMed ID: 27129447
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Children and Young People's Involvement in Designing Applied Games: Scoping Review.
    Saiger MJ; Deterding S; Gega L
    JMIR Serious Games; 2023 Mar; 11():e42680. PubMed ID: 36928258
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework.
    Epstein DS; Zemski A; Enticott J; Barton C
    JMIR Serious Games; 2021 Mar; 9(1):e23302. PubMed ID: 33787502
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study.
    Yildirim O; Surer E
    JMIR Serious Games; 2021 May; 9(2):e25997. PubMed ID: 34057415
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson's Disease.
    Dias SB; Diniz JA; Konstantinidis E; Savvidis T; Zilidou V; Bamidis PD; Grammatikopoulou A; Dimitropoulos K; Grammalidis N; Jaeger H; Stadtschnitzer M; Silva H; Telo G; Ioakeimidis I; Ntakakis G; Karayiannis F; Huchet E; Hoermann V; Filis K; Theodoropoulou E; Lyberopoulos G; Kyritsis K; Papadopoulos A; Depoulos A; Trivedi D; Chaudhuri RK; Klingelhoefer L; Reichmann H; Bostantzopoulou S; Katsarou Z; Iakovakis D; Hadjidimitriou S; Charisis V; Apostolidis G; Hadjileontiadis LJ
    Front Psychol; 2020; 11():612835. PubMed ID: 33519632
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Empowering Children with ASD and Their Parents: Design of a Serious Game for Anxiety and Stress Reduction.
    Carlier S; Van der Paelt S; Ongenae F; De Backere F; De Turck F
    Sensors (Basel); 2020 Feb; 20(4):. PubMed ID: 32054025
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Translating group programmes into online formats: establishing the acceptability of a parents' sex and relationships communication serious game.
    Bayley JE; Brown KE
    BMC Public Health; 2015 Dec; 15():1225. PubMed ID: 26651616
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Development and User Satisfaction of "Plan-It Commander," a Serious Game for Children with ADHD.
    Bul KC; Franken IH; Van der Oord S; Kato PM; Danckaerts M; Vreeke LJ; Willems A; van Oers HJ; van den Heuvel R; van Slagmaat R; Maras A
    Games Health J; 2015 Dec; 4(6):502-12. PubMed ID: 26325247
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights.
    Verschueren S; Buffel C; Vander Stichele G
    JMIR Serious Games; 2019 May; 7(2):e11565. PubMed ID: 31045496
    [TBL] [Abstract][Full Text] [Related]  

  • 38. An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process.
    Cheng VWS; Davenport TA; Johnson D; Vella K; Mitchell J; Hickie IB
    JMIR Ment Health; 2018 Nov; 5(4):e11068. PubMed ID: 30455165
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study.
    Verschueren S; van Aalst J; Bangels AM; Toelen J; Allegaert K; Buffel C; Vander Stichele G
    JMIR Serious Games; 2019 Jun; 7(2):e12429. PubMed ID: 31199333
    [TBL] [Abstract][Full Text] [Related]  

  • 40.
    ; ; . PubMed ID:
    [No Abstract]   [Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 7.