These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

137 related articles for article (PubMed ID: 33755242)

  • 21. Alpha-tACS alters attentional control but not cognitive functions as video games do: A psychophysical investigation based on the theory of visual attention.
    Hilla Y; Link F; Sauseng P
    Eur J Neurosci; 2023 May; 57(10):1705-1722. PubMed ID: 36932641
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Enhanced temporal resolution of vision in action video game players.
    Foerster FR; Chidharom M; Giersch A
    Neuroimage; 2023 Apr; 269():119906. PubMed ID: 36739103
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Action video game players form more detailed representation of objects.
    Sungur H; Boduroglu A
    Acta Psychol (Amst); 2012 Feb; 139(2):327-34. PubMed ID: 22266223
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Global visual attention SPAN in different video game genres.
    Argilés M; González-Fortuny X; Fonts E; Sunyer-Grau B
    Sci Rep; 2023 Dec; 13(1):21882. PubMed ID: 38072978
    [TBL] [Abstract][Full Text] [Related]  

  • 25. How difficult is it for adolescents to maintain attention? The differential effects of video games and sports.
    Petilli MA; Rinaldi L; Trisolini DC; Girelli L; Vecchio LP; Daini R
    Q J Exp Psychol (Hove); 2020 Jun; 73(6):968-982. PubMed ID: 32028843
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Is experience in multi-genre video game playing accompanied by impulsivity?
    Azizi E; Stainer MJ; Abel LA
    Acta Psychol (Amst); 2018 Oct; 190():78-84. PubMed ID: 30031355
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players.
    Ciobanu A; Shibata K; Ali L; Rioja K; Andersen SK; Bavelier D; Bediou B
    Cogn Affect Behav Neurosci; 2023 Apr; 23(2):276-289. PubMed ID: 36670293
    [TBL] [Abstract][Full Text] [Related]  

  • 28. What's in a game: Video game visual-spatial demand location exhibits a double dissociation with reading speed.
    Kress S; Neudorf J; Borowsky B; Borowsky R
    Acta Psychol (Amst); 2023 Feb; 232():103822. PubMed ID: 36565581
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli.
    Qiu B; Zhen S; Zhou C; Hu J; Zhang W
    Cyberpsychol Behav Soc Netw; 2020 Oct; 23(10):702-707. PubMed ID: 32716645
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Real-time monitoring prefrontal activities during online video game playing by functional near-infrared spectroscopy.
    Li Y; Zhang L; Long K; Gong H; Lei H
    J Biophotonics; 2018 Sep; 11(9):e201700308. PubMed ID: 29451742
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Nothing else matters: Video games create sustained attentional selection away from task-irrelevant features.
    Cutting J; Cairns P; Kuhn G
    Atten Percept Psychophys; 2020 Nov; 82(8):3907-3919. PubMed ID: 32918271
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Enhancing cognition with video games: a multiple game training study.
    Oei AC; Patterson MD
    PLoS One; 2013; 8(3):e58546. PubMed ID: 23516504
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Is action video gaming related to sustained attention of adolescents?
    Trisolini DC; Petilli MA; Daini R
    Q J Exp Psychol (Hove); 2018 May; 71(5):1033-1039. PubMed ID: 28335681
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Distracted to a fault: Attention, actions, and time perception.
    Schwarz KA; Weller L
    Atten Percept Psychophys; 2023 Feb; 85(2):301-314. PubMed ID: 36522566
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Differential development of visual attention skills in school-age children.
    Dye MW; Bavelier D
    Vision Res; 2010 Feb; 50(4):452-9. PubMed ID: 19836409
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Action Video Games Improve Direction Discrimination of Parafoveal Translational Global Motion but Not Reaction Times.
    Pavan A; Boyce M; Ghin F
    Perception; 2016 Oct; 45(10):1193-202. PubMed ID: 27495185
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Altering perception: the case of action video gaming.
    Chopin A; Bediou B; Bavelier D
    Curr Opin Psychol; 2019 Oct; 29():168-173. PubMed ID: 30978639
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure.
    Liu Y; Lan H; Teng Z; Guo C; Yao D
    PLoS One; 2017; 12(3):e0172940. PubMed ID: 28249033
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive-Motor Skill Learning.
    Thompson JJ; McColeman CM; Stepanova ER; Blair MR
    Top Cogn Sci; 2017 Apr; 9(2):467-484. PubMed ID: 28176483
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Enhanced visual short-term memory in action video game players.
    Blacker KJ; Curby KM
    Atten Percept Psychophys; 2013 Aug; 75(6):1128-36. PubMed ID: 23709068
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 7.