258 related articles for article (PubMed ID: 33634259)
1. The Influence of Virtual Reality Head-Mounted Displays on Balance Outcomes and Training Paradigms: A Systematic Review.
Soltani P; Andrade R
Front Sports Act Living; 2020; 2():531535. PubMed ID: 33634259
[No Abstract] [Full Text] [Related]
2. The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review.
Delgado F; Der Ananian C
Games Health J; 2021 Feb; 10(1):2-12. PubMed ID: 32598189
[No Abstract] [Full Text] [Related]
3. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
Winter C; Kern F; Gall D; Latoschik ME; Pauli P; Käthner I
J Neuroeng Rehabil; 2021 Apr; 18(1):68. PubMed ID: 33888148
[TBL] [Abstract][Full Text] [Related]
4. Assessing balance through the use of a low-cost head-mounted display in older adults: a pilot study.
Saldana SJ; Marsh AP; Rejeski WJ; Haberl JK; Wu P; Rosenthal S; Ip EH
Clin Interv Aging; 2017; 12():1363-1370. PubMed ID: 28883717
[TBL] [Abstract][Full Text] [Related]
5. Does an outdoor virtual environment projected in a head-mounted display affect balance in healthy young adults?
Ruiz V; Simoneau-Buessinger E; Gillet C; Elie D; Wallard L
J Bodyw Mov Ther; 2024 Jan; 37():83-89. PubMed ID: 38432846
[TBL] [Abstract][Full Text] [Related]
6. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation.
Ammann-Reiffer C; Kläy A; Keller U
JMIR Serious Games; 2022 Jul; 10(3):e38509. PubMed ID: 35834316
[TBL] [Abstract][Full Text] [Related]
7. Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review.
Barteit S; Lanfermann L; Bärnighausen T; Neuhann F; Beiersmann C
JMIR Serious Games; 2021 Jul; 9(3):e29080. PubMed ID: 34255668
[TBL] [Abstract][Full Text] [Related]
8. Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning.
Srivastava P; Rimzhim A; Vijay P; Singh S; Chandra S
Front Robot AI; 2019; 6():50. PubMed ID: 33501066
[TBL] [Abstract][Full Text] [Related]
9. Virtual reality-based training may improve visual memory and some aspects of sustained attention among healthy older adults - preliminary results of a randomized controlled study.
Szczepocka E; Mokros Ł; Kaźmierski J; Nowakowska K; Łucka A; Antoszczyk A; Oltra-Cucarella J; Werzowa W; Hellevik M; Skouras S; Bagger K
BMC Psychiatry; 2024 May; 24(1):347. PubMed ID: 38720251
[TBL] [Abstract][Full Text] [Related]
10. The Validity of an Oculus Rift to Assess Postural Changes During Balance Tasks.
Marchetto J; Wright WG
Hum Factors; 2019 Dec; 61(8):1340-1352. PubMed ID: 30917062
[TBL] [Abstract][Full Text] [Related]
11. Virtual Reality for the Treatment of Anxiety Disorders: A Scoping Review.
Donnelly MR; Reinberg R; Ito KL; Saldana D; Neureither M; Schmiesing A; Jahng E; Liew SL
Am J Occup Ther; 2021 Nov; 75(6):. PubMed ID: 34817595
[TBL] [Abstract][Full Text] [Related]
12. Effects of wearing a head-mounted display during a standard clinical test of dynamic balance.
Almajid R; Tucker C; Keshner E; Vasudevan E; Wright WG
Gait Posture; 2021 Mar; 85():78-83. PubMed ID: 33517040
[TBL] [Abstract][Full Text] [Related]
13. Linking cognitive functioning and postural balance control through virtual reality environmental manipulations.
Imaoka Y; Hauri L; Flury A; de Bruin ED
Front Aging Neurosci; 2022; 14():954050. PubMed ID: 36118684
[TBL] [Abstract][Full Text] [Related]
14. Head-Mounted Display Virtual Reality Is Effective in Orthopaedic Training: A Systematic Review.
Berthold DP; Muench LN; Rupp MC; Siebenlist S; Cote MP; Mazzocca AD; Quindlen K
Arthrosc Sports Med Rehabil; 2022 Oct; 4(5):e1843-e1849. PubMed ID: 36312724
[TBL] [Abstract][Full Text] [Related]
15. The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review.
Dermody G; Whitehead L; Wilson G; Glass C
J Med Internet Res; 2020 Jun; 22(6):e17331. PubMed ID: 32478662
[TBL] [Abstract][Full Text] [Related]
16. Virtual Reality-A Supplement to Posturography or a Novel Balance Assessment Tool?
Rosiak O; Puzio A; Kaminska D; Zwolinski G; Jozefowicz-Korczynska M
Sensors (Basel); 2022 Oct; 22(20):. PubMed ID: 36298254
[TBL] [Abstract][Full Text] [Related]
17. Virtual Reality Head-Mounted Displays in Medical Education: A Systematic Review.
Tursø-Finnich T; Jensen RO; Jensen LX; Konge L; Thinggaard E
Simul Healthc; 2023 Feb; 18(1):42-50. PubMed ID: 35136005
[TBL] [Abstract][Full Text] [Related]
18. Proof-of-Concept of the Virtual Reality Comprehensive Balance Assessment and Training for Sensory Organization of Dynamic Postural Control.
Moon S; Huang CK; Sadeghi M; Akinwuntan AE; Devos H
Front Bioeng Biotechnol; 2021; 9():678006. PubMed ID: 34395396
[TBL] [Abstract][Full Text] [Related]
19. Immersive virtual reality health games: a narrative review of game design.
Tao G; Garrett B; Taverner T; Cordingley E; Sun C
J Neuroeng Rehabil; 2021 Feb; 18(1):31. PubMed ID: 33573684
[TBL] [Abstract][Full Text] [Related]
20. Contextual sensory integration training via head mounted display for individuals with vestibular disorders: a feasibility study.
Lubetzky AV; Kelly J; Wang Z; Gospodarek M; Fu G; Sutera J; Hujsak BD
Disabil Rehabil Assist Technol; 2022 Jan; 17(1):74-84. PubMed ID: 32421374
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]