462 related articles for article (PubMed ID: 33475848)
41. Radiography education with VR using head mounted display: proficiency evaluation by rubric method.
Kato K; Kon D; Ito T; Ichikawa S; Ueda K; Kuroda Y
BMC Med Educ; 2022 Jul; 22(1):579. PubMed ID: 35902953
[TBL] [Abstract][Full Text] [Related]
42. [IMMERSIVE SURGICAL NAVIGATION USING SPATIAL INTERACTIVE VIRTUAL REALITY AND HOLOGRAPHIC AUGMENTED REALITY].
Sugimoto M; Shiga Y; Abe M; Kameyama S; Azuma T
Nihon Geka Gakkai Zasshi; 2016 Sep; 117(5):387-94. PubMed ID: 30169000
[TBL] [Abstract][Full Text] [Related]
43. Understanding cancer patient cohorts in virtual reality environment for better clinical decisions: a usability study.
Qu Z; Nguyen QV; Lau CW; Johnston A; Kennedy PJ; Simoff S; Catchpoole D
BMC Med Inform Decis Mak; 2023 Dec; 23(1):295. PubMed ID: 38124044
[TBL] [Abstract][Full Text] [Related]
44. Immersive Process Model Exploration in Virtual Reality.
Zenner A; Makhsadov A; Klingner S; Liebemann D; Kruger A
IEEE Trans Vis Comput Graph; 2020 May; 26(5):2104-2114. PubMed ID: 32070982
[TBL] [Abstract][Full Text] [Related]
45. Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability.
Wenk N; Buetler KA; Penalver-Andres J; Müri RM; Marchal-Crespo L
J Neuroeng Rehabil; 2022 Dec; 19(1):137. PubMed ID: 36494668
[TBL] [Abstract][Full Text] [Related]
46. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users.
Zhang Q; Ban JS; Kim M; Byun HW; Kim CH
Sensors (Basel); 2021 Jan; 21(2):. PubMed ID: 33429976
[TBL] [Abstract][Full Text] [Related]
47. A Novel Virtual Reality Medical Image Display System for Group Discussions of Congenital Heart Disease: Development and Usability Testing.
Kim B; Loke YH; Mass P; Irwin MR; Capeland C; Olivieri L; Krieger A
JMIR Cardio; 2020 Dec; 4(1):e20633. PubMed ID: 33289675
[TBL] [Abstract][Full Text] [Related]
48. Virtual Reality Angiogram vs 3-Dimensional Printed Angiogram as an Educational tool-A Comparative Study.
Bairamian D; Liu S; Eftekhar B
Neurosurgery; 2019 Aug; 85(2):E343-E349. PubMed ID: 30715444
[TBL] [Abstract][Full Text] [Related]
49. Virtual Reality Training in Unicompartmental Knee Arthroplasty: A Randomized, Blinded Trial.
McKinney B; Dbeis A; Lamb A; Frousiakis P; Sweet S
J Surg Educ; 2022; 79(6):1526-1535. PubMed ID: 35863958
[TBL] [Abstract][Full Text] [Related]
50. Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning.
Srivastava P; Rimzhim A; Vijay P; Singh S; Chandra S
Front Robot AI; 2019; 6():50. PubMed ID: 33501066
[TBL] [Abstract][Full Text] [Related]
51. The effect of Immersive Virtual Reality on balance: an exploratory study on the feasibility of head-mounted displays for balance evaluation.
Rosiak O; Pietrzak N; Szczęsna A; Kulczak I; Zwoliński G; Kamińska D; Konopka W; Jozefowicz-Korczynska M
Sci Rep; 2024 Feb; 14(1):3481. PubMed ID: 38347127
[TBL] [Abstract][Full Text] [Related]
52. Personalized virtual reality simulation training system for percutaneous needle insertion and comparison of zSpace and vive.
Zhou Z; Yang Z; Jiang S; Jiang B; Xu B; Zhu T; Ma S
Comput Biol Med; 2022 Jul; 146():105585. PubMed ID: 35544973
[TBL] [Abstract][Full Text] [Related]
53. Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review.
Barteit S; Lanfermann L; Bärnighausen T; Neuhann F; Beiersmann C
JMIR Serious Games; 2021 Jul; 9(3):e29080. PubMed ID: 34255668
[TBL] [Abstract][Full Text] [Related]
54. Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study.
Lee SH; Jung HY; Yun SJ; Oh BM; Seo HG
PM R; 2020 Mar; 12(3):257-262. PubMed ID: 31218794
[TBL] [Abstract][Full Text] [Related]
55. Advancing Cardiac Surgery Case Planning and Case Review Conferences Using Virtual Reality in Medical Libraries: Evaluation of the Usability of Two Virtual Reality Apps.
Napa S; Moore M; Bardyn T
JMIR Hum Factors; 2019 Jan; 6(1):e12008. PubMed ID: 30664469
[TBL] [Abstract][Full Text] [Related]
56. Immersive virtual reality as a teaching tool for neuroanatomy.
Stepan K; Zeiger J; Hanchuk S; Del Signore A; Shrivastava R; Govindaraj S; Iloreta A
Int Forum Allergy Rhinol; 2017 Oct; 7(10):1006-1013. PubMed ID: 28719062
[TBL] [Abstract][Full Text] [Related]
57. Visuomotor adaptation in head-mounted virtual reality versus conventional training.
Anglin JM; Sugiyama T; Liew SL
Sci Rep; 2017 Apr; 7():45469. PubMed ID: 28374808
[TBL] [Abstract][Full Text] [Related]
58. A comparative experimental study of visual brain event-related potentials to a working memory task: virtual reality head-mounted display versus a desktop computer screen.
Aksoy M; Ufodiama CE; Bateson AD; Martin S; Asghar AUR
Exp Brain Res; 2021 Oct; 239(10):3007-3022. PubMed ID: 34347129
[TBL] [Abstract][Full Text] [Related]
59. Virtual reality digital surgical planning for jaw reconstruction: a usability study.
Manzie T; MacDougall H; Cheng K; Venchiarutti R; Fox R; Sharman A; Charters E; Seyfi D; Dunn M; Mukherjee P; Clark J
ANZ J Surg; 2023 May; 93(5):1341-1347. PubMed ID: 36792539
[TBL] [Abstract][Full Text] [Related]
60. Face and construct validation of a next generation virtual reality (Gen2-VR) surgical simulator.
Sankaranarayanan G; Li B; Manser K; Jones SB; Jones DB; Schwaitzberg S; Cao CG; De S
Surg Endosc; 2016 Mar; 30(3):979-85. PubMed ID: 26092010
[TBL] [Abstract][Full Text] [Related]
[Previous] [Next] [New Search]